It's there, but the cost per CPU minute can be shocking - even if you don't get slammed by the cost of data transfers.The cloud isn't there yet for what I need. I'm guessing I'm not alone.
It's there, but the cost per CPU minute can be shocking - even if you don't get slammed by the cost of data transfers.The cloud isn't there yet for what I need. I'm guessing I'm not alone.
it is 5K 27" eGPU TB3 based,
There is one thing sure, next TB3RDP its whatever size, whatever dpi, whatever interface will have no eGPU.
Reason: the eGPU matters only to macs w/o dGPU, for macs with dGPU an eGPU implies disabling internal (more powerful) dGPU, for the same architectural reasons that don't allow you to render with the iGPU and dGPU at the same time, the current Mac Architecture (inherited from PCs) don't allow mix renderer GPUs, only exception is when both are the same model and are linked thru SLI or similar, Thunderbolt 3 lacks SLI or similar, accordingly an eGPU matters only to macs w/o dGPU as the mini and the baseline MacBook Pros, so if such display arrives most likely will be an solution targeted ar minis and baseline iMac and Macbooks, neither the 5K iMac should benefit from an eGPU by disabling the internal (with 16x buses vs 4x buses on the external).
PD, same issue happens to Windows based pc and eGPU solutions.
So I consider, some sources speculating on eGPU display will fail ( or at least wont be a product targeted at iMac 5K or Mac pro even 16'rMBP w iGPU on board).
Some Apple fans love to pay extra for no added benefit.The eGPU could be something you could enable or disable on the monitor's settings. I don't know though why you would want to pay extra for something you won't use.
There is one thing sure, next TB3RDP its whatever size, whatever dpi, whatever interface will have no eGPU.
Reason: the eGPU matters only to macs w/o dGPU, for macs with dGPU an eGPU implies disabling internal (more powerful) dGPU, for the same architectural reasons that don't allow you to render with the iGPU and dGPU at the same time, the current Mac Architecture (inherited from PCs) don't allow mix renderer GPUs, only exception is when both are the same model and are linked thru SLI or similar, Thunderbolt 3 lacks SLI or similar, accordingly an eGPU matters only to macs w/o dGPU as the mini and the baseline MacBook Pros, so if such display arrives most likely will be an solution targeted ar minis and baseline iMac and Macbooks, neither the 5K iMac should benefit from an eGPU by disabling the internal (with 16x buses vs 4x buses on the external).
PD, same issue happens to Windows based pc and eGPU solutions.
use the cloud for (multi) cpu intensive operations.
What? I have 2 D700 and only 1 renders output.DirectX 12 and OS X will both do multi GPU render without an SLI or Crossfire bridge as well
the problem with this theoretical 5K display is that it is useful/appealing only for low-end macs not the Mac Pro neither the 5K iMac, precisely are its main market. You dont need to be a Marketing expert to be aware wat to do...So, for a dGPU mac, all the eGPU will do, in effect, is provide the thunderbolt chain attachment, and the connection to the 2-part display panel, same as the current 5k iMac.
Ah yes. That will work well for realtime music composition for example. Thanks for pointing out the obvious to me.
uh, a personal computer will work fine by itself for realtime music composition.. that's not too intensive of a task.
i'm talking about processes that could make use of a cluster / render farm.. for that type of work, you'll get much higher performance at a much cheaper price point via cloud than trying to keep all the processing on local hardware.
your argument seems to be within the realm of personal computers.. 4 core, 6 core, 8, 12.. (and within the realm of computers available by apple alone.)..No - the fact is that a 6-core Xeon is not enough for what I do. Thus I upgraded to a 12-core cMP. And Apple removed the 2nd CPU option on the nMP which means their new machines are actually less powerful than the old ones.
So that is an example of work that will benefit from multiple CPU's and not work with a cloud service. I am sure there are many more usages that various professionals here on the forum could come up with that would fit this scenario as well.
the problem with this theoretical 5K display is that it is useful/appealing only for low-end macs not the Mac Pro neither the 5K iMac, precisely are its main market. You dont need to be a Marketing expert to be aware wat to do...
