Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
I think to beat this game on hard you have to learn to juggle.

For those that don't know:

Juggling means to lay out the maze in such a way that there are 2 exits for the runners. Then when the runners get close to one exit close it off with a tower and the runners will turn back and head to the over exit. When the runners get close to this exit, sell the tower blocking the first exit and and block off the second exit. With practice, you can go back and worth multiple times.

Then you just need enough missiles or teslas in the center to deal with the 'copters.

Doing so lowers your score greatly as each time you sell anything, you loose 1000 points :(
 
I see the 5 star review so I might try this out. I read the Info on it but could someone else explain this game? All I have read were shooting missiles, escaping helicopters and you have runners on the ground ?
 
I see the 5 star review so I might try this out. I read the Info on it but could someone else explain this game? All I have read were shooting missiles, escaping helicopters and you have runners on the ground ?

Just buy it! Once you start playing you will understand it very quickly. The idea is very simple, stop the enemy from entering your territory. However the strategy in how you accomplish that requires some thinking as you move up the levels. It's the most addictive game, I can't stop playing it. Even my wife can't put it down.
 
My top score is 475,150 after 3 plays, it's a fairly simple tower defense game. Looking forward to the update which will add new enemies, towers and sound.
 
fieldrunners_HS.jpg


Where are my updates~!
 
My High Score

Score: 686,525
Level: High
Rounds: 100

I guess this is about it for me until they come out with an update. I hear they have one in the works with a couple of new enemies, and hopefully more rounds.

Kevin
 

Attachments

  • photo1.jpg
    photo1.jpg
    113.9 KB · Views: 632
  • photo2.jpg
    photo2.jpg
    67.4 KB · Views: 229
I've made it to lvl 165 on grasslands (easy) could've made it further if i hadn't made a stupid mistake.

The only thing that can stop you are the helicopters. The ground enemy's are easy. You can make them walk through your maze time after time by switching one turret at the exit.

I only use tesla's and goo, at lvl 165 i had 20 tesla's max upgraded, and about 50 goo'ers.
 
my high scores arent that great, just started juggling...

setup i have now is perfect i think, just juggle and they never get through (only reason 1 got through is because a customer came in and i forgot to juggle haha) still workin on that game when i get time today though.

thought id try it using no telsa towers
 

Attachments

  • FR.JPG
    FR.JPG
    87.2 KB · Views: 223
  • FR2.JPG
    FR2.JPG
    184.4 KB · Views: 468
How to beat the game

I've been playing for a while now and can now post these screenshots of mazes that guarantee you to beat the game.


GRASSLANDS
First lets assume you can beat it on easy and medium modes - any rtard can do that.

For hard mode - you need to to be frugal, efficient and quick.

I dont believe hard mode is possible without 'juggling' - making two exits possible and blocking one off at a time so the enemies have to go through your path twice. The furthest I ever got on hard mode without juggling is level 85.

The best tactic that I discovered is to build the tesla towers AS QUICK AS POSSIBLE. Start by building three minigats, and upgrade two of them. Next place a goo shooter. By about Round 6 you should start saving for your first tesla. Place it ASAP - you should definately have one by round 12. (You can see the first two upgraded gats, goo and third gat by the left hand entrance.)

Then you can start building the double-ended maze using un-upgraded basic gats throughout. Look at the pic below and use that maze. The 'juggling' part of it starts at the bottom left. The very bottom gat is the one you can sell and then replace each time you juggle.

NEVER build missile launchers - they are too weak and aren't worth it.

You should always aim to have at least one tesla for every 10 rounds, so by round 80 you have 8 or 9 teslas. Upgrade these as soon as you can. As you can see I had 12 fully deployed teslas in one long 'death row'. Surround these with intermittent goo's as you progress (you can place a gat initially to form a solid wall, but replace ASAP with a goo)

Clearly this method works - but isn't perfect. I still let 17 bastards through! (Juggling with the fast motorbikes is hard - and dont get me started on the helicopters)

100hard.jpg


CROSSROADS

I didnt play crossroads at all until I'd beaten the game on grasslands.
I finished easy mode on my first try, and then medium mode straight away too!

