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Its called pacing. Something I feel a lot of new video games lack.

Many of you may recall that the first few hours of Half Life aren't exactly thrilling. A long train ride showing off the skeletal animation Valve had introduced to the Quake engine, a fair amount of time exchanging pleasantries with your fellow colleagues as you blow up microwave casseroles, flipping a switch and pushing some sample into a beam to cause the end of the world and then still after that, the pace is slow with the first levels focused on crowbarring headcrabs. It isn't until we start seeing the aliens and marines things begin to take off.

And Half Life is undoubtedly an awesome game.
You are right. Now it's fun.
 
This game is better than I expected. I'm constantly on edge... my favorite part is finding save stations... so I can take a break... LOL

 
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^ not good? I thought about getting it down the road when it's cheaper (and until some of the tech issues have been adressed).

Only annoyed that my AI season pass doesn't include all the dlc :/
 
^ not good? I thought about getting it down the road when it's cheaper (and until some of the tech issues have been adressed).

Only annoyed that my AI season pass doesn't include all the dlc :/

It's not only entirely broken on the tech side, but the gameplay mechanics are terrible, and I've not even been enjoying what little story there is. Hell they blatantly lied about their use of the cinema aspect ratio as well. It's forced 16:9 with letter boxing. Even flawless widescreen is having issues trying to fox the game.

I'll just leave my little first impression here.

http://bit.ly/reviewevilwithin


Think of it this way. Enjoy the game you have now, and buy Alien Isolation during the steam holiday sale. You will enjoy it just the same playing it later at a cheaper price.;)

Yes, I just finished Sleeping Dogs Definitive Edition and it was a stellar game. Plus borderlands pre-sequel is launching tonight so that'll be fun.
 
I just wanted to give an update to my previous post, wondering if it could be playable on my 2013 MBAir:

It works! I'll play it. But I'm not by any means an aficionado or a stickler for the absolute best performance (or I would own a console or a better gaming computer).

Glad to hear! It's definitely worth trying...btw, I always liked gaming on my MBA, having the laptop screen close to my face made it more immersive (imo).
 
what are the chances of this running okay on my 2011 imac 27 inch, 3.1 ghz with a 1 gig graphics card
 
what are the chances of this running okay on my 2011 imac 27 inch, 3.1 ghz with a 1 gig graphics card

As long as you're running Windows, you shouldn't have an issue. Creative Assembly have PC optimization down to a T since all of their previous games were PC exclusives.
 
Me and my HUGE helmet... LOL

Strange that my fps drops to 67 fps with no animation and all the black empty space in my helmet. In other parts of the game with high animation, it's usually at 90 to 120 fps. :confused:

 
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beat the game two nights ago...and YES...it was exciting toward the end..won't spoil you guys...but it was fun...actually scary.
 
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Brought from another thread:

Undoubtedly Alien Isolation is the best of any of the games in the Alien universe. Very much in the theme & atmosphere of the original 1979 film, covering similar events in a new and creative ways. Being more about thinking than shooting, most of all same as the films vision simply surviving.

Anyone who is a fan of the first film should play Alien Isolation as your missing out on a great experience regardless of platform.

Q-6
You mentioned learning from mistakes, but those mistakes result in being killed, yes? :) How many times have you died? Are there difficulty levels? If so, as you don’t have any weapons, I would imagine that might control Alien sensitivity to your presence. Maybe it’s more like learning what the games expects from you. So I imagine when you play this games, you just have to acknowledge you are alien kibble, and that in any game, getting repeatedly killed is frustrating.
 
Brought from another thread:


You mentioned learning from mistakes, but those mistakes result in being killed, yes? :) How many times have you died? Are there difficulty levels? If so, as you don’t have any weapons, I would imagine that might control Alien sensitivity to your presence. Maybe it’s more like learning what the games expects from you. So I imagine when you play this games, you just have to acknowledge you are alien kibble, and that in any game, getting repeatedly killed is frustrating.
Many times, however you get much better at evading the Alien as the game progresses, by honing your skills. The Xenomorph can see, hear, feel you and to some extents sense you in the game world. From my understanding as the game progresses the main AI unlocks more skills for the Alien to utilise, which very much gives the impression of intelligence as the game plays through.

You can repel the Alien with the flame thrower, which I don't see as a spoiler as this is the same in the film which in many respects the game follows but with a new interwoven story. Frustrating no, as you always know it was your error and the game is fair, equally random events and all. So have to keep on your toes and bad things happen 😆

It's also possible to use the Xenomorph to eliminate human NPC enemies by luring it to them 😈 Also inadvertently did the same with a harmless crewmember resulting in the Alien killing her pretty much the same as is depicted in the first film where Lambert meets her demise 😱😵😱 Impressive to watch just what it does best, with an equally spectacular view of a gas giant in the stations windows nor a scripted event, naturally it's never wise to stay in close proximity to the beast LOL, yeah I was next...

There's an excellent article on YT, documenting the Xenomorph's AI which very impressive in action. I'll dig it out, admittedly I didn't watch to the end as I don't want to see or hear any spoilers.

