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This is what I would do:
1) don't buy an overpriced and noisy Windows gaming notebook, instead:
bulid yourself a gaming PC with the same performance with less money
The GPU market is still ****ed up. I doubt you could build a much better system than what you can get as a laptop these days.

Op: https://applesilicongames.com/
This should help you decide. Hoping to game on the M-series is going to be a crapshoot.
 
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No one can say if it will meet your particular needs, as in will you accept a few compromises to have a single Mac laptop, so once released buy one, try it for a week, and return it if you aren't happy.
 
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The GPU market is still ****ed up. I doubt you could build a much better system than what you can get as a laptop these days.
I know - but it depends where you live.

Also I suggested an alternative. As I said, cloud gaming services like Geforce Now work surprisingly good and you can turn almost every notebook or even iPad with an internet connection into a gaming system.
 
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The GPU market is still ****ed up. I doubt you could build a much better system than what you can get as a laptop these days.

Op: https://applesilicongames.com/
This should help you decide. Hoping to game on the M-series is going to be a crapshoot.
Gpu market is ****ed, but that is also true for laptops. Especially given the performance those computers are heavily overpriced.
 
I use Porting Kit (basically prebuilt Crossover/Wineskin containers, I think) and I've been playing Skyrim SE through Steam at 2K res on High with absolutely no issues on my Intel iMac - considering the M1's still support Rosetta 2 and all that, I don't see why this wouldn't work on an M1.
 
Currently I am faced with a dilemma, which laptop to buy.
I need a laptop that I can run all my code and game on it for fun.

I sold my gaming console because realized, I could get a laptop like the G15 or Blade 14 5900hx, and if will probably perform better then my ps4 pro.

But Apple is in my blood lol, I am wondering if the new M1x chipped MacBook pros (14in and 16in) will be a good option for gaming.

I know currently Mac’s pretty much suck at playing games, but I still have hope, and was wondering if anyone knows anything about it.

Don’t buy a Mac for gaming.

Maybe in 3-5 years time when game developers are considering making more games for Mac, then it might be worth it.
 
There are so many problems with gaming on Apple Silicon Mac:

1. No more boot camps.
At least Intel Mac was able to play windows games through boot camp but not anymore. Using parallel won't gonna solve the problem cause it virtualize ARM based Windows, not x86 based Windows.

2. Only a few compatible games.
I would say almost all games for Mac are NOT compatible. Thanks to Rosetta 2, you are still able to play Mac games but overall, I saw only a few M1 native games such as WoW. Just imagine that most games are not supported on Apple Silicon Mac. It's just compatible through Rosetta 2 or it might be mobile games or unpopular games. Total War: Warhammer 3 will supports M1 Mac natively tho.

3. macOS is such a small market for gaming.
This is the biggest problem for Mac. Steam stats shows that only 2.51% are Mac players. Are there any Mac friendly platform other than Steam? This is why some games like Rocket League stopped supporting macOS. At least Intel Mac had some chances to get AAA games cause they are x86.

4. Developers aren't interested.
Because of the market size, almost all developers are not interested in macOS. Even now, are they any ported games for Apple Silicon from x86 natively? Even Mac friendly Blizzard stop supporting latest D2.

5. No or lack gaming related technology.
Mac lacks of gaming related technology such as ray tracing, direct storage, DLSS, and more. Clearly, Mac is such a inferior device to play games. Apple is not even investing anything for gaming at all but mobile games.

6. GPU performance?
Well, it's hard to tell cause M1X MacBook Pro is not out yet. However, I really dont expect a high end GPU performance like 3080 cause MacBook Pro always used entry level GPU in order to lower TDP. 16 inch MBP uses 50W GPU while others use up to 200W. I dont think Apple made MBP for gaming but for working. Their GPU is focusing on different stuff so it's difficult to tell.

7. Almost all games are x86 and PC/Console based.
I can say Windows is the standard OS for developing and playing games. It's up to developers to support and port their games to Mac but since Mac is using ARM, it's more difficult to port their games. Time and money are the main issue. They also need to optimized their games but I doubt it with macOS.