The tactic for crossroads is different to grasslands. Instead of making a long band of death across the middle, you have to make a circle of doom right in the centre. This way enemies from above and below get pwned by your set-up.

I've posted screenshots of easy mode (NOTE: I had $386 left - didn't even need the money - and no-one got through) and medium mode (VICTORY!) - where I used pretty much the same maze give or take a few gats.

Start of by building a link from the centre top entrance to bring the enemies down to the left hand entrance. Do this immediately after you've built a tesla in the center.

Once you've got both lines of enemies arriving from the left, start by building missile launchers in a large circle around the center, leaving space obviously for the path that will develop.

You dont need many goo shooters as you dont need to slow too many things down - just 6 or 7 pointing towrds the middle will do.

Tesla's here are not quite so crucial - but you'll still need to use them - try and have a new tesla every 15 rounds. I think I ended up with 10 tesla's and 8 missile launchers in medium mode. Make sure they are ALL maxed out and upgraded before you build a new one.

Finish the maze with some basic gats - and you're done.

crosseasy.jpg


crosshard.jpg


I haven't tried hard mode crossroads yet - but I will post another guide when I've beaten it - shouldn't be too long.

HIGH SCORES

Grasslands - Hard - round 100 - 718275

Crossroads - Medium - round 100 - 500350
 
I'm getting crushed on Medium, sad to say:

- I don't think I've ever gotten the (level 40?) first Mech boss down more than 50%

- I'd say 75% of my games end on wave 43 - the motorcycles. They race past my defenses too fast. Even like 5 teslas wasnt enough.

- the Helis are a problem as everyone has mentioned. One person said not to build rocket launchers, but aren't these the best anti air?

- how often/much do you guys upgrade your weapons? Is there a point to upgrading the glue guns?
 
I'm getting crushed on Medium, sad to say:

- I don't think I've ever gotten the (level 40?) first Mech boss down more than 50%

- I'd say 75% of my games end on wave 43 - the motorcycles. They race past my defenses too fast. Even like 5 teslas wasnt enough.

- the Helis are a problem as everyone has mentioned. One person said not to build rocket launchers, but aren't these the best anti air?

- how often/much do you guys upgrade your weapons? Is there a point to upgrading the glue guns?

Teslas > Rocket Launcher. Not even close.
 
I'm getting crushed on Medium, sad to say:

- I don't think I've ever gotten the (level 40?) first Mech boss down more than 50%

This is a common mistake from noobs. You're clearly not following my guaranteed maze (as previously posted). You need to JUGGLE him!

- I'd say 75% of my games end on wave 43 - the motorcycles. They race past my defenses too fast. Even like 5 teslas wasnt enough.

Level 43 is difficult. By this stage you should have at least 4 fully upgraded teslas and a decent length of maze. To slow them down you need FULLY UPGRADED GOOS (which answers your last question)....

- the Helis are a problem as everyone has mentioned. One person said not to build rocket launchers, but aren't these the best anti air?

NO - missile launchers are not best at anything!!!! Teslas are far stronger than missiles. If you want proof - just look at the map I posted. How many missiles are there? NONE!!!! Missiles do good 'splash' damage - which is only useful when large numbers of enemies are grouped really close together (you should use them in the crosslands map)
To beat the helicopters you need FULLY UPGRADED GOOS, and a good amount of teslas. Nothing else.

- how often/much do you guys upgrade your weapons? Is there a point to upgrading the glue guns?

Yes there is a point to upgrading the goo guns!!!! They slow **** down!!!! like those bikers you winge about.
How often do I upgrade things? ASAP!!! Build the tesla and dont do ANYTHING ELSE until it's maxed out. (There is an exception to this rule - and thats if you dont have a decent length of maze - long enough to create a 'juggle' position. This should be your first priority AFTER building your first tesla.)

Again - just look at the map I posted - the only fully upgraded towers are as follows -
1) The very first two gats. These last for at least the first 8 rounds while you can save for your first tesla.
2) All the goos - these are essential if you want to stop being a noob and progress to pro (like me)
3) Max out your teslas - build a new tesla at least every 10 rounds, and have it maxed out by the next 10 rounds. E.G round 10 - you should have one tesla. Round 20 - one tesla maxed out and one new tesla etc etc

Now LOOK AT THIS PIC AND COPY IT
100hard.jpg
 
33vi4ug.png


Can I comment on your set up?
Well, I'm going to anyway

I see you'e gone for missile launchers - fair enough - but some of them are on the peripheries, and will never hit the helicopters.

