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No chances Mago. Sorry to disappoint you, but there is no chance for any Nvidia GPU in any upcoming Mac.

The rumor about Beast RX 480 is more true than I thought.

RX 480 with 1622 MHz. 7.5 TFLOPs of compute power, 150W TDP, 140W power draw, within 10-15% of GTX 1080 in gaming performance. 299$.

FinFet is able to clock very high. AMD has put very low voltage by stock on the GPUs, to leave huge OC headroom.
 
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I was trying to build custom PC with Intel CPU, Xeon E3v5, and Fury Nano. And then I realized that I may be way better both in efficiency, cost, and performance if I will just wait for RX480 and buy two of them into this setup. Money I saved I can put into i7 6800K, and water cooling for it.

I think this puts thing a little into some form of perspective of upcoming times.
 
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I feel you, Koyoot, looking at custom PCs. I finally caved and purchased a PC today - my first in over 10 years. A 1080 nVidia ITX build with HTC Vive VR headset. It was a lot easier to than it used to be, spending a few days figuring it out rather than the weeks I used to spend thanks to being able to view other peoples setups on PC part picker (inspiration for the build: https://pcpartpicker.com/b/thbj4D).

I will be keeping an eye out for the next Mac Pro and maybe sell the PC build when it arrives - but couldn't wait any longer - VR is going to become an important part of my workflow in the next few months.
 
I feel you, Koyoot, looking at custom PCs. I finally caved and purchased a PC today - my first in over 10 years. A 1080 nVidia ITX build with HTC Vive VR headset. It was a lot easier to than it used to be, spending a few days figuring it out rather than the weeks I used to spend thanks to being able to view other peoples setups on PC part picker (inspiration for the build: https://pcpartpicker.com/b/thbj4D).

I will be keeping an eye out for the next Mac Pro and maybe sell the PC build when it arrives - but couldn't wait any longer - VR is going to become an important part of my workflow in the next few months.
What do you do, if I might ask?
 
What do you do, if I might ask?

What I do on the computer: Software development, interactive designs (web gl/data vis/animations) and design. Computer workload can consist of lots of VMs, photoshop, illustrator, web gl, casual gaming and the VR work will be in the area of fashion.

The future Mac Pro could be ideal, which is why I haven't written it off as a choice further down the line. My requirements are: Very quiet (I would rather under-clock than have noise), small, powerful enough to run a VR setup at 90fps, doesn't throttle when power is needed for consistent periods (i.e. iMac, Macbook Pros) and good aesthetics.
 
What I do on the computer: Software development, interactive designs (web gl/data vis/animations) and design. Computer workload can consist of lots of VMs, photoshop, illustrator, web gl, casual gaming and the VR work will be in the area of fashion.

The future Mac Pro could be ideal, which is why I haven't written it off as a choice further down the line. My requirements are: Very quiet (I would rather under-clock than have noise), small, powerful enough to run a VR setup at 90fps, doesn't throttle when power is needed for consistent periods (i.e. iMac, Macbook Pros) and good aesthetics.

Interesting. Haven't heard much about VR applications for fashion.
 
What 666 meant was that in Sierra so far there is none of the new DeviceID's linked to Mac Pro.

Even if there is a mapping to the physical port layout to is suppose to fit the "Mac Pro" pattern, where there is no coherent mapping across all the kext ( e.g. 3D support) also some of this can just 'garbage' that has been leaked through some rather sloppy configuration/source control.

A year ago folks were twisted in a previous incarnation of all of this.

https://forums.macrumors.com/thread...mac-pro-in-2015.1840458/page-38#post-21501705

On the other hand, AMD Fiji DeviceID is linked to Mac Pro frame buffer for quite some time. Does it indicate anything apart from that "somebody" is testing "anything"?

Some pragmatically some internal hackintosh hooked up in a lab isn't necessarily to see light of day. Coupled to movement about other parts/component suppliers it gets more creditable. A coherent set of drivers all the more so.

But there is "junk" in Apple's kexts all the time.

"... Having the device ID of a specific card in both files is necessary but not sufficient to make it work! Apple will add some device IDs every now and then, and while some of the added cards will actually work, others might have awfully buggy drivers because Apple added the IDs just for testing purpose. Do not buy a card assuming it’s fully compatible just because you see the device ID in there!! ..."

http://www.tonymacx86.com/threads/radeon-compatibility-guide-ati-amd-graphics-cards.171291/
 
VR is EVERYTHING. There is no industry that will not be affected by VR.

VR is like what "Cloud" was 3-4 years ago. Marketing ketchup you pour over everything in order to get looped into the "What's Hot or not" discussions. The more vague , nebulous, and overused the thicker the application heaped on the the hype machine.