8. Cloud gaming service.
Many developers hesitating to support their games to macOS since cloud gaming services such as Nvidia Now supports Mac. Yes, if you still need a high end performance, then Nvidia Now is not enough but it is true that they are hesitating to support such a small market while cloud gaming service exists.

9. OS support and update.
One more reason that macOS sucks for gaming. Apple makes a new macOS annually which is a huge problem for developers since they constantly need to update their games for each macOS. On the other hand, Windows 10 is just Windows 10 with minor updates and they dont make a whole new Windows OS annually. For Windows 10, it will be 10 years. Supporting and updating their games on each macOS version is such a pain and time consuming.

Don't hope too much about playing games on Apple Silicon Mac. As long as the market share and size is too small, games won't be supported natively on macOS and most of them will be gone. The hardware performance might attract some developers with M1X but still, the platform itself is worse than Intel Mac so far and Apple seems not trying to expand their market share.

However, some games such as LOL might work through Rosetta 2 so you better check which games you wanna play. Other wise, pay money on Windows for gaming, not Mac.
 
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In theory, it’s possible that:
a) developers will start developing for macOS because Macs are now capable of running games (it wasn’t worth it on Intel Macs because the vast majority didn’t have decent GPUs)
or b) Microsoft will allow Windows ARM to run via Boot Camp, and Windows ARM will either get really good at emulating 64-bit Intel, or developers will start developing for Windows ARM

The question is: do you want to bet on that horse? The honest answer is that it is far more likely that gaming will remain a Windows thing for the next few years, and you’ll need a Windows PC for that.
One interesting factor is that a lot of the more OS agnostic Win users are buying Macs - it's hard to deny the price/performance/efficiency advantages of Apple Silicon.

Add to that Microsoft backtracking on WAAS and Win 11 requiring that they buy a new PC/laptop (and recent Win maintenance debacles) and Microsoft pumping up Office 365 prices - it's got more value now. Microsoft is once again trying to follow Apple (which is what got 'em in trouble with Vista and its built-in compositing engine) and now it's a macOS look, secure boot, and smartphone emulation for apps out of the Amazon Android store - which hasn't got a lot of Win users pumped and ready to shell out more shekels for the same old thing.
 
I agree with those that say build a gaming PC, not a laptop. You will save money in both the short (cheaper drive, CPU prices) and long-run (upgrade on your schedule/budget).

Also, you will not be dependent on the existence of 3rd party software like Parallels.
 
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Why does this question always come up? PC is going to be your choice if you want to game. More and more game developers are dropping support for Mac entirely. Blizzard is a perfect example of this, their latest 3 games (released and upcoming). Overwatch, Diablo4, Diablo2 Resurrected don't support Mac. I'm honestly surprised they put the time in to make WoW run on m1 Macs.
To be fair, you have a couple things to consider here...

1. The 2019 Macbook Pro 16" is a pretty decent gaming laptop when you boot into Win 10 on it via BootCamp. That's one of the reasons I pulled the trigger on it and bought one, despite its high price tag. You have to tweak things a bit with a couple of (free) utilities to really optimize it - but done right, it's as good or better than many "gaming laptops" out there. The new "M1" series Macs aren't going to offer any of that anymore; one reason I'm keeping my 2019 model.

2. The game makers who are "dropping Mac support" have primarily done that because Apple was so reluctant to build machines with decent GPUs that allowed any of their games to run well. (It's hard enough to make money on a Mac version of a game title when Windows is the dominant OS out there, and when some people only game on consoles. It's exponentially worse when the only Macs your game can run well on are multi-thousand dollar "Mac Pro" workstations or an iMac Pro!) It's still potentially possible that if the whole line of Macs moves to ARM and the graphics performance improves across the board with those changes, the gaming industry would move back to release Mac editions of games. All we know is that's not the case right now.
 
i only wanted to play diablo 2 res but thats most def not mac compatible though i dont believe they ever claimed it would be.
 
