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Reality is, that today "PRO" card are the same GPU than the "Gaming" card but are often clocked lower than said gaming card to give the illusion of more stability when in fact they are just plain slower by design.

It's been that way for some time. I bought a Fire GL in the late 90s for my home built dual Pentium Pro NT4 workstation (very difficult installation). I quickly learned from seeing the components used in London SFX houses that most video editors and compositors were content to use the new generation of consumer cards that were coming out. There were even people tapping into the power of 3DFX and Matrox cards to spead up video rendering and for real time transitions. Suffice to say it was all this PC gaming hardware that killed off SGI and then finally killed off even expensive PC workstations by companies like Integraph. Apple was concentrating on iMacs at the time. Man I remember people raving about the Open GL performance of their workstations when they installed an NVidia Riva (the only PCI card that could access system memory).

Our funny poster above with his D700 '10 times faster than GTX980' doesn't quite understand that being an expert on the Internet doesn't mean you have any real history or experience in the real world. Maybe he can even find a magical Radeon 7970 to run 10 times faster than NVidia's latest card.
 
You're talking as if you were the authority when it comes to engineering apps. Fact is, your not and you just don't know what you are talking about.

Reality is, that today "PRO" card are the same GPU than the "Gaming" card but are often clocked lower than said gaming card to give the illusion of more stability when in fact they are just plain slower by design.

If you go to CGSociety and talk with people in the 3D/VFX business they'll recommend you buy a "gaming" card over a Quadro or Firepro 99.9% of the time. Only for very advanced fluid simulation or such product, which are quite rare to non-existant on OSX anyway, would you have the need for something better than a "gaming" card. But this isn't the market for the nMP. The nMP is all about "media" production. Apple left the field of scientific/engineering quite a while ago.

How rude are you? I have implemented 3d Solutions and in the past write low level plugins for autodesk and other applications in OpenCL and Cuda. I've worked directly for Autodesk and Adobe. On top of that what I mainly do now is 3D/VFX and compositing for Film and TV and have spec'd 2 major medium sized studios complete set up.

You completely did not read anything I wrote. So seeing as you are clearly hard of thinking I'll reiterate as you are utterly wrong about the card being the same.

Faster Memory BUS - 384Bit Memory Bus against 256bit
Higher Memory Bandwidth.
6gb ram ON EACH CARD! Compared to 4...
Oh and TRUE 30 Bit Colour at 60htz at 4K -
Gaming Cards do work very well at all Beyond 500 million polys in Realtime environment. Games are full of cheats and tricks including baked lighting and other fake passes.
 
How rude are you? I have implemented 3d Solutions and in the past write low level plugins for autodesk and other applications in OpenCL and Cuda. I've worked directly for Autodesk and Adobe. On top of that what I mainly do now is 3D/VFX and compositing for Film and TV and have spec'd 2 major medium sized studios complete set up.

You completely did not read anything I wrote. So seeing as you are clearly hard of thinking I'll reiterate as you are utterly wrong about the card being the same.

Faster Memory BUS - 384Bit Memory Bus against 256bit
Higher Memory Bandwidth.
6gb ram ON EACH CARD! Compared to 4...
Oh and TRUE 30 Bit Colour at 60htz at 4K -
Gaming Cards do work very well at all Beyond 500 million polys in Realtime environment. Games are full of cheats and tricks including baked lighting and other fake passes.

Yah yah yah... And I'm a tutu wearing strawberry blonde belly dancer...
Buddy, this is the internet... You can be anything you want, but it doesn't mean anyone believe you. More so when you are posting such crap.
 
Yah yah yah... And I'm a tutu wearing strawberry blonde belly dancer...
Buddy, this is the internet... You can be anything you want, but it doesn't mean anyone believe you. More so when you are posting such crap.

That's funny, I though I just posted hard specs right there. And what you get up to in your own time is up to you. Clearly adult discussion is over. Back in your pram.
 
Mate I was using 3D Studio when it was a DOS app (installing from 14 floppies wasn't fun) and you were in nappies.

Post some video evidence of these claims below otherwise it's vapour and you're wasting your life and our time.

