Again you will not get answer from some users because they just don’t work in 3D or they happen to have gaming rig with Nvidia GPU and use open-source software as hobbiest.
Before people ask me to see some work, here are a couple examples of what I do (I’m an archiviz specialized in luxury interior/exterior but I do modern stuff as well):
A 360° panorama of a modern building:
https://roundme.com/tour/789686/view/2509168
And some interior/exterior views:
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Some statistics about those projects.
Exterior views:
-15million polygons + render/multi instances + Vray Proxy. 2D displacement for the cobblestone.
-Physical sun for both day and night sky, plus area and sphere light for the night views(not uploaded here).
-Everything modeled by me in Cinema4D except for the palm trees, cars (from Cosmos library) and a couple moldings. -About 10 days of work, it was a tight deadline so there was no time to play with pool caustics.
-Render time for 4K images between 30 and 60 minutes on a single 8core system, small tuning using Cryptomatte and minor editing in PS.
Interior views:
-about 40million polygons plus render instances—over 250 lights(spherical, ies, and mesh light plus a physical sun/sky for the day light views)
-large use of Vray Fur coupled with Vray Hair material for the carpet. The area was quite large (about 250 square meters of carpet)
-I've used C4D R26, Vray6, Marvelous Designer, all modeled by me except for some laser scans
-most textures and shaders created from scratch for this project, I've also used a few metal from my bundle
-tone mapping and post production done 99.9% inside the frame buffer, just some highlights compression, a LUT, and some cryptomatte mask here and there, some white balance when needed
-10 days of work including render time
-about 4/5h per image @4K resolution on an old 8core system
In both projects render time for tests and final images took no more than 15% of the total time for the job, just to say that even a 64core machine would have not significantly speedup the overall workflow..