Plus there's not enough goo towers.

I think you have done well for second try, but you should be able to pass easy without anyone getting through!!!
 
Fieldrunners

I have completed all 100 rounds with a score of 759975 in the difficult mode

Here is my strategy after playing the game:

1. Space your weapons in a zigzag pattern, forcing the enemy to travel a longer path and more exposure to your fire. Do not place your weapons next to each other. This only shortens the distance the enemy has to travel. Again, spacing is the key, and the only way you can space your pieces, as I have learned, is by building a zig-zag pattern that repeats itself. You cannot space your pieces in a straight pattern.

2. I agree with one of the earlier posts that the missile towers are useless. Upgrade to Tesla Towers early and place four to five of them upfront where the enemy enters. As you can see I have not used any missile towers. They are useful at the beginning of the game, but as the game's pace increases in the later rounds, they will not be as effective against the helicopters and the fast moving bikers.

3. Goo towers are a must in order to slow the enemy down, but should be placed at strategical locations.

4. The helicopters can be a problem, but you can place one or two tesla towers towards the exit.
 

Attachments

  • IMG_0022.PNG
    IMG_0022.PNG
    290 KB · Views: 285
  • IMG_0023.PNG
    IMG_0023.PNG
    267.4 KB · Views: 237
yes

Can't beleive I finally joined this forum because of fieldrunners, considering I have a mac. Well, anyways, this game truly deserves it's top ten placement of best video games for 2008 (Times) in my opinion.

I've beat the game on all difficulties on both maps, though my highscores aren't that great because of the juggling. 605000 on grassland and 670000 on crossroads. On endless I've gotten to 106 on grassland scoring 739000 (and I had more than 605 on 100, so my highscore really is more than 605 on grassland). But on crossroads I'm proud to say I got to round 130 and scored 845000 points with some clever mazing.

What's interesting though, is this glitch that happened during a crossroads endless play around round 115 I stuffed up and forgot to juggle early enough (cause with the maze I'm using on crossroads you have to juggle early if you expect both the north and east troops to make it through) to take them all out successfully. I had to pause and rethink a little before opening the maze up in the middle and leading the troops through a new hole (I know this doesn't make any sense, but still), however, when trying to get all the fieldrunners under control without losing lives nor much money I some how actually trapped an enemy (the red car) inside a square. Now, I don't know why the game let me place a minigat where I did, but it resulted in a trapped enemy. so the car turned around, and when he got to the other end of the square he vanished, with 70% (or so) health left - and only minigats (which does no harm what so ever on round 115) attacking him.

so my clever juggling skills actually made the game loose it XD

P.S: I just found out how to take a screenshot of my ipod (like you guys do) so if anyone's interested I can share my strategies on crossroads, cause i think it is really good. When i cleared round 100 on endless mode I had 15 lives left, and 9 the first time around on normal mode
 
sorry to post this but.... hehehe

wish i had a picture of what my setup was... basically all of them were massive damage ones. the blue electric thingys

i just let it sit on my desk for a few hours, come back and bam..
 

Attachments

  • IMG_0019.PNG
    IMG_0019.PNG
    104.2 KB · Views: 232
sorry to post this but.... hehehe

wish i had a picture of what my setup was... basically all of them were massive damage ones. the blue electric thingys

i just let it sit on my desk for a few hours, come back and bam..

I assumed you used the juggling technique at first to achieve that score?

That's uber high!
 
I assumed you used the juggling technique at first to achieve that score?

That's uber high!

i just let it sit on my desk, i got up to level 120 doing the juggling then sold everything, and bought a maze of blue electric things, nothing could get past, at least until level 290

51 mil score... i dont believe it myself, someone said when u get to 200 u get 50m bonus, so really my score was like 1m or somtin
 
Simply the best!!

Round 111 with 780,075.
The more juggling the less points but the further you proceed.
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.