'As fast or 3x faster'

'It would be 10x faster in a 4/5.1'

Listen kid... I've already posted a video( http://vimeo.com/106279415 ) about the performance about 3D editing because another smart guy somewhere else was telling everybody that Mac cannot handle easily large models(and that is unfortunately true... with old models... even after GPU upgrade).
Honestly I do not have the time nor the interest to make a new video every time some internet troll ask for proof..
Anyway, you have my video and it's not about stupid gaming benchmark or synthetic tests, it's what you get in real life.
Now install a copy or a demo of C4D on your amazing 5years old technology macpro, throw in your scene a few hundreds million polygons divided in thousand objects, and let's see what your 980 can do.
I'm waiting.
 
That's funny, I though I just posted hard specs right there. And what you get up to in your own time is up to you. Clearly adult discussion is over. Back in your pram.

Not disputing the spec... I'm disputing your interpretation of said spec... If you don't know the difference, then there's no help for you.

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Listen kid... I've already posted a video( http://vimeo.com/106279415 ) about the performance about 3D editing because another smart guy somewhere else was telling everybody that Mac cannot handle easily large models(and that is unfortunately true... with old models... even after GPU upgrade).
Honestly I do not have the time nor the interest to make a new video every time some internet troll ask for proof..
Anyway, you have my video and it's not about stupid gaming benchmark or synthetic tests, it's what you get in real life.
Now install a copy or a demo of C4D on your amazing 5years old technology macpro, throw in your scene a few hundreds million polygons divided in thousand objects, and let's see what your 980 can do.
I'm waiting.

It will do better than a 3 years old 7970...
 
Again, this is my video, now your turn to demonstrate the power of the old machine equipped with upgraded GPUs in a similar scene.
I'm waiting.

Cinema4d renderer is 100% cpu... It doesn't use the GPU for rendering...
 
Cinema4d renderer is 100% cpu... It doesn't use the GPU for rendering...

I am an outsider about this topic, I know nothing about C4D. However, it seems sirio76 is not talking about the rendering power, but the GPU's real time performance in that multimillion polygon scene (as shown in the video).

In fact, he never show us the rendering performance, but the difference of responsiveness between a PC / Mac when rendering.

If you want to prove that the 980 can do better than that. You need a more valid argument rather than just saying that card is newer etc. Newer not necessary means perform better for a specific task.

There is no doubt that the 980 is a powerful card. However, it can't be the best for everything.
 
I am an outsider about this topic, I know nothing about C4D. However, it seems sirio76 is not talking about the rendering power, but the GPU's real time performance in that multimillion polygon scene (as shown in the video).

In fact, he never show us the rendering performance, but the difference of responsiveness between a PC / Mac when rendering.

If you want to prove that the 980 can do better than that. You need a more valid argument rather than just saying that card is newer etc. Newer not necessary means perform better for a specific task.

There is no doubt that the 980 is a powerful card. However, it can't be the best for everything.

It doesn't have a multimillion poligon once it is rendered...
 
<Sigh>Sorry bud. I deal with Extremely High Detail CAD with Billions of Polys every day. A 980gtx just plain can't handle it. There is a real reason they have pro cards you know... It ain't Just about the EEC

384Bit Memory Bus against 256bit
Higher Memory Bandwidth.
Let alone the 6gb ram ON EACH CARD!
Oh and TRUE 30 Bit Colour at 60htz at 4K - Not the 980 version of it.


- I don't really care what you do or don't do.
- the bus will be larger when cards with more ram come out. Right now we are only seeing the 3 to 4 gig variants.
- memory bandwidth will change depending on manufacturer spec
- larger amounts of ram will be available in the future
- the bit depth is due to HDMI constraint. It will come with latter cards.
 
What do you mean? When gauging GPUs for 3D apps, viewport performance is just as important (if not more) than the effect is has on rendering.

Most if not all 3D application viewport aren't giving you a view of the real final product but use instead a basic rendering. Also, it doesn't take into account the whole of the multimillion polygon, but only those that are visible to you. This is why it is possible to work efficiently on big project.

