Or in a Z with four GPUs....Asynchronous Shaders. Imagine that working in Mac Pro with dual GPUs with extreme parallel/asynchronous capabilities.
I have not been more excited for any type of technology execution, than for Async.
Or in a Z with four GPUs....Asynchronous Shaders. Imagine that working in Mac Pro with dual GPUs with extreme parallel/asynchronous capabilities.
I have not been more excited for any type of technology execution, than for Async.
i made this picture just for you
Why hasn't a PC hardware company at least attempted to copy the nMP form factor yet?
Isn't the Tube the future and the Box a dinosaur. Wasn't that sort of in the cool-aid that Apple was serving up a couple of years ago.
Well?
..
Asynchronous shader part is the best,
and really sounds like he's talking about the idea of Mac Pro.
A history of well designed failures.
http://www.blakespot.com/sgi/images/sgi_front.jpg
Those three failed even though they were more modular than the nMP.
P.S.
I still have two O2 up and running. Even retrofitted them with SSD.![]()
Ah, yes, again the famous Anandtech article. Already on Anandtech forums there was pointed out that Ryan have got it wrong about Maxwell v 2.0 and their async capabilities, and it has 1 queue engine that is capable of 32 compute tasks. AMD GCN from 1.1 has 1 graphics and 8 compute engines that are capable of 8 queues at the same time time. Which goes for 64 or more compute tasks. How that translates? Well in all fairness for Maxwell it would not be that bad as KeplerAbout 11:59-17:00
I don't think this is as unique to AMD as he implied. Maxwell 2 has some foundational work (and
I'm sure there will be some proprietary CUDA extension to match that. ) Vulkan and DirectX12 will be
more hardware neutral ways of implementing it though.
http://www.anandtech.com/show/9124/amd-dives-deep-on-asynchronous-shading
No, not really. Asynchronous shader is more so about putting two 'jobs' on a single GPU. The Mac Pro is more so about having a 'compute' GPU and a 'graphics' GPU. Something that weaves more work on a single GPU doesn't particularly support expanding to two.
Apple could possibly get more performance out of the Mac Pro hardware if coupled being able to "walk and chew gum at the same time" with the workloads they distribute on to the GPUs. General Purpose computation pragmatically means doing more than one thing at the same time for a preemptive/multitasking OS. When GPGPUs can do more of that they they will be better matched to pull more load off the the CPUs. In that respect yes, "over time put more load on GPGPUs" is where the Mac Pro design focus is going. Software wise Apple is somewhat surprisingly behind the curve getting that out the door as a production implementation.
Metal has separate Render and Compute command queues so conceptually could do some "walk and chew gum" work if the dependencies are clear. But Metal for the Mac is arriving about two years after the new Mac Pro showed up. It is nice... hopefully it is not too late.
Probably been said before but the nMP is like sticking a round peg in a square hole. Apple made a great attempt but Computer components by their very design is not round or cylindrical- why dont you guys wake up and see that the nMP design is not only flawed but probably doomed.Why hasn't a PC hardware company at least attempted to copy the nMP form factor yet? Isn't the Tube the future and the Box a dinosaur. Wasn't that sort of in the cool-aid that Apple was serving up a couple of years ago.
Well?
What can you do with them in 2015?
Probably been said before but the nMP is like sticking a round peg in a square hole. Apple made a great attempt but Computer components by their very design is not round or cylindrical- why dont you guys wake up and see that the nMP design is not only flawed but probably doomed.
Apple made a great attempt but Computer components by their very design is not round or cylindrical-
Let's call it a hobby. Mostly some coding and toying around with various graphics/video tools. Most modern internet stuff and everything HD-Video is a no go on these systems in 2015.
heh, that would be somethingI would love to see bent silicon wafers![]()
...Apple made a great attempt but Computer components by their very design is not round or cylindrical
why dont you guys wake up and see that the nMP design is not only flawed but probably doomed.
Turns out, that MVC may have not been right in saying that Fury X is OC'ed to hell.
http://www.techpowerup.com/reviews/AMD/R9_Fury_X_Overvoltage/2.html
http://tpucdn.com/reviews/AMD/R9_Fury_X_Overvoltage/images/scaling.gif
-48 mV on Core and yet still 80 MHz OC on the core. However, the benefit of it is meaningless.
http://tpucdn.com/reviews/AMD/R9_Fury_X_Overvoltage/images/memory.gif Much better stats with Memory OC. As I said before, Downclocking and undervolting the core would bring the power consumption to 125W Range, and yet, increasing the bandwidth of the Memory would bring massive performance boosts. If only Pro app could use memory performance...
Turns out, that MVC may have not been right in saying that Fury X is OC'ed to hell.
I know you are trying to sell your own video cards, but can you at least reference my above argument where I offer an explanation for Apple's decisions on 2 low powered GPUs vs 1 high powered one.I am sure some version of this will eventually be in 7,1. But it will be so watered down as to be laughable. Hawaii is a bad fit for nMP, Fiji won't be a good fit until they come out with a down clocked and neutered Nano. And at that point the whole "Thermal core" business gets exposed.There was never a good reason to limit GPUs to 125 Watts. The fact that AMD's GPUs have only needed MORE power for last 2 gens puts Apple in a bad spo t.
Don't be too surprised if next nMP gets mobile GPUs, the only ones from AMD that fit in the artificial constraints of nMP.