I see your point but I don’t agree, when I need to do an animation I just use online farm that will render faster than any hardware you can buy as a freelance/small studio. And that do not cost me a single penny since I pass the farm cost to the client![]()
I like to try to maximize profits when possible, so it makes more sense to me to bill the client for the render cost and add that to my profit.
BTW, very nice renders. I would drive myself insane modeling all the gold filigree on the lamps and furniture. Do you sculpt those from reference images, or from memory?
Great that we get a discussion about specific scenarios instead of benchmarks. 1.5h for a high res still and 5-30 seconds per frame (X1000) says it all in regard to different demands and likely the complexity of the scene.
How much time does it take to model and animate (not the rendering) the 1000 frames?
It varies depending on the product/concept being demonstrated. Usually the client provides the 3D models, so it can be just an hour or two to add materials and animate. Add a couple hours if I need to model from scratch. For more complex projects, modeling/animating might be a couple weeks, but I tend to focus more on the quick-turn stuff.