Q-6
 
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For those following this thread, I’ve had some private conversations with @Queen6 who is a big fan of this game. I gave it a try last night and ended up backing away. Did not even get to the point where I had a motion tracker or even saw the beast. I’ve been thinking about this game for a while, then last night I had a second night of strange dreams, not nightmares, but there were some that can only be described as a category, alien monsters, something like Stephen King’s The Mist. :)

I rarely have nightmares, but much more likely are uncomfortable dreams where I tell myself enough, and wake up. Of interest I was not personally threatened in these dreams, they played out more like watching a movie.

I played through several of the Alien vs Predator games, circa 1999, Doom 3 and the like. And as a rule, I’m not bothered by post apocalyptic settings, monsters, and more recently things like large rats in Metro, which I got side tracked from, or feral fouls and death claws in Fallout 4, those are quite manageable.

And note, I used to be up for big suspense, horror games, I’ve sworn off those too, although one of my favorite games which I played recently for a third time through is Vampire the Masquerade: Bloodlines.
Not that it is a horror game, when you are the horror, but there is a haunted house chapter which made me jump several times and gave me shivers and...I was a vampire. ;) Instead of being in physical danger, that was just experiencing visual treats. Great atmosphere in that game. :D

Part me wants to see this story though...it is creative how they talk Ripley’s daughter into visiting and investigating a space station where the flight recorder of the Nostromo has been found, and then get your character onto that station which is obviously in some kind of disarray and distress, kind of by accident.

But this game Alien Isolation is specifically an atmospheric suspenseful, tension, underdog being hunted in the dark, likely eaten game, and I don’t even get to be a Colonial Marine.

It’s interesting the courage you have when properly armed, which you are really not in this game. I’ve become a wimp. ;)
 
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Alien Isolation is without any doubts one of the most atmospheric games I've ever played. It can indeed be very unnerving at times and I can see fully that for some outright terrifying. I think it's one of the better survival horror games as it builds the fear in the players mind and doesn't rely on cheap tricks.

Similar to the 1979 film the audio is spot on and really sets the scene. The graphics on newer hardware and specifically the design choice is perfect for the game and one that will age very well. First playthrough for me was extremely tense as not fully knowing how things would playout, how & where to go. Second run, far more relaxed and to some extents enjoying the challenge more.

I've always liked the horror and Sci-Fi genres and have frequently put off having a crack at Alien Isolation. Pleased that I was able to beat the game without getting into spoiler's etc. Always been a fan of the first Alien film and thought at times what it would be like to be in Ripely's shoes and that's exactly what Alien Isolation executes so very well and why it's so frightening.

Q-6
 
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Crew Expendable DLC:
Opted for Medium as am comfortable on that level, having beaten Alien Isolation with some ease. Chose to be Dallas for no other reason than to be faithful to lore of the film.

Picked up my gear, dropped down to the lower decks of Nostromo one minute in :eek: was done. After a couple more runs, closed B1 & B2 air ducts and entered the primary duct :eek: Yep dead again & again & again. Need to scratch my head and go again. No doubt is a short 20-30 minutes DLC, however the Alien is absolutely brutal being literally dialled up to eleven. Much harder than the main feature by a wide margin.

This all about stealth & tactics, especially with mod'd AI. Flamethrower is little more than a comforter LOL. This ****er is now so extremely hostile & dangerous in the game world is a very real threat, realistically so...

Q-6
 
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Crew Expendable DLC:
Opted for Medium as am comfortable on that level, having beaten Alien Isolation with some ease. Chose to be Dallas for no other reason than to be faithful to lore of the film.

Picked up my gear, dropped down to the lower decks of Nostromo one minute in :eek: was done. After a couple more runs, closed B1 & B2 air ducts and entered the primary duct :eek: Yep dead again & again & again. Need to scratch my head and go again. No doubt is a short 20-30 minutes DLC, however the Alien is absolutely brutal being literally dialled up to eleven. Much harder than the main feature by a wide margin.

This all about stealth & tactics, especially with mod'd AI. Flamethrower is littler more than a comforter LOL. This ****er is now so extremely hostile & dangerous in the game world is a very real threat, realistically so...

Q-6
Better you than me. :D
 
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IMG_3314.jpeg

2024- For 10 years, despite playing several Aliens vs Predator Games, getting goosebumps and a sore shoulder in the process, I refused to play this game based on the premise, the difference between Alien and Aliens, give me a weapon, preferentially a pulse rifle, and I’m good to go. Sneak around basically unarmed, possibly losing my mind in the process, no thanks, not that kind of sudo-masicist. ;)

Ten or so years later, the Alien Shooter Mod comes out and I find myself playing Ripley’s daughter, Amanda, 15 years after Ripley disappeared off the Nostromo (I think) and Ripley is still floating out there waiting to be picked up in the Outer Rings.

So the premise is Nostromo blew up and a decade+ later, its transponder is found, equivalent to a black box and is located on a space station called the Sevastopol. You, a Weyland-Yutani exec, and lawyer, fly out there. Upon arrival, you observe that the space station is damaged, there will be no docking, communications with the station are erratic, broken, you manage to hear “a serious situation” and yet the game compels the group to tether over just in time for… “Did IQs suddenly drop?” 😁

I just made it onto the Sevastopol and I’m likely going to pick up some of the mods listed below. So @Queen6, did you simply dump these into a mod folder or are other gyrations required?

