Anyways, I see Steam has removed the mac XCOM expansion?
They never removed it
Other download stores and Mac AppStore will follow soon.
I would have posted sooner but the MacRumors forum went down shortly after the question was posted.
Edwin
Anyways, I see Steam has removed the mac XCOM expansion?
Thanks.
I did play some xcom today, and it ran fine at maxed settings.
However there are some very minor annoyances.
When playing the game seems to lock at 45 FPS with v sync on or off.
However FPS goes up to 60 in the short scenes like kill shots etc.
CPU stays from 80-120% (of a max of 400%)
and GPU is never more than around 40% utilized, with around 30% of the VRAM used (around 600MB of 2GB). (Using openGL Profiler and OpenGL Driver monitor).
Using a 3rd party hardware monitor shows that GPU stays at 783 MHz (lowest 3D clock) when in play mode and goes to 1.09Ghz in cut scenes (the not pre rendered ones).
Not a big issue, playing turn based in 45FPS is totally fine, but using more GPU power to reach 60FPS would be better![]()
I have not played the mac version, but I know that the PC version has many bugs, even months after release. I am damn sure about it
Yup, the Mac version is pretty much the same I gave up with it months ago.
I have finished the PC version before, didn't encounter any showstopper bugs. It's a good game, don't let some annoyances stop you from giving it a shot.
I get lock ups between menus and I never know when it will happen or where.
HWMon. Wont work on a "Normal" macbranana said:What are you using to monitor the clock of the GPU?
I'm having some trouble with the framerate of this game.
On a hexcore i7 970 mac pro 4,1 with gtx 680, 10.9,
on the first level (tutorial) without making any moves I am getting about 23fps regardless if I'm playing with high or low details, 2560x1440 or 1280x720
CPU usage is about 120%.
What is the problem here? Is this game extremely CPU and single thread bottlenecked?
HWMon. Wont work on a "Normal" mac
How exactly are you measuring this 23fps on a Mac?I'm having some trouble with the framerate of this game.
On a hexcore i7 970 mac pro 4,1 with gtx 680, 10.9,
on the first level (tutorial) without making any moves I am getting about 23fps regardless if I'm playing with high or low details, 2560x1440 or 1280x720
CPU usage is about 120%.
What is the problem here? Is this game extremely CPU and single thread bottlenecked?
How exactly are you measuring this 23fps on a Mac?
Thanks. I never knew that even existed. Downloading now.With OpenGL Profiler.app from Apple's developer website. I can also visually tell it is definitely less than 30fps. As for which level, I am not running a benchmark in Xcom. I am letting the game load into the very first tutorial level and not move around at all, and check the framerate. Granted, the entire level runs at about the same framerate.
Thanks. I never knew that even existed. Downloading now.
OK, interesting tool.
With this game @ 2560x1440 with all settings @ high, I am getting 38-42fps at the same spot you are talking about.
Funnily enough, the rate is the same when I change to 1920x1080.
Sorry, should have said, I have a 6970M 1Gb and 3.4GHz i7 with 16Gb RAM.
Can you post CPU usage numbers for just the Xcom thread?
I'm getting 122-128% CPU at the point we are talking about.I've attached screenshots of what I'm doing.
Can't get the Driver Monitor to show anything.Thanks for helping me with all this information. Can you grab 1 last thing with OpenGL Driver Monitor? GPU Core Utilization numbers:
I attached another screenshot. Make sure you set the drop down in the toolbar to "Linear" rather than "Log" to make the chart easier to read.
Can't get the Driver Monitor to show anything.
You have to select things you want to monitor from the tray on the right. Click on "Parameters" in the bottom right to show this tray.
I'm having some trouble with the framerate of this game.
On a hexcore i7 970 mac pro 4,1 with gtx 680, 10.9,
on the first level (tutorial) without making any moves I am getting about 23fps regardless if I'm playing with high or low details, 2560x1440 or 1280x720
CPU usage is about 120%.
What is the problem here? Is this game extremely CPU and single thread bottlenecked?
Sorry, sleep got in the way!
I don't seem to have the same parameter choices as you. See below.
Are we using the same version? I'm on the Oct 2013 one.Yeah that list is different from mine. Maybe that's an AMD thing. Thanks for trying though![]()