There are several factors.
Foremost:
• There’s nothing publicly concrete about follow-up M-series chip yet.
— With only one M-series chip launched thus far, estimations would require extrapolating based on A-series chip improvements per version — not going to provide great accuracy.
Additionally:
• What genre(s)?
— For example: RPGs require far less resources than first-person shooters, of course
• Which games?
— Have they been supported on macOS before or currently?
— Are they popular enough to be a worthwhile port to macOS?
— Are they compiled for ARM (even if it’s ARM for Windows)?
The questions was if the macs will be powerful enough on the Cpu and Gpu side to run these games that need those higher multicore ratings.
Gaming, along with most tasks, doesn’t utilize a lot of threads; it’s reliant mostly on single core performance. That’s why Intel has been king in gaming, out of the box, their CPUs have a higher default boost clock than AMD’s. Multi-core comes into play — pun intended — when you have streaming software, monitoring software, chat software, etc running while gaming.
I would run windows through Parallels.
It’s doable, but I can’t recall anyone credibly bragging about the performance of a virtual gaming machine. Nevertheless, again, apparently, doable if you’re willing to compromise — quick video find:
I have a feeling Apple will put some speech time in the event, to gaming, bring bootcamp to their arm chips and maybe bring out their own game steam sevice.
Based on Apple’s marketing, etc, I don’t believe Boot Camp will be implemented for Apple Silicon.
Honestly the easiest option with the least hassle, which I did is get a Mac and use a Console for gaming.
Agreed. If your computer can (easily) accommodate your various needs, it’s a huge benefit. Having both a Mac and Windows box may also be completely reasonable. However, a PC solely for gaming, especially with the current lack of value of GPUs, PSUs, etc, is a poor choice unless your preferred games are not on console and/or demand a more capable setup.
Maybe in 3-5 years time when game developers are considering making more games for Mac, then it might be worth it.
I think it’s possible. iOS offerings have shown there are developers willing to push out great games for Apple platforms. It’s going to take time to prove that for more of the top studios in a business sense for the Mac side. Additionally, when/if the developers creating games for iOS/iPadOS see an attractive change, it’s even less difficult now to port from iOS to macOS.