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960design

macrumors 68040
Apr 17, 2012
3,795
1,674
Destin, FL
Isn't the fact that payments have to go through Apple the reason Epic is suing them?
The "fact" that payments have to go through Apple is incorrect. If you want your app hosted for free then you pay 30% of free, or $0. If you choose to charge something for your app then you agree to 30% going to Apple. Much better than the old days of 80% going to the manufacturer/producer/distributer of your CD/DVD.

Epic sued Apple and Google because Epic decided it no longer wanted to follow the App Store rules and was removed.
Epic's lawsuit failed to get them rehosted.

To be clear:
Apple hosted app, 30% of revenue goes to Apple to offset hosting, advertising, payment gateway, secure storage of user data, ect.

You hosted app: all revenue goes to you.
 

TopherMan12

macrumors 6502a
Oct 10, 2019
786
899
Atlanta, GA
The "fact" that payments have to go through Apple is incorrect. If you want your app hosted for free then you pay 30% of free, or $0. If you choose to charge something for your app then you agree to 30% going to Apple. Much better than the old days of 80% going to the manufacturer/producer/distributer of your CD/DVD.

Epic sued Apple and Google because Epic decided it no longer wanted to follow the App Store rules and was removed.
Epic's lawsuit failed to get them rehosted.

To be clear:
Apple hosted app, 30% of revenue goes to Apple to offset hosting, advertising, payment gateway, secure storage of user data, ect.

You hosted app: all revenue goes to you.

Are you talking about through jailbroken iOS devices? Or perhaps, internal corporate app stores? Otherwise, what store is there for iOS other than the Apple App Store?
 

960design

macrumors 68040
Apr 17, 2012
3,795
1,674
Destin, FL
Are you talking about through jailbroken iOS devices?
No.

Or perhaps, internal corporate app stores?
No, but that would be another option.

Otherwise, what store is there for iOS other than the Apple App Store?
"The You Host" store.

If you want to create another App Store and let developers freely host their applications ( to include PCI, storage, advertising ) at no cost, then let me (us) know. Heck, you could have it up in a weekend and start making money... oh wait.... now, you see the problem....
 

TopherMan12

macrumors 6502a
Oct 10, 2019
786
899
Atlanta, GA
No.


No, but that would be another option.


"The You Host" store.

If you want to create another App Store and let developers freely host their applications ( to include PCI, storage, advertising ) at no cost, then let me (us) know. Heck, you could have it up in a weekend and start making money... oh wait.... now, you see the problem....

Can you give an example of such a store?
 

960design

macrumors 68040
Apr 17, 2012
3,795
1,674
Destin, FL
Can you give an example of such a store?
From my previous post:
Heck, you could have it up in a weekend and start making money... oh wait.... now, you see the problem....

I host my own applications, but would earn nothing from hosting yours. Unless I started charging... oh, let's just pick a random number: 30% of the revenue generated through my store. We could also go with the Unity or Unreal model of free until you reach a specific amount and then charge.

Note:
There are a few stores out there: itch.io comes to mind; but, no BIG ones, because it is not a money maker.
 

leman

macrumors Core
Oct 14, 2008
19,522
19,679
That proves that there are more gamers on PC than Mac. Stop ignoring the fact.

I never ignored it? Really not sure what you are ranting about.

That's your opinion after all which is delusional. That's why Apple isn't interesting in Mac gaming.

We‘ll see. As to “Apple not caring about gaming”... They have invested tons of resources into developing the worlds most power efficient gaming GPU with advanced gaming-specific features. That’s a weird “not caring”.
 
Last edited by a moderator:

TopherMan12

macrumors 6502a
Oct 10, 2019
786
899
Atlanta, GA
From my previous post:
Heck, you could have it up in a weekend and start making money... oh wait.... now, you see the problem....

I host my own applications, but would earn nothing from hosting yours. Unless I started charging... oh, let's just pick a random number: 30% of the revenue generated through my store. We could also go with the Unity or Unreal model of free until you reach a specific amount and then charge.

Then what would have stopped Epic from selling Fornite from their own store and not Apple's?
 

