It is not about getting an unbiased sample. It is about sample opinion that accurately represents the overall views of designers.Well, you're asking designers etc on a mac forum. Not the most unbiased sample.
It is not about getting an unbiased sample. It is about sample opinion that accurately represents the overall views of designers.Well, you're asking designers etc on a mac forum. Not the most unbiased sample.
I think it's because of the success that Macs had in those fields in the past, however, I also think it's because of the ease of use of Macs, less hassles (not having to deal with security, more stability etc.) and perhaps even the user interface (designers like good design after all). Oh, and let's not forget software (Final Cut, Logic, Aperture).
Some quotes from the Apple pro pages (Different users):
I just picked the few firsts interviews on the pro page.
Video, Music and Graphic design are mainly done on Macs. Business, 3D animation etc. are usually done on PCs.
Thanks. So essentially people go with Macs because they are far more stable and interface friendly than PC's? And thinking of it this does make sense, as someone who has used all of these programs.
Video Editing, Music Creation, and Graphic Design doesn't require highend hardware. So even if you buy a Radeon HD or Intel i7 it really won't make much of a difference. It would make much more sense to go with a stable software.
Businesses use Windows because well that's what Window's interface is based on. And animators go with Window's because of the need of the highest end hardware as well as Direct X.
On paper Macs offer stability and a more intuitive interface while Windows offers high-end performance and price.
I think I get it now.
Video Editing.....doesn't require highend hardware.
Good luck editing 1080p on a G3 iMac then
Yes, because video editors are gonna buy a G3.
Hey - I'm not the one claiming that Video Editing doesn't need high end hardware. You're making my point for me.
Not high end hardware != old hardware
A current generation iMac can be considered middle-end hardware, yet you can do a fair amount of video editing with it.
I am pretty sure that the OP isn't talking about the kind of "media creation" that takes place involving iMovie, and editing the crap that comes off your average low-bitrate AVCHD Canon handycam that is suitable for the hardware found in the iMac.
Hey - I'm not the one claiming that Video Editing doesn't need high end hardware. You're making my point for me.
Is there any data? All there really is is personal experiences. Thought I know for a fact that my personal experience ranges through a massive number of video editing studios, graphic design companies, and music producers, both here in Europe and in the USA. I guess it's just down to you and whether you want to believe that or not.everybody is repeating a statement, and two person come up with two personal experiences, and nobody provide any data
You'd be surprised how much power can be needed for music production. I think all professionals in those areas would need Mac Pro sort of power, but lower-end work won't.Video Editing, Music Creation, and Graphic Design doesn't require highend hardware. So even if you buy a Radeon HD or Intel i7 it really won't make much of a difference. It would make much more sense to go with a stable software.
I think there should be a distinction between professional videographers and amateurs. Professionals will need a high-end machine, simply because they can't afford to wait longer for rendering times. But for non-heavy work, you're absolutely right that things can easily be edited quickly on an iMac or MacBook Pro.You are highly underestimating what an iMac can do. Of course for heavy editing you will need lots of power, however you can do quite a lot of stuff with an iMac, it may not take minutes but hours to render (and that's normal if you're compaing a 4(8) or 8(16) core machine with a dual core) , but you can work with HD video without many problems and no, without using iMovie but using Premiere/After Effects or Final Cut etc.
You'd be surprised how much power can be needed for music production. I think all professionals in those areas would need Mac Pro sor.
Not all musicians are the same, some can work on pretty small setups depending on their music style, but I've known some to use a combination of so many audio samples, instruments, and effects it maxes out their CPUs. Reason is a pretty lite app, but when you get into things like Logic, Cubase, and Pro Tools, they can be very different beasts.Really? I've used programs such as Reason and didn't find much power to be necessary.
Actually, you saying that reminded me the reason I bought my first Mac (and changed me from an anti-Mac PC-fanboy) was because I got to experience them at college. The only computers in the music department were Macs. So I think to a degree you're right. Although most of those teachers actually say they get students to use Macs because they're standard in that industry, so I guess it's circular.At college (studying media) every machine was a Mac.
At university (design) every machine was a mac.
At my 2nd university (design again) there were 2 labs, one for Windows one for Mac. But every student had some form of portable Mac.
Maybe it stems from there? People just get used to Macs because its what they were brought up with.
Well then what, if you will ask designers etc. on a Windows forum, they will not know/accept it. Besides, not everyone here is a Mac user, and we're talking about something everyone should know.
Thanks. So essentially people go with Macs because they are far more stable and interface friendly than PC's? And thinking of it this does make sense, as someone who has used all of these programs.
Video Editing, Music Creation, and Graphic Design doesn't require highend hardware. So even if you buy a Radeon HD or Intel i7 it really won't make much of a difference. It would make much more sense to go with a stable software.
Businesses use Windows because well that's what Window's interface is based on. And animators go with Window's because of the need of the highest end hardware as well as Direct X.
On paper Macs offer stability and a more intuitive interface while Windows offers high-end performance and price.
I think I get it now.
Apple "is" dominant in media. When you take a look at the relative percentage of the platform that is employed in DCC work on PC and Mac you'll find that a higher percentage of Macs are doing Digital Media.
The best reason I can give you is that Apple's design ethos is a part of their DNA. Microsoft's DNA isn't creative it's busines and their cash cow is Windows and Office.
Sure you can buy Adobe on both platforms but Apple has always been strong at supporting core technologies for making excellent creative apps.
Many companies force their designers to move to PC so they have a more homogenous network and not necessarily because PC have some sort of creative or speed advantage.
Although I keep seeing a lot of my friends in animation ditching windows for some variant of Linux.
editing video doesn't take much, but rendering it does. Try stacking plug-ins on Logic or Pro-Tools and you'll need a ton of CPU. And you try doing graphic design with tons of little files open and rendering out images and the like, and you'll see the need for high end hardware. Whats the difference between my macbook pro and a mac pro for video editing? Hours of rendering time and the ability to do 1:1 editing for HD. Whats it for my aperture library? Wait time loading 14-16mb raw images as well as batch exporting 1000+ jpegs.
do you like waiting? I sure as hell don't and when it comes down to time is money, I best not be waiting.
and for animation, yeah having direct x is a godsend from what I hear. Although I keep seeing a lot of my friends in animation ditching windows for some variant of Linux.
Please explain in more detail. I don't quite get this.
The company became public in 1992 and was acquired by Microsoft in 1994. In 1998, after helping to port the products to Windows and financing the development Softimage|XSI and Softimage|DS, Microsoft sold the Softimage unit to Avid Technology, Inc. who was looking to expand its visual effect capabilities[4].