there are some problems here:
As I said - the Windows approach is far better on paper, the Mac method is more robust in practice.
In conclusion: macOS offers both types of scaling, while Windows offers only one type of scaling with the zoom option, which creates other issues.
MacOS doesn't offer an equivalent to Windows' freely-adjustable zoom/PPI. You get 100%, 200% (I think 300% is supported by the OS - wait for 8k displays!) - On Windows you can choose anything in between.
Posts about this topic often describe it as an objective science. A monitor with this many pixels is objectively worse than one with that many. This is all true, but actually, the most useful thing is for an individual to do some A/B testing.
The "objective science" is that 5 is greater than 4 and 5k@27" works better with MacOS than 4k@27". At typical viewing distance, 4k@27" pixels are just within the retina/20:20 vision limit for
typical (not
average or
best) eyesight. 5k adds a comfortable margin - and even if you want to use fractional scaling to get a different UI size.
So A/B comparisons - or first impressions after "downgrading" from a 5k iMac - are just going to confirm that 5 is more than 4.
The test is - if possible - use 4k to actually do some work for half an hour and see if you notice any problem. Only if you're a YouTube influencer or blogger does your "work" involve climbing up on the desk and doing A/B comparisons with a jeweller's loupe!
Subjectively, you have to take into account that a 5k display costs 2-3 times as much as a 4k display and leaves you with a very limited choice of models.
I don't think anybody has anything negative to say about the picture quality on the Studio Display (apart from things like OLED/true HDR and HFR which aren't happening at 5k just yet) - just secondary things like the extra cost of a proper adjustable stand, no secondary video inputs, captive mains cable etc.
4k is terrible on 27+ inch screens and that is after using 5K displays since 2022.
No, it's not "terrible". It's slightly less "crisp" than 5k and occasionally show some minor artefacts due to fractional scaling (which you can avoid by switching mode and putting up with a slightly chunky UI). YMMV whether that obviates being able to buy a double or triple display setup for the price of one 5k.
Calling it "terrible" is complete hyperbole.
Plus - it depends what 4k are you comparing with the iMac 5k, which also had a decent colour gamut, great antiglare coating etc. which will make the cheapest 4k panels look rubbish, regardless of resolution.
Also, 1440p is not acceptable anymore with recent macOS versions as Apple got rid of text antialiasing.
Two problems there. (a) no, Apple really
haven't got rid of text antialiasing and (b) What the Mac calls "2560x1440" has nothing to do with a 1440p display beyond the apparent size of system fonts.
The latter is partly the fault of the silly way that apple describes HiDPI screen modes, but "2560x1440" on a 4k display is actually 5k downsampled to 4k and has nothing to do with an
actual 1440p display.
What Apple
have done is removed
subpixel antialiasing from text. That took advantage of the fact that each "pixel" on the physical display is actually 3 sub-pixels for R G and B, so by tweaking the individual R, G and B values of pixels around the edge of shapes you could "smooth" the edges even more effectively than regular anti aliasing. Very effective when it works, but also not practical when you've got things like OLED displays with different R/G/B subpixel layouts, display stream compression, translucent display elements and, indeed, scaled display modes coming down the pike - which can potentially break subpixel antialiasing and give your text horrible rainbow fringes. (I'm pretty sure that's why MacOS mis-identifying screens as YPbPr instead of RGB used to be such a problem). Subpixel antialiasing would be pretty pointless on "retina" displays anyhow, where the subpixels are at least 1/3 of the supposed "too small to see" limit.
That has possibly reduced text quality on true, standard def, 1440p screens but is irrelevant to "looks like 2560x1440" mode on a HiDPI screen.