( in order to get hype breath I think folks are sucking in Augmented reality and other edges factors to create a broader envelope to suck up coverage areas. )
 
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VR is like what "Cloud" was 3-4 years ago. Marketing ketchup you pour over everything in order to get looped into the "What's Hot or not" discussions. The more vague , nebulous, and overused the thicker the application heaped on the the hype machine.

( in order to get hype breath I think folks are sucking in Augmented reality and other edges factors to create a broader envelope to suck up coverage areas. )

At least as Apple goes, I think they're still in a "wait and see" holding pattern around VR. I think the new Mac Pro will be better suited for VR but not specifically targeted at it.

There was a lot of attention on graphics this year at WWDC, but nothing that is specific to VR.
 
VR is like what "Cloud" was 3-4 years ago. Marketing ketchup you pour over everything in order to get looped into the "What's Hot or not" discussions. The more vague , nebulous, and overused the thicker the application heaped on the the hype machine.

( in order to get hype breath I think folks are sucking in Augmented reality and other edges factors to create a broader envelope to suck up coverage areas. )
You may not understand it but Cloud is part of VR. It is part of HSA 2.0 and part of Internet of Things. All of the things are connected, and not exclusive to each other. It is one functional network of devices and experiences.

Even if there is a mapping to the physical port layout to is suppose to fit the "Mac Pro" pattern, where there is no coherent mapping across all the kext ( e.g. 3D support) also some of this can just 'garbage' that has been leaked through some rather sloppy configuration/source control.

A year ago folks were twisted in a previous incarnation of all of this.

https://forums.macrumors.com/thread...mac-pro-in-2015.1840458/page-38#post-21501705



Some pragmatically some internal hackintosh hooked up in a lab isn't necessarily to see light of day. Coupled to movement about other parts/component suppliers it gets more creditable. A coherent set of drivers all the more so.

But there is "junk" in Apple's kexts all the time.

"... Having the device ID of a specific card in both files is necessary but not sufficient to make it work! Apple will add some device IDs every now and then, and while some of the added cards will actually work, others might have awfully buggy drivers because Apple added the IDs just for testing purpose. Do not buy a card assuming it’s fully compatible just because you see the device ID in there!! ..."

http://www.tonymacx86.com/threads/radeon-compatibility-guide-ati-amd-graphics-cards.171291/
You have expressed exactly my thoughts ;)

Device ID being in the OS does not indicate anything, in the same way as it absence does not indicate anything.
 
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We will see. I find myself much more pessimistic about it actually disrupting anything in my wheelhouse.
i imagine it will find it's way into your life eventually.. maybe not so much VR at first.
i personally think a well implemented augmented reality would be the sooner technology to be helpful instead of just 'oh wow neat'.

i'd also hazard a guess this is a technology we may see in an apple car.. they could probably do it without the need for the user to don any type of headgear/glasses/etc because with a car, you're already sitting inside a helmet.. a big one.. probably a pretty good environment to be used with VR/AR hardware.
 
You may not understand it but Cloud is part of VR. It is part of HSA 2.0 and part of Internet of Things. All of the things are connected, and not exclusive to each other. It is one functional network of devices and experiences.

I thought VR/AR would be part of the cloud instead.

Yes, it's coming in various stages and places, especially entertainment.

I would prefer it to enter the business world, sooner than later.

It's one of the reasons that Microsoft with HoloLens purchased LinkedIn, as a potential audience.

 
i imagine it will find it's way into your life eventually.. maybe not so much VR at first.
i personally think a well implemented augmented reality would be the sooner technology to be helpful instead of just 'oh wow neat'.

i'd also hazard a guess this is a technology we may see in an apple car.. they could probably do it without the need for the user to don any type of headgear/glasses/etc because with a car, you're already sitting inside a helmet.. a big one.. probably a pretty good environment to be used with VR/AR hardware.

I can't see it. Augmented reality to plaster my flat, 2D videos onto some surface a la some extreme ad tailoring via Minority Report, maybe. But I don't see the cost or expense being something clients jump at any time soon; they rarely pony up the cash for real 3D.
 
I can't see it. Augmented reality to plaster my flat, 2D videos onto some surface a la some extreme ad tailoring via Minority Report, maybe. But I don't see the cost or expense being something clients jump at any time soon; they rarely pony up the cash for real 3D.

i don't really think it's something to be considered "will clients pay for this?".. it's not for clients, it's for the end users.. i.e. everybody.

some simple examples:



..that's a bit meh imo but the point is, it's not about clients.. it's just something that will probably be a normal to us (like how it's now completely normal for everyone to carry a smart phone.. just 20 yrs ago, that was more sci-fi realm..

someone/entity is going to really nail this tech soon and get it to the masses.. apple stands a good chance at being this entity. or, they've done it before with ipod and iPhone.
 