Shirasaki

macrumors P6
May 16, 2015
16,263
11,764
And yes, 30-40 fps is not considered playable today. What are we, in the 90's?
While FPS chases after 120FPS like crazy, RTS is 30FPS like forever. And not all RPG demands 60FPS either.
The "fact" that payments have to go through Apple is incorrect. If you want your app hosted for free then you pay 30% of free, or $0. If you choose to charge something for your app then you agree to 30% going to Apple. Much better than the old days of 80% going to the manufacturer/producer/distributer of your CD/DVD.

Epic sued Apple and Google because Epic decided it no longer wanted to follow the App Store rules and was removed.
Epic's lawsuit failed to get them rehosted.

To be clear:
Apple hosted app, 30% of revenue goes to Apple to offset hosting, advertising, payment gateway, secure storage of user data, ect.

You hosted app: all revenue goes to you.
Stop this “hosting your app” bs. It’s not an argument. It’s like saying “you don’t want to go to supermarket to buy the bread, fine, grow your own wheat and make bread off of it” or “you don’t want to drink water? Go and find something else to drink”. Such rejection makes zero sense.
No.


No, but that would be another option.


"The You Host" store.

If you want to create another App Store and let developers freely host their applications ( to include PCI, storage, advertising ) at no cost, then let me (us) know. Heck, you could have it up in a weekend and start making money... oh wait.... now, you see the problem....
Oh yeah the “you host” store… :rolleyes:
 

sunny5

macrumors 68000
Jun 11, 2021
1,838
1,706
I never ignored it? Really not sure what you are ranting about.
You ignored the OS market share and therefore you know nothing about it. 96% vs 3%. Does it ring a bell?

We‘ll see. As to “Apple not caring about gaming”... They have invested tons of resources into developing the worlds most power efficient gaming GPU with advanced gaming-specific features. That’s a weird “not caring”.
They don't care about the power efficient, they care about the performance. That's what mobile chip keep claiming since the beginning. Does it do ray tracing? 4K 60 FPS? Gosh.
 

JMacHack

Suspended
Mar 16, 2017
1,965
2,424
There are outside factors from Apple’s attitude towards gaming and the hardware itself that hinders gaming on Mac that people seem to not address.

1. AAA games are bigger in every way from the 90s and early 00s. They have bigger dev teams, bigger budgets and bigger companies, all dedicated to making a single game run on a handful of platforms. It’s no longer an industry of passion projects from a dedicated dozen of people. The games are just much more complex and require a lot more effort to port than 20 years ago. This results in any ports being farmed out if done at all.

2. The “gaming” community is actively hostile to Apple and Mac in general. Look at any gaming section of the internet and read the threads involving Macs. Even if Apple catered to them it would do nothing.

3. We’re small fish in a big pond. Mobile gaming is the biggest, followed by console, then PC, then Mac. (Depending on Valves progress with Proton, we might sink lower.)

and if I may throw my two cents in here, modern AAA games suck donkey dick anyway. You pay $60 for a released-in-beta “game” with half the content chpped off and sold as dlc or micro transactions, on the hopes that ot will get updates that make it good.

Smaller titles are more likely to support the Mac, and they’re usually better anyway. Or there’s always older titles that will run on anything, or even emulating old console games. It’s beyond stupid to complain about not getting the latest scam **** out by EA or 2K when smaller titles are better quality and emulation is available.
 

Shreducator

Cancelled
Oct 17, 2020
201
309
At the very least it would be nice if Apple would allow a native Xcloud app. In my dreams Apple would start dumping money into exclusive games like they did with TV. It would cost a lot more. Recently the Microsoft CEO said they are “all in on gaming” and after the Bethesda games acquisition plus the insane value of Game Pass even Sony may be on the ropes in the future. The cost to entry and the fact Tim Cook runs Apple as a volume company it wouldn’t make sense for them. My advice stop waiting if you really care about high fidelity gaming.
 

diamond.g

macrumors G4
Mar 20, 2007
11,437
2,665
OBX
and if I may throw my two cents in here, modern AAA games suck donkey dick anyway. You pay $60 for a released-in-beta “game” with half the content chpped off and sold as dlc or micro transactions, on the hopes that ot will get updates that make it good.
So you didn't Enjoy Ratchet and Clank: Rift Apart? Or Control? That is a shame :(
 

960design

macrumors 68040
Apr 17, 2012
3,795
1,674
Destin, FL
Stop this “hosting your app” bs. It’s not an argument. It’s like saying “you don’t want to go to supermarket to buy the bread, fine, grow your own wheat and make bread off of it” or “you don’t want to drink water? Go and find something else to drink”. Such rejection makes zero sense.

