And he doesn't aware that not all games require high specs of GPU.Unironically, laptops ARE poor for gaming relative to their value no matter what marketing says.
And he doesn't aware that not all games require high specs of GPU.Unironically, laptops ARE poor for gaming relative to their value no matter what marketing says.
The "fact" that payments have to go through Apple is incorrect. If you want your app hosted for free then you pay 30% of free, or $0. If you choose to charge something for your app then you agree to 30% going to Apple. Much better than the old days of 80% going to the manufacturer/producer/distributer of your CD/DVD.Isn't the fact that payments have to go through Apple the reason Epic is suing them?
I do not know anything about xCloud.How come Apple blocked xCloud for?
The "fact" that payments have to go through Apple is incorrect. If you want your app hosted for free then you pay 30% of free, or $0. If you choose to charge something for your app then you agree to 30% going to Apple. Much better than the old days of 80% going to the manufacturer/producer/distributer of your CD/DVD.
Epic sued Apple and Google because Epic decided it no longer wanted to follow the App Store rules and was removed.
Epic's lawsuit failed to get them rehosted.
To be clear:
Apple hosted app, 30% of revenue goes to Apple to offset hosting, advertising, payment gateway, secure storage of user data, ect.
You hosted app: all revenue goes to you.
No.Are you talking about through jailbroken iOS devices?
No, but that would be another option.Or perhaps, internal corporate app stores?
"The You Host" store.Otherwise, what store is there for iOS other than the Apple App Store?
No.
No, but that would be another option.
"The You Host" store.
If you want to create another App Store and let developers freely host their applications ( to include PCI, storage, advertising ) at no cost, then let me (us) know. Heck, you could have it up in a weekend and start making money... oh wait.... now, you see the problem....
From my previous post:Can you give an example of such a store?
That proves that there are more gamers on PC than Mac. Stop ignoring the fact.
That's your opinion after all which is delusional. That's why Apple isn't interesting in Mac gaming.
From my previous post:
Heck, you could have it up in a weekend and start making money... oh wait.... now, you see the problem....
I host my own applications, but would earn nothing from hosting yours. Unless I started charging... oh, let's just pick a random number: 30% of the revenue generated through my store. We could also go with the Unity or Unreal model of free until you reach a specific amount and then charge.
While FPS chases after 120FPS like crazy, RTS is 30FPS like forever. And not all RPG demands 60FPS either.And yes, 30-40 fps is not considered playable today. What are we, in the 90's?
Stop this “hosting your app” bs. It’s not an argument. It’s like saying “you don’t want to go to supermarket to buy the bread, fine, grow your own wheat and make bread off of it” or “you don’t want to drink water? Go and find something else to drink”. Such rejection makes zero sense.The "fact" that payments have to go through Apple is incorrect. If you want your app hosted for free then you pay 30% of free, or $0. If you choose to charge something for your app then you agree to 30% going to Apple. Much better than the old days of 80% going to the manufacturer/producer/distributer of your CD/DVD.
Epic sued Apple and Google because Epic decided it no longer wanted to follow the App Store rules and was removed.
Epic's lawsuit failed to get them rehosted.
To be clear:
Apple hosted app, 30% of revenue goes to Apple to offset hosting, advertising, payment gateway, secure storage of user data, ect.
You hosted app: all revenue goes to you.
Oh yeah the “you host” store…No.
No, but that would be another option.
"The You Host" store.
If you want to create another App Store and let developers freely host their applications ( to include PCI, storage, advertising ) at no cost, then let me (us) know. Heck, you could have it up in a weekend and start making money... oh wait.... now, you see the problem....
You ignored the OS market share and therefore you know nothing about it. 96% vs 3%. Does it ring a bell?I never ignored it? Really not sure what you are ranting about.
They don't care about the power efficient, they care about the performance. That's what mobile chip keep claiming since the beginning. Does it do ray tracing? 4K 60 FPS? Gosh.We‘ll see. As to “Apple not caring about gaming”... They have invested tons of resources into developing the worlds most power efficient gaming GPU with advanced gaming-specific features. That’s a weird “not caring”.
If this is true then disussing this is pointless, for it they want PCs it does not matter how capable Macs are. They made their decision already, right?Gamers don't care about capable Mac. The want PC.
So you didn't Enjoy Ratchet and Clank: Rift Apart? Or Control? That is a shameand if I may throw my two cents in here, modern AAA games suck donkey dick anyway. You pay $60 for a released-in-beta “game” with half the content chpped off and sold as dlc or micro transactions, on the hopes that ot will get updates that make it good.
Unfortunately, I'm not privy to Epic's backroom marketing strategies.Then what would have stopped Epic from selling Fornite from their own store and not Apple's?
Two ways to get your app out there:Stop this “hosting your app” bs. It’s not an argument. It’s like saying “you don’t want to go to supermarket to buy the bread, fine, grow your own wheat and make bread off of it” or “you don’t want to drink water? Go and find something else to drink”. Such rejection makes zero sense.
Oh yeah the “you host” store…
Probably the best store! You get to handle all the advertising, all the PCI compliance, all the storage, all the everything. Hopefully it is less than 30% of your revenue.Oh yeah the “you host” store…
iOs is open as well.
Anyone can deploy a game (or any software) directly to an iPad/iPhone through a paid gateway ( if desired ) without using the Apple Store. You only have to pay for advertising, build out a nice front end, handle the payment gateway and PCI compliance, storage and ensure you have enough bandwidth to handle the traffic.
We are talking about the current situation. Face the fact: macOS is terrible for gaming. And yet, some people think Mac is outstanding for gaming without any proper info or reasons. People need to admit facts, not idiotic beliefs. Also, Apple is not showing any actions toward gaming industry so what's the point then? Did they even make a proper platform for gaming?If this is true then disussing this is pointless, for it they want PCs it does not matter how capable Macs are. They made their decision already, right?
All you do here is spreading your prejudices rather than rationally discussing
Two ways to get your app out there:
Two ways to get bread:
- you host it
- someone else hosts it for you.
#2 has the same result: you will be charged for the service. Apple charges 30%. If you do not like it, see #1.
- you bake it
- someone else bakes it for you
How is any of that BS (unclear)?
Maybe it is. However, you line of thought suggested it does not matter, because gamers already made their decisions. And maybe that is true. Would be insane though and certainly highly irrationalWe are talking about the current situation. Face the fact: macOS is terrible for gaming. And yet, some people think Mac is outstanding for gaming without any proper info or reasons. People need to admit facts, not idiotic beliefs. Also, Apple is not showing any actions toward gaming industry so what's the point then? Did they even make a proper platform for gaming?
The point is, Apple need to open up their mind and start focusing on gaming.
How so?Would be insane though and certainly highly irrational
Because they already did. PC and console are dominating the gaming market and Steam stat proves it. How will you going to take the market share back without try? Do or do not, there is no try.Maybe it is. However, you line of thought suggested it does not matter, because gamers already made their decisions. And maybe that is true. Would be insane though and certainly highly irrational
To appease a group that is actively hostile to Apple? That’s silly. Gamers are going to go to PC or Console either way.The point is, Apple need to open up their mind and start focusing on gaming.
The latest game I enjoyed was DUSK. And I played it on my Mac. My comment about smaller titles being better mostly applies to the boomershooter renaissance happening.So you didn't Enjoy Ratchet and Clank: Rift Apart? Or Control? That is a shame