Except the transition to Intel chips was a move towards more compatibility with the PC world. Bootcamp was a boon to many people who straddle between both platforms and was what finally convinced many pro users on the PC side to finally give Mac a chance.
If Apple is smart, they would keep a few high-end Intel Macs on their lineup well past 2022. Reasons?
- We're not in a desktop-dominated world now as in 2005. People are keeping their desktops and even laptops longer so the market share of Intel Macs will dwindle much slower than in the last transition. Developers won't be in a rush to write new programs for AS Macs.
- The paltry of pro apps on iPadOS is a harbinger of this transition. Despite having superior chips, i.e. Apple Silicon, developers either are not writing apps for iPadOS at all or are writing apps for the operating system with fewer functionalities than their macOS counterparts.
- Besides the loss of Bootcamp, there is also the loss of eGPU support. Having an Intel chip inside allows a certain degree of interoperability in situ but now people who require either or both are left with no recourse (short of buying a PC). If Apple can't get their graphics performance up on par with the top-tier graphics cards on the market today, then it's not really up to them how long the transition takes.
Three questions remain:
- Profitability: Desktops and laptops are not as profitable for Apple in 2020 as in 2005. How much resource has Apple reallocated and is continually willing to reallocate to make this transition as smooth and as quick as possible?
- Windows: How quickly will ARM Windows be made available on the macOS?
- eGPU: What kind of solutions will there be for people who require powerful graphics performance on the Mac platform?
Apple is essentially leveraging their dominance on the mobile market to try to make this transition happen. There is more push than pull in this transition than the last from a user's vantage point. Apple knows this too. That's the reason they've been putting Mac Catalyst so front and centre in their presentation of macOS Catalina.
This is not to mention the almost permanent loss of the ever-shrinking Mac gaming community. ? We'll likely see no major game titles coming to (AS) Macs for the next two years or perhaps even longer. There are already game developers who stopped making/porting games to Mac due to the untenable situation on macOS, i.e. 32-bit to 64-bit, high-spec Macs being prohibitively expensive, Mac being exclusively Metal after support for OpenGL dropped, and no eGPU support in AS Mac. What makes matter worse is Apple so far hasn't provided a clear roadmap for their graphics card/chip.
The hardware transition might finish in two years if Apple is foolhardy enough to force an all AS product lineup. The actual software transition, which is what really matters anyway, will take much longer.