I used Vortex to install the Shooter Mod, and I’m not seeing a mod folder in the AI base folder. 🤔 I also noticed that Vortex needed to download an extension to support this game. If it’s as simple as dumping mods into a mod folder, I might just uninstall the shooter mod via Vortex, and then manually dump some of the mods in your list in there too, wherever they need to go. please let me know.

Alien Isolation (October 2014) remains to be the best Alien game produced and one of the best of its genre. Now closing on it's first decade, while still looking great there's always room for improvement thx to the modding community...

Install in the order below;
  1. Configure Alien Isolation in launcher of choice to not auto update, clean install of the game is recomended.
  2. Intro Videos Removed - Link
  3. Alien 3 Variant of 20th Century Fox Intro Video - Link
  4. Improved Alien A.I - Link
  5. 2K Cutscenes - Link (no editing of Alien Isolation's .exe is required for 2K)
  6. 2k Textures - Link
  7. Enhanced Graphics Settings - Link
  8. My Enhanced Graphics Settings - Attached, Shadow Maps redefined with increased granularity (512-4K) as there are almost no noticeable differences above this value. Increasing shadow map resolution to very high levels (8K,16K) may introduce shadow flickering in some areas. if you opt for this setting file step 7 can be disregarded.
  9. If any audio glitches during cutscenes lock FPS to 105. This is a limitation of the game's engine on modern hardware not the mod.
The mod results in a greater level of graphic fidelity with expanded options. The Alien is far more organic in nature, being much closer to the original xenomorph in the 1979 film. All images are taken from the film based DLC's as I have no intention of spoiling the main game for those who have yet to play...

Max graphics setting, full film grain.
View attachment 2356693
View attachment 2356694
View attachment 2356695
View attachment 2356699
View attachment 2356696
View attachment 2356697
Note, as the game's difficulty level is raised the Alien becomes an increasingly dangerous & very significant threat to the player, however the A.I. remains fair throughout. "A perfect organism" with a "structural perfection matched only by its hostility."

All links have specific instructions. This is a very easy mod as is just a matter of unpacking the archive's and copying files in place. As the mod is modular you can opt out of parts that dont interest, although as a package a solid improvement on the retail game. All credits go to the creators who are listed on the respective download sites (Nexus Mods & MODDB).

n.b. Nexus Mods requires an account to download files, however all mods can be downloaded for free with no payment necessary.

Q-6
 
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2024- For 10 years, despite playing several Aliens vs Predator Games, getting goosebumps and a sore shoulder in the process, I refused to play this game based on the premise, the difference between Alien and Aliens, give me a weapon, preferentially a pulse rifle, and I’m good to go. Sneak around basically unarmed, possibly losing my mind in the process, no thanks, not that kind of sudo-masicist. ;)

Ten or so years later, the Alien Shooter Mod comes out and I find myself playing Ripley’s daughter, Amanda, 15 years after Ripley disappeared off the Nostromo (I think) and Ripley is still floating out there waiting to be picked up in the Outer Rings.

So the premise is Nostromo blew up and a decade+ later, its transponder is found, equivalent to a black box and is located on a space station called the Sevastopol. You, a Weyland-Yutani exec, and lawyer, fly out there. Upon arrival, you observe that the space station is damaged, there will be no docking, communications with the station are erratic, broken, you manage to hear “a serious situation” and yet the game compels the group to tether over just in time for… “Did IQs suddenly drop?” 😁

I just made it onto the Sevastopol and I’m likely going to pick up some of the mods listed below. So @Quuen6, did you simply dump these into a mod folder or are other gyrations required?

I used Vortex to install the Shooter Mod, and I’m not seeing a mod folder in the AI base folder. 🤔 I also noticed that Vortex needed to download an extension to support this game. If it’s as simple as dumping mods into a mod folder, I might just uninstall the shooter mod via Vortex, and then manually dump some of the mods in your list in there too, wherever they need to go. please let me know.
Just copy & paste, order shouldn't be a factor. That said the order listed works and have played Alien Isolation to conclusion multiple times. Each mod give you a target directory no need for a mod manager, want to revert backup the folders or reset the game.

Q-6
 
Just copy & paste, order shouldn't be a factor. That said the order listed works and have played Alien Isolation to conclusion multiple times. Each mod give you a target directory no need for a mod manager, want to revert backup the folders or reset the game.

Q-6
So, do they replace stuff or sit side by side? If items are replaced, I‘d see the need for something like Vortex. Sorry, I ask a lot of questions, some repeat.
 
So, do they replace stuff or sit side by side? If items are replaced, I‘d see the need for something like Vortex. Sorry, I ask a lot of questions, some repeat.
Files will be replaced, just backup will be easier than the likes of Vortex. No mod folder required
1724077967371.png

Memory serves all goes into DATA, each mod will give you specifics on their respective pages. AI's game engine is not that common so mod managers may not play well.

Q-6
 
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