1. No more boot camps.
At least Intel Mac was able to play windows games through boot camp but not anymore. Using parallel won't gonna solve the problem cause it virtualize ARM based Windows, not x86 based Windows.
Actually, the Win x86 emulation comes from ARM Win.
2. Only a few compatible games.
I would say almost all games for Mac are NOT compatible. Thanks to Rosetta 2, you are still able to play Mac games but overall, I saw only a few M1 native games such as WoW. Just imagine that most games are not supported on Apple Silicon Mac. It's just compatible through Rosetta 2 or it might be mobile games or unpopular games. Total War: Warhammer 3 will supports M1 Mac natively tho.
Any ports will be universal binaries - nothing else makes sense.

I don't know if Aspyr or Ferral will be going back and making their old stuff universal, but it would probably make sense once enough Mac users buy into Apple Silicon.

And Rosetta 2 will probably run most Mac x86-64 games as well or better than they ran native on Intel Macs - especially on the m1x SoC.
3. macOS is such a small market for gaming.
This is the biggest problem for Mac. Steam stats shows that only 2.51% are Mac players. Are there any Mac friendly platform other than Steam? This is why some games like Rocket League stopped supporting macOS. At least Intel Mac had some chances to get AAA games cause they are x86.
That's the wild card - will enough Mac users start buying games now that the graphics subsystems are better, or will enough Win guys buy Macs who now want their gaming on Apple Silicon?
4. Developers aren't interested.
Because of the market size, almost all developers are not interested in macOS. Even now, are they any ported games for Apple Silicon from x86 natively? Even Mac friendly Blizzard stop supporting latest D2.
Developers are interested.

Let's face it - most games run on a game engine, and game engine developers are mondo interested in iPhone and iPad markets because of their greater numbers. The only problem is that those are ultra-mobile platforms and aren't well suited for the heavy resources required for AAA gaming.

Well, now there is a platform where their investments in porting their game engines to iPhone/iPad can pay off with a relatively cheap side bet of making sure their engine also runs on Apple Silicon Macs - which to remind you is basically the same as iOS and iPadOS at least from a game engine on ARM and Metal perspective.
5. No or lack gaming related technology.
Mac lacks of gaming related technology such as ray tracing, direct storage, DLSS, and more. Clearly, Mac is such a inferior device to play games. Apple is not even investing anything for gaming at all but mobile games.
Apple is working some ray tracing stuff into their graphics subsystem, but again you're missing the point: macOS on ARM is basically the same environment hardware and framework-wise as iPhones and iPads.

iOS and iPadOS are basically ports of the macOS kernel and frameworks to ARM. Now that the Mac has gone ARM, iPhone and iPad software run by default on macOS - which was kind of a side note during the Apple Silicon Mac introduction. Microsoft was so alarmed by this they clumsily grafted on an ARM emulator in x86 Windows to run Android software in Win 11.
6. GPU performance?
Well, it's hard to tell cause M1X MacBook Pro is not out yet. However, I really dont expect a high end GPU performance like 3080 cause MacBook Pro always used entry level GPU in order to lower TDP. 16 inch MBP uses 50W GPU while others use up to 200W. I dont think Apple made MBP for gaming but for working. Their GPU is focusing on different stuff so it's difficult to tell.
People have got Win ARM running x86 games under Parallels now on M1 - M1x with 32 cores should have four times the gaming performance of M1 and a bunch more CPU power and memory (which is lacking on M1).

(I'm waiting for a m1x MacBook Pro, 32 GPU cores, 2 TB SSD, and mini-LED display. I was going to go for 32 GB RAM [like my 2019], but am trying to decide if I should go 64 GB due to the possibility I can run x86 games under Parallels 17 and ARM Win.)
7. Almost all games are x86 and PC/Console based.
I can say Windows is the standard OS for developing and playing games. It's up to developers to support and port their games to Mac but since Mac is using ARM, it's more difficult to port their games. Time and money are the main issue. They also need to optimized their games but I doubt it with macOS.
Hate to keep repeating myself, but a game engine ported to iOS/iPadOS Metal is 98% of the way to ARM macOS.
 
