the big problem here is that 3d rendering on the mac currently we only have 3 gpu renderers (octane, redshift and blender) All of these show worse than expected performance scaling for the ultra. This has severely dampend enthusiasm. The ultra does however scale very nicely in some sim software like axiom for houdini where it touches 3090 perf. But as we say here, for rendering there is no good solution and a nvidia pc even in the lowest tier performs better.
Would you be comfortable sharing samples of your own custom 3d modelling work (not benchmark source). I’m asking because benchmarks can test extreme situations that may not actually reflect how one would use the software.
Given the discussion course on 3090, blender etc… versus advocating for Maya or other vendor backed software, I’m assuming (possibly incorrectly) that you work for a small independent studio or are an individual hobbyist.
Giving us an indication of your ‘As Is’ workflow with actual real world outputs that you personally have created will possibly allow somebody here to guide you on whether an alternative workflow might fit your need, given your interest in the M1 ultra and price/performance for your professional workflow?
Would you be comfortable sharing some of your personally created 3d modelling work - I can appreciate that if you work for a small shop that you are not allowed to share your work externally for copyright / client NDA reasons. However most folks working for such shops have a personal portfolio - it’s quite common in the industry
?
Obviously if you are hobbyist there should be nothing really holding you back from sharing your own creations.
Same ask goes to
@mi7chy - I’ve asked you personally before to share your 3d modelling work samples on this and other threads - but I guess you are probably very busy with work so may not have had the chance to do so.
If you could squeeze in a minute or two to share some sample output, it would be really beneficial to helping you once and for all determine if the Mac is the right tool for you from a 3d rendering perspective and see if we can find you an even better Mac optimized workflow.
Thanks