Beside, what you see on screen is, after all, a 2d image representation of a 3d object and OpenGL is stateless, which mean that if only one pixel is modified on screen, you have to rebuild the whole screen worth. This is why this process happens ini the back buffer every 1/n second and is then swapped to the front buffer, just like for any videogame. Which mean that a good videogame card will result in good performance in the viewport. The rendering part is another thing and for many renderer, it's done 100% on the CPU and not the GPU.
 
It doesn't have a multimillion poligon once it is rendered...

That tell us that you have zero idea of what you are talking about.

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LMAO he's still going. I give up. Go play with your magical D700 that is 10x faster than a GTX 980.

You can do better that this, I take my time to record that video, the best you can do is to record a video by yourself with a similar scene setup, and prove I'm wrong.
 
Take your 384-bit, and raise to 512-bit?

Brief summation of the AMD FirePro upgrades that may be seen in the nMP(7). [http://alex4d.com/notes/item/mac-pro-amd-gpus-2014]. From six months ago, so 2015/Q1 seems reasonable. The next (missing) column on this table is for the 2015 Mac Pro. So it seems we can anticipate quite a bump in GPU powa :cool:
 

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Faster Memory BUS - 384Bit Memory Bus against 256bit
Higher Memory Bandwidth.
6gb ram ON EACH CARD! Compared to 4...
Oh and TRUE 30 Bit Colour at 60htz at 4K -
Gaming Cards do work very well at all Beyond 500 million polys in Realtime environment. Games are full of cheats and tricks including baked lighting and other fake passes.

Funny how you neglect to mention a lot of consumer cards come with a 384 bit memory bus these days, including the 780ti and the Radeon 7970 (which is what the D700 is.)

The 980 includes compression to get a 256 bit memory bus to behave like a 384 bit memory bus. It's worth noting AMD is starting to use the same approach.

Pro cards are usually the exact same things as consumer cards these days, minus the certifications. The D700 even shows up us a 7970 under some situations in drivers.
 
That tell us that you have zero idea of what you are talking about.

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You can do better that this, I take my time to record that video, the best you can do is to record a video by yourself with a similar scene setup, and prove I'm wrong.

You should read up on what a renderer do and how OpenGL works...
 
Funny how you neglect to mention a lot of consumer cards come with a 384 bit memory bus these days, including the 780ti and the Radeon 7970 (which is what the D700 is.)

The 980 includes compression to get a 256 bit memory bus to behave like a 384 bit memory bus. It's worth noting AMD is starting to use the same approach.

Pro cards are usually the exact same things as consumer cards these days, minus the certifications. The D700 even shows up us a 7970 under some situations in drivers.

Yep it's a customised version of the 7970 designed to consume about half the power. In single GPU tests with crossfire disabled it is slightly slower than the 7970 according to Barefeats.
 
You should read up on what a renderer do and how OpenGL works...

This one is particularly funny given that I've worked in this field for almost 20 years, I'm an official beta tester for several 3D softwares and even developers ask me quite often advice about the best usage of their apps.
May I ask you where I can see your 3D artworks?
 
This one is particularly funny given that I've worked in this field for almost 20 years, I'm an official beta tester for several 3D softwares and even developers ask me quite often advice about the best usage of their apps.
May I ask you where I can see your 3D artworks?

Of course you do... Nobody invent a personae on the internet when it suites them...

BTW I'm playing chess with Vladimir Putin tonight after dining with Obama... Here I've written it on a forum on the internet so it's sure to be true!
 
In that video I show a proof of what I'm doing for living, you are still... well just bla.. bla.. bla... suddenly avoiding to answer simple question and get funny about Obama and Putin...
BTW still waiting to see in a video the 980 on an old mp outperform the D700 on Cinema4d viewport, and I'm still waiting to see your artwork that shows you know something about 3D besides playing videogames.
 
In that video I show a proof of what I'm doing for living, you are still... well just bla.. bla.. bla... suddenly avoiding to answer simple question and get funny about Obama and Putin...
BTW still waiting to see in a video the 980 on an old mp outperform the D700 on Cinema4d viewport, and I'm still waiting to see your artwork that shows you know something about 3D besides playing videogames.

Are you done yet, oh great internet hero? :D
But please keep at it... I'm easily amused :D
 
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