Oh yeah the “you host” store… :rolleyes:
Two ways to get your app out there:
  1. you host it
  2. someone else hosts it for you.
Two ways to get bread:
  1. you bake it
  2. someone else bakes it for you
#2 has the same result: you will be charged for the service. Apple charges 30%. If you do not like it, see #1.
How is any of that BS (unclear)?
 
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leman

macrumors Core
Oct 14, 2008
19,522
19,679
iOs is open as well.
Anyone can deploy a game (or any software) directly to an iPad/iPhone through a paid gateway ( if desired ) without using the Apple Store. You only have to pay for advertising, build out a nice front end, handle the payment gateway and PCI compliance, storage and ensure you have enough bandwidth to handle the traffic.

Can you please clarify what you mean? There is no way to install an app outside of the iOS App Store (save for jailbreaking), and that's why we have all the lawsuits and complaints. There is no way to "host your own app" on an iOS device. Unless you are talking about web apps...
 

sunny5

macrumors 68000
Jun 11, 2021
1,838
1,706
If this is true then disussing this is pointless, for it they want PCs it does not matter how capable Macs are. They made their decision already, right?

All you do here is spreading your prejudices rather than rationally discussing
We are talking about the current situation. Face the fact: macOS is terrible for gaming. And yet, some people think Mac is outstanding for gaming without any proper info or reasons. People need to admit facts, not idiotic beliefs. Also, Apple is not showing any actions toward gaming industry so what's the point then? Did they even make a proper platform for gaming?

The point is, Apple need to open up their mind and start focusing on gaming.
 

TopherMan12

macrumors 6502a
Oct 10, 2019
786
899
Atlanta, GA
Two ways to get your app out there:
  1. you host it
  2. someone else hosts it for you.
Two ways to get bread:
  1. you bake it
  2. someone else bakes it for you
#2 has the same result: you will be charged for the service. Apple charges 30%. If you do not like it, see #1.
How is any of that BS (unclear)?

How is what you are talking about different than side-loading, which Apple explicitly does not allow?
 
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09872738

Cancelled
Feb 12, 2005
1,270
2,125
We are talking about the current situation. Face the fact: macOS is terrible for gaming. And yet, some people think Mac is outstanding for gaming without any proper info or reasons. People need to admit facts, not idiotic beliefs. Also, Apple is not showing any actions toward gaming industry so what's the point then? Did they even make a proper platform for gaming?

The point is, Apple need to open up their mind and start focusing on gaming.
Maybe it is. However, you line of thought suggested it does not matter, because gamers already made their decisions. And maybe that is true. Would be insane though and certainly highly irrational
 
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sunny5

macrumors 68000
Jun 11, 2021
1,838
1,706
Maybe it is. However, you line of thought suggested it does not matter, because gamers already made their decisions. And maybe that is true. Would be insane though and certainly highly irrational
Because they already did. PC and console are dominating the gaming market and Steam stat proves it. How will you going to take the market share back without try? Do or do not, there is no try.
 

JMacHack

Suspended
Mar 16, 2017
1,965
2,424
The point is, Apple need to open up their mind and start focusing on gaming.
To appease a group that is actively hostile to Apple? That’s silly. Gamers are going to go to PC or Console either way.
So you didn't Enjoy Ratchet and Clank: Rift Apart? Or Control? That is a shame :(
The latest game I enjoyed was DUSK. And I played it on my Mac. My comment about smaller titles being better mostly applies to the boomershooter renaissance happening.
 
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