Actually, the Win x86 emulation comes from ARM Win.
Currently, the x86 emulation is so poor and there is no guarantee if Windows 11 works better.

Any ports will be universal binaries - nothing else makes sense.

I don't know if Aspyr or Ferral will be going back and making their old stuff universal, but it would probably make sense once enough Mac users buy into Apple Silicon.

And Rosetta 2 will probably run most Mac x86-64 games as well or better than they ran native on Intel Macs - especially on the m1x SoC.
Not many games to play on macOS especially the latest one.

That's the wild card - will enough Mac users start buying games now that the graphics subsystems are better, or will enough Win guys buy Macs who now want their gaming on Apple Silicon?
The OS market share for macOS is less than 16%. For gaming, it will be way less than that. Having a powerful hardware does not heavily affect the market share.

Developers are interested.

Let's face it - most games run on a game engine, and game engine developers are mondo interested in iPhone and iPad markets because of their greater numbers. The only problem is that those are ultra-mobile platforms and aren't well suited for the heavy resources required for AAA gaming.

Well, now there is a platform where their investments in porting their game engines to iPhone/iPad can pay off with a relatively cheap side bet of making sure their engine also runs on Apple Silicon Macs - which to remind you is basically the same as iOS and iPadOS at least from a game engine on ARM and Metal perspective.
Not PC/Console. Mobile and PC/Console are separate market so dont

Even now, many developers aren't even supporting mobile games on macOS because of the market size of Mac.

Apple is working some ray tracing stuff into their graphics subsystem, but again you're missing the point: macOS on ARM is basically the same environment hardware and framework-wise as iPhones and iPads.

iOS and iPadOS are basically ports of the macOS kernel and frameworks to ARM. Now that the Mac has gone ARM, iPhone and iPad software run by default on macOS - which was kind of a side note during the Apple Silicon Mac introduction. Microsoft was so alarmed by this they clumsily grafted on an ARM emulator in x86 Windows to run Android software in Win 11.
Still, ray tracing is not available yet while Nvidia is already using it. Also, Metal API isn't that great compared to Direct X.

No, it does not. Each iPhone/iPad still needs to optimize just for Mac and yet nobody did that so far. Among Us is a great and terrible example. Also, Apple blocked side loading so it's totally meaningless.

Hate to keep repeating myself, but a game engine ported to iOS/iPadOS Metal is 98% of the way to ARM macOS.
And I hate to repeat that we are talking about PC/Console level of games, not mobile games. The OP clearly mentioned MBP for playing games. If he gonna play mobile games, then iPad is enough. Furthermore, there are NO AAA games from mobile. That's a huge difference from PC/Consoles.
 
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I would run windows through Parallels.
Is it really worth it to buy a Mac just to install an alternative OS through a VM to play games when you can get much better performance with a native Windows machine?
I have a feeling Apple will put some speech time in the event, to gaming, bring bootcamp to their arm chips and maybe bring out their own game steam sevice.
A lot of wishful thinking. Ain't gonna happen about Bootcamp. There was a reason why Apple brought Bootcamp to Macs. They no longer need that function as it has served it's purpose. Apple is focused on Apple Arcade.
The questions was if the macs will be powerful enough on the Cpu and Gpu side to run these games that need those higher multicore ratings.
Power runs right down the drain without gaming support from developers. You're buying the wrong machine for the purpose you mentioned.
 
To be fair, you have a couple things to consider here...

1. The 2019 Macbook Pro 16" is a pretty decent gaming laptop when you boot into Win 10 on it via BootCamp. That's one of the reasons I pulled the trigger on it and bought one, despite its high price tag. You have to tweak things a bit with a couple of (free) utilities to really optimize it - but done right, it's as good or better than many "gaming laptops" out there. The new "M1" series Macs aren't going to offer any of that anymore; one reason I'm keeping my 2019 model.