Low end Macs are the majority of the machines Apple sells
how many 800$ mac mini or 1200$ macbook are plugged to a 1200$ Thunderbolt display?
You think as a passionate user, not as Market analyst, a 5K eGPU display its something only interest to few Macbook users, Apple want to sell you an 5K iMac not a 5K auxiliary display to convert your underpowered macbook on a iMac 5K wannabe desktop, it wont happen (and if this happens I'm convinced wont be the best experience, amid of system stabilty etc, it wont hapen, I know Apple owns a patent about, it doesnt means they wanna build the actual device, keep dreaming).That's the hardware ecosystem the 5K eGPU display is updating - that's the product - a compact power-efficient iGPU laptop, which leaves the bulk, and power draw, of the hardware to drive a big display, in the big display. Which, just so happens, can also be used with the eGPU switched off for other machines.
FYI DP1.3 comes to new Macbook Pros as to new Mac Pro/iMac, even maybe to the new Mini, in either two ways: the non-tb3 USB-C ports (only 2 USB-C ports will be Thunderbolt 3 ports on the new Macbooks, and upto 4 on the MacPro);I'm betting the new TB display's marketing tagline is simply that it's the only single cable 5k display for Mac, and DP1.3 displays will be left unsupported until the next Mac Pro ~mid 2017.
What? I have 2 D700 and only 1 renders output.
I don't know about windows on DX12 (gaming rendering) but system GUI can only render on a single GPU at time, as yet.
I already have stated this. RX 490 - Q4 2016. RX Fury Vega based GPU - Q1 2017.But AMD's roadmap now claims Vega in 1H17 only, so what do you expect this year still?
Maybe it's 490 but it's still Vega. Unless they're referring to big Vega next year and there will be a smaller Vega now and that doesn't count
It's there, but the cost per CPU minute can be shocking - even if you don't get slammed by the cost of data transfers.
your argument seems to be within the realm of personal computers.. 4 core, 6 core, 8, 12.. (and within the realm of computers available by apple alone.)..
6 core vs 12 core is minuscule.. 12core nmp vs 12core cmp is even more miniscule.
i'm talking 6 core vs 60,000 core.. and that i (and plenty of others) have access to 60000 core computers for (a lot) cheaper than me personally buying 12cores over 6 cores.
It's there, but the cost per CPU minute can be shocking - even if you don't get slammed by the cost of data transfers.
Mago has a point with the 21".
But I sure hope they'll also release a 27", which to me seems obvious they should, the successor to the TBD. And something below the 5K iMac seems dull.
Still, the comment referring to 3rd parties when announcing the TBD discontinuation makes me feel it's over.
I'm also not buying the eGPU rumor but at the moment there's no clean solution really.
Apple has a big problem with 5K TB3RD, in case this display receives a Go, these are the options and drawbacks:
Exactly. The renders costs add up very quickly and if you are transferring gigabytes of data per day and terabytes per week it gets out of hand really fast. That's aside from potential confidentiality issues.
Rendering in the cloud is not a cure all. It cuts the up front cost of acquiring a farm and maintaining it (AC, IT etc), but it's not a silver bullet. And it still not address the issue of needing a very powerful workstation at your desk to set up the scene in Maya etc.
well, the 60,000 cores are mostly useless to me.. none of the processes i use can scale to 120,000 threads.. i'm using somewhere between 64 and 128 cores of those supercomputers for a minute or two at a time... not all of it.. the cloud computers are built with super high core counts to allow for a lot of users at any given time.Those 60,000 cores are useless to you when you are trying to actually setup the scene in Maya or put together a composite in Nuke or Flame that EVENTUALLY will be rendered on a farm aka the cloud. You still need a powerful desk side workstation at your desk to actually set up the work that the farm will eventually process.