Thanks for your ongoing reports, really appreciate them. Keep them coming as the rest of us wait for our new MacBook Pros. ✌️Yesterday I was rendering 30fps 4k loops from After Effects whilst C4D/Redshift was rendering a sequence of hi-res (4000x4000px) 32bit EXR stills with ~15 AOVs each to Dropbox in the background, system still completely responsive, After Effects UI snappy and responsive, no fan noise whatsoever, Finder, Firefox, Spotify, Mail, Adobe Cloud, Dropbox etc all running and no lag, Mac completely silent and this is all running on battery. Absolutely astonishing. 16" M1 Max 64GB.
Dream of a computer.
A man can dream! ?View attachment 1909549
Thinking about a new Cube; 7.7" x 7.7" x 9.8", just a hair over 9.5 liters; seven (current 2018 Space Gray Intel) Mac minis tall...! So, the Mac mini has a 150W PSU in a 1.4" tall chassis; one would need only three of those to power a M1 Max Quad MCM, which means room for (optional) redundant PSUs...?
PSU(s) running up one side of the chassis, vertical mobo up the other; double-sided mobo (like 2019 Mac Pro), possible replaceable secondary RAM (AppleCache) & replaceable M.2 NVMe SSDs on back side of mobo, vertical ports on back of chassis...
Heat sink (with vapor chamber?) filling interior volume between mobo & PSU(s); 2019 Mac Pro-style 3D venting front & rear, 180mm intake fan up front, 2021 MacBook Pro-style feet...
I ended up just going back to my desktop PC for 3D work (I still absolutely love the M1 Max for everything else).
It feels like the hardware is almost there, apart from RT cores, but the software situation is just awful, and will probably still be awful for at least the next few years. Everything is slow and crashes a lot and there are mountains of features that are missing or just don't work on Mac.
Even if Apple release a Mac Pro that can run circles around a PC, if the software has a bunch of buttons greyed out, lacks hardware acceleration, and is running through 3 different compatibility layers and is full of bugs it's just not going to be worth it.
I'm convinced that Apple need to do a Logic Pro / Final Cut Pro and make their own first-party 3D software if they're going to make Apple Silicon an attractive platform for 3D content creation because I don't trust any of the current 3D software vendors to put more than the minimum amount of effort into their Mac ports.
Yeah I know kinda why I only got the M1Pro. Lets see were blender goes that might change my opinion but we might not really know till mid next year.I ended up just going back to my desktop PC for 3D work (I still absolutely love the M1 Max for everything else).
It feels like the hardware is almost there, apart from RT cores, but the software situation is just awful, and will probably still be awful for at least the next few years. Everything is slow and crashes a lot and there are mountains of features that are missing or just don't work on Mac.
Even if Apple release a Mac Pro that can run circles around a PC, if the software has a bunch of buttons greyed out, lacks hardware acceleration, and is running through 3 different compatibility layers and is full of bugs it's just not going to be worth it.
I'm convinced that Apple need to do a Logic Pro / Final Cut Pro and make their own first-party 3D software if they're going to make Apple Silicon an attractive platform for 3D content creation because I don't trust any of the current 3D software vendors to put more than the minimum amount of effort into their Mac ports.
I think Blender will get good after a year or so, but Mac is always going to be a secondary platform playing catch-up.Is there possible hope for Blender, seeing as how Apple is giving it some attention...?
Nothing stopping Apple from forking Blender and making their own version (like they did for khtml and WebKit).I think Blender will get good after a year or so, but Mac is always going to be a secondary platform playing catch-up.
Blender will always have their weird non-standard UI that needs a PC-style mouse and a keyboard with a numpad, and the viewport and EEVEE will always be built around the feature sets of discrete immediate mode GPUs. Plus the Blender devs have also said that they don't want multiple viewport backends, which means MoltenVK not native Metal.
I really think the only solution is for Apple to make their own software that can 100% utilise their hardware.
khtml and webkit are on the lesser GPL license which allows Apple to use them without releasing their own source code.Nothing stopping Apple from forking Blender and making their own version (like they did for khtml and WebKit).
I think Blender will get good after a year or so, but Mac is always going to be a secondary platform playing catch-up.
Blender will always have their weird non-standard UI that needs a PC-style mouse and a keyboard with a numpad...
...and the viewport and EEVEE will always be built around the feature sets of discrete immediate mode GPUs. Plus the Blender devs have also said that they don't want multiple viewport backends, which means MoltenVK not native Metal.
I really think the only solution is for Apple to make their own software that can 100% utilise their hardware.
Nothing stopping Apple from forking Blender and making their own version (like they did for khtml and WebKit).
khtml and webkit are on the lesser GPL license which allows Apple to use them without releasing their own source code.
Blender is on the full GPL license which means that if Apple did use any part of Blender they'd also have to open source everything.
It's possible I guess, but I don't think Apple would ever do that.
Actually for the numpad there is an ok away around it in blender and who uses a magic mouse anywayI think Blender will get good after a year or so, but Mac is always going to be a secondary platform playing catch-up.
Blender will always have their weird non-standard UI that needs a PC-style mouse and a keyboard with a numpad, and the viewport and EEVEE will always be built around the feature sets of discrete immediate mode GPUs. Plus the Blender devs have also said that they don't want multiple viewport backends, which means MoltenVK not native Metal.
I really think the only solution is for Apple to make their own software that can 100% utilise their hardware.
I agree with your assessment somewhat.I ended up just going back to my desktop PC for 3D work (I still absolutely love the M1 Max for everything else).
It feels like the hardware is almost there, apart from RT cores, but the software situation is just awful, and will probably still be awful for at least the next few years. Everything is slow and crashes a lot and there are mountains of features that are missing or just don't work on Mac.
Even if Apple release a Mac Pro that can run circles around a PC, if the software has a bunch of buttons greyed out, lacks hardware acceleration, and is running through 3 different compatibility layers and is full of bugs it's just not going to be worth it.
I'm convinced that Apple need to do a Logic Pro / Final Cut Pro and make their own first-party 3D software if they're going to make Apple Silicon an attractive platform for 3D content creation because I don't trust any of the current 3D software vendors to put more than the minimum amount of effort into their Mac ports.
Anyone here use Cinema4D? Maxon seem to have been one of the best Mac supporters in the 3D world.
Anyone here use Cinema4D? Maxon seem to have been one of the best Mac supporters in the 3D world.
But at the same time they publish a benchmark that severely underperforms on Apple Silicon Macs...
“RISC is good." - Dade Murphy
Anyone here use Cinema4D? Maxon seem to have been one of the best Mac supporters in the 3D world.
I find ZBrush and Substance Painter work fine on my old iMac so expect them to be fine for me on a new M1 Max too.
For ZBrush I use an iPad Pro with an Apple Pencil.
I really dislike the Blender UI - nearly as ghastly as 3DS Max 2.5 was lol
Anyone here use Cinema4D? Maxon seem to have been one of the best Mac supporters in the 3D world.