2. The game makers who are "dropping Mac support" have primarily done that because Apple was so reluctant to build machines with decent GPUs that allowed any of their games to run well. (It's hard enough to make money on a Mac version of a game title when Windows is the dominant OS out there, and when some people only game on consoles. It's exponentially worse when the only Macs your game can run well on are multi-thousand dollar "Mac Pro" workstations or an iMac Pro!) It's still potentially possible that if the whole line of Macs moves to ARM and the graphics performance improves across the board with those changes, the gaming industry would move back to release Mac editions of games. All we know is that's not the case right now.

I guess I agree to disagree. Even if Apple started putting powerful GPUs into their machines, I don't think you would see many developers jumping back on board to support MacOS. According to a quick google search (figure may be wrong) MacOS has about a 10% market share. now you take that 10% market share and apply it to the amount of users that want to play the latest and greatest games on their Mac and it brings that 10% marketshare # even lower. It just doesn't make sense for developers to spend the $ on it as they wont see a return on their investment.

If one of your main reasons for getting a new computer is gaming and you buy a Mac you are putting yourself at an extreme disadvantage right off the bat. You shouldn't be buying a computer because you "love" a company you should be buying a computer that best suits your needs and use case. I'll use this as an analogy. If you had a boat and a couple of jetskis you wouldn't buy a honda civic to tow them to the lake every weekend would you? no you would buy a truck because it makes sense for your needs.
 
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MacOS has about a 10% market share. now you take that 10% market share and apply it to the amount of users that want to play the latest and greatest games on their Mac and it brings that 10% marketshare # even lower. It just doesn't make sense for developers to spend the $ on it as they wont see a return on their investment.
Not every pc owner wants to play games either though so you can’t subtract from the Mac market share without also subtracting from the pc market share (meaning that point is semi misleading), so it’s hard to know the true potential market share of gaming on Mac.

That being said, the Mac market share of new machines has risen to 16% recently. Another thing to consider is that the iPad Pro line is also using the M1 chip, meaning it could possibly open up a wider market share for devs too.

I agree though that this still may not be enough incentive for devs. I think Apple would need to really push for gaming on the Mac and buy the rights to a few exclusive titles for anyone to take Mac gaming a little more seriously.
 
Not every pc owner wants to play games either though so you can’t subtract from the Mac market share without also subtracting from the pc market share (meaning that point is semi misleading), so it’s hard to know the true potential market share of gaming on Mac.
Even so, PC's market share is way larger than Mac. Steam stats shows that only 2.51% are Mac players.

That being said, the Mac market share of new machines has risen to 16% recently. Another thing to consider is that the iPad Pro line is also using the M1 chip, meaning it could possibly open up a wider market share for devs too.
Using the same chip doesn't mean expand the market. That's what people thought when Apple announced macOS Big Sur with mobile app support but in reality, it wasn't. The OS is totally different and even now, there arent any games ported to macOS natively and properly. Mac is such a small market even for iOS/iPadOS developers and that's why Apple complained that Mac's App Store had been dormant for a long time.
 
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Screen Shot 2021-08-24 at 3.08.35 PM.png


Without Rosetta 2, this is what you can expect so far.
 
Not every pc owner wants to play games either though so you can’t subtract from the Mac market share without also subtracting from the pc market share (meaning that point is semi misleading), so it’s hard to know the true potential market share of gaming on Mac.

How is this point misleading? The point I made was the market share for MacOS and the amount of people that want to game on MacOS is not big enough to justify spending the $ to develop for it. Sure you could apply the same logic to windows and say not every person on windows wants to game on their machine and it would bring the number down slightly. But at the same time the market share for windows is also so much higher and you aren't going to feel that drop off in #'s as harshly for people that don't want to game.

Steam's user statistics based off operating systems are as follows.

Windows 96.49%
MacOS 2.51%
Linux 1%

These conversations just bug me, the facts and data have been there for years. But yet people still feel "attached" to a company and buy the wrong machine for their use case and then wonder why games run like ****, or there aren't many options to choose from, or that the newest/coolest looking game isn't being offered on Mac.

