Yeah the haptics dont seem to trigger when bluetooth headphones are connected. I've opened a support ticket with apple to see if this is intended behaviour or if there is anything else I need to do. I did find another developer asking the same question online and someone gave this answer:
Does seem strange. Hopefully the audio queues are enough but I guess it would be nice to have haptics too.
I'll have a think about adding the warmup and cool down walks within the app in possibly a skiable way. Once the warmup walk was done would you want to manually press a button to start the first run or just go straight into it?
Thanks everyone for the great feedback so far.
The behavior documented in the question is the the way its supposed to be, according to Apple. The given reason is because of the delay between the haptic tap and the haptic audio when using bluetooth headphones. I'm hoping this behavior changes in the future...
Does seem strange. Hopefully the audio queues are enough but I guess it would be nice to have haptics too.
I'll have a think about adding the warmup and cool down walks within the app in possibly a skiable way. Once the warmup walk was done would you want to manually press a button to start the first run or just go straight into it?
Thanks everyone for the great feedback so far.
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