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Blind people.
Blind people is not industry.

Secondly, VR and AI can help blind people to operate in the world. It is easy to imagine that...

I thought VR/AR would be part of the cloud instead.

Yes, it's coming in various stages and places, especially entertainment.

I would prefer it to enter the business world, sooner than later.

It's one of the reasons that Microsoft with HoloLens purchased LinkedIn, as a potential audience.

This is not exclusive as I said. All of ideas are connected and part of Internet of things. This is the idea that connects everything in the world of technology.
 
i'd also hazard a guess this is a technology we may see in an apple car.. they could probably do it without the need for the user to don any type of headgear/glasses/etc because with a car, you're already sitting inside a helmet.. a big one.. probably a pretty good environment to be used with VR/AR hardware.

I've considered Google glass to use when riding a bike.

I looked at a video with Skully helmets that have interesting AR capabilities displaying speed, maps, etc.

The price will drop and I will have an immediate use for it.

 
Here's something found from macOS Sierra beta:

amd drivers has new amd9500Controller.kext which is for polaris gpus (0x67E01002 0x67FF1002 0x67C01002 0x67DF1002)

amdRadeonX4000.kext has new graphics accelerator – AMDBaffinGraphicsAccelerator (Polaris 11) (0x67E01002 0x67FF1002 0x67EF1002)

still no fiji accele support, Polaris 10 only framebuffer support, Polaris 11 has full support – apple is working on some new macs with Polaris 11 included

nvidia – new driver finally, but still no GM100 kext, so no maxwell. 355.10.05b02

---
OpenGL/OpenCL have not been updated. Still 4.1 and 1.2, no new extensions or anything.
---

Bad news for everyone who still uses 65-nm intel cpu based on conroe arch (for example MP1,1/2,1).
SSE4 is being used now in system application and these cpus a missing it.

For example, trying to run macOS 10.12 on MP1,1/MP2,1 will give a panic because launchd process (init process, if it dies – kernel in panic) dies with signal 4 (illegal instruction).

Source:
netkas.org
[doublepost=1466265176][/doublepost]It seems that Metal works now on every Mac that support macOS Sierra.. and OS' UI runs only on Metal, openGL is not supported anymore... but I have to confirm this.
 
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polaris gpus (0x67E01002 0x67FF1002 0x67C01002 0x67DF1002)[...]Polaris 10 only framebuffer support, Polaris 11 has full support –[...]apple is working on some new macs with Polaris 11 included

It only means a Bunch of rMBP and iMac retina, are coming very soon, same dGPU on current retina lineup should correspond to each of these, the good news: an earlier updated iMac Retina 5K is coming, bad news still no Mac Pro update, at least with beta OS support, maybe Apple is using web drivers for the nnMP prototypes, also this only mean no nnMP release until at least macOS 10.12.02 (or about Q4'16 Q1'17).

nvidia – new driver finally, but still no GM100 kext, so no maxwell. 355.10.05b02

This info is confusing and illogical, need to re-check maybe Apple is introducing a camouflaged GP100 for the Mac Pro, Apple has no need to support OLD nVidia HW not sold on they machines, which Mac will host this "old" nVidia GPU ?

OpenGL/OpenCL have not been updated. Still 4.1 and 1.2, no new extensions or anything.

That's disappointing but no surprises here. Hopes AMD/Intel/Khronos.org launches its own OpenCL 2.x support files and toolchain for OS/X.

Metal works now on every Mac that support macOS Sierra.. and OS' UI runs only on Metal

Metal-Metal-Metal.... I do prefer classic rock...
 
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VR is EVERYTHING. There is no industry that will not be affected by VR.

Blind people.

Not all blind people are totally blind.
Many have different degrees of sight impairment
that the bright, high rez and immersive optics of
VR will allow them to visually experience life in a way
that they never have before.

Take off your blinders and think different.

When Apple finally, if ever, allows the obedient herd to have VR, the naysaying faithful
will suddenly about face and woo woo that it's the greatest thing since sliced bread.
 
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...
OpenGL/OpenCL have not been updated. Still 4.1 and 1.2, no new extensions or anything.

...
It seems that Metal works now on every Mac that support macOS Sierra.. and OS' UI runs only on Metal, openGL is not supported anymore... but I have to confirm this.

Unfortunate but expected, apple has abandoned opengl (IIRC that was also the case between yosemite and el capitan).

Metal or not, however, I'm very curious to know if the ui is going to have some performance improvements to the existing machines. MBP with retina and igpu is a nightmare once you get to work with a bit of transparency on the desktop (e.g. semi-transparent terminal windows that I use a lot). Then things start to get ugly.
 
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