Don't get me wrong I like my Macs and just bought an m1 iMac in May when they released. I use them as my daily drivers and then I have my high end windows machine that I use for my gaming needs. I don't try to make my Macs do what my PC does
 
There are several factors.

Foremost:
• There’s nothing publicly concrete about follow-up M-series chip yet.
— With only one M-series chip launched thus far, estimations would require extrapolating based on A-series chip improvements per version — not going to provide great accuracy.

Additionally:
• What genre(s)?
— For example: RPGs require far less resources than first-person shooters, of course
• Which games?
— Have they been supported on macOS before or currently?
— Are they popular enough to be a worthwhile port to macOS?
— Are they compiled for ARM (even if it’s ARM for Windows)?

The questions was if the macs will be powerful enough on the Cpu and Gpu side to run these games that need those higher multicore ratings.
Gaming, along with most tasks, doesn’t utilize a lot of threads; it’s reliant mostly on single core performance. That’s why Intel has been king in gaming, out of the box, their CPUs have a higher default boost clock than AMD’s. Multi-core comes into play — pun intended — when you have streaming software, monitoring software, chat software, etc running while gaming.

I would run windows through Parallels.
It’s doable, but I can’t recall anyone credibly bragging about the performance of a virtual gaming machine. Nevertheless, again, apparently, doable if you’re willing to compromise — quick video find:


I have a feeling Apple will put some speech time in the event, to gaming, bring bootcamp to their arm chips and maybe bring out their own game steam sevice.
Based on Apple’s marketing, etc, I don’t believe Boot Camp will be implemented for Apple Silicon.

Honestly the easiest option with the least hassle, which I did is get a Mac and use a Console for gaming.
Agreed. If your computer can (easily) accommodate your various needs, it’s a huge benefit. Having both a Mac and Windows box may also be completely reasonable. However, a PC solely for gaming, especially with the current lack of value of GPUs, PSUs, etc, is a poor choice unless your preferred games are not on console and/or demand a more capable setup.

Maybe in 3-5 years time when game developers are considering making more games for Mac, then it might be worth it.
I think it’s possible. iOS offerings have shown there are developers willing to push out great games for Apple platforms. It’s going to take time to prove that for more of the top studios in a business sense for the Mac side. Additionally, when/if the developers creating games for iOS/iPadOS see an attractive change, it’s even less difficult now to port from iOS to macOS.
 
How is this point misleading?
I said semi-misleading because that statement can be made by both parties, so only addressing how not everyone who owns a Mac wants to game, thus making the potential market share smaller, when the same can be said about PC users, makes it semi misleading. Key word is *potential*. That’s why I don’t care about steam stats in this specific convo. There could be plenty of Mac users (like myself) who would want to game on their Mac but don’t because of various reasons. I built a PC for that, but I would love to abandon windows if Mac gaming was better supported. I wouldn’t show up in a statistic like the ones you mentioned (just as one example). I know several colleagues who are in the same boat - they’d abandon their gaming rigs the second macs had better support and better GPU power.

I also agree with you. I’m not here to say gaming on the Mac is amazing. Just discussing the potential of gaming on the Mac and what we could see in the future.
 
But I guess, running games unnatively restricts you a lot.
you could look at it like that. And if one’s main purpose was/were to be gaming it would definitely be a restriction. equally, if gaming weren’t your main purpose or if the types of games you predominantly play aren’t very demadning running them unnatively (Parallels or Crossover) isn’t much of a restriction.

These are some of the games I’m playing, at what resolution and how

John Tiller Panzer Campaigns series, 2550x1600 and either crossover or windows
John Tiller Panzer Battles Series same as directly above
Field of Glory II, 1920x1080, crossover
Fallout 3 game of the year, 3008x1802, Windows
Steel Division 2, 3008x1802, Windows

And a whole bunch of others. Hey, some games choke spectacularly in a DOSlike way. The only native Mac game I have is Civilization VI/DLC’s.

Tom
 
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