AMD hasn't fixed the problem, they just covered it a bit. The card still goes upwards of the announced 150W.
You call that fixing? I don't. I call it throwing sand into your eyes. Sure, most AIBs have changed the connector to 8pin so that no more out of spec claims are in order, but still current draw is higher than the spec, although most mobos will not burn. they shifted the current draw from one place to the other, so that the slot can be relieved. Come on...
PCIe 4 is now at 0.7 coming in at 0.9 and final next year. OK, no devices for it yet, but once it's out maybe it gets traction.
They fixed it by offering a reduced performance "PCIe compliant" mode. A Band-Aid for a failed design.Yes, it goes upward of 150W but does NOT draw more than 75 watts from the slot. So yes, they fixed it.
...
It is actually quite funny that nobody have spotted that there is so far no mobile GPUs based on Polaris architecture, available anywhere . ...
Definitely...Performance difference pretty much reflect "theoretical" compute performance difference between them two.
GTX 1070 v RX 480 in compute!!!
They fixed it by offering a reduced performance "PCIe compliant" mode. A Band-Aid for a failed design.
Interesting. I hadn't seen any compute benchmarks for pascal this comprehensive. This is a good comparison to gauge efficiency since the GTX 1070 and RX 480 use roughly the same amount of power. It looks like Nvidia holds a small but still significant edge across the board. This mostly mirrors the theoretical results that are up on anandtech.
It would be fun to see how much better the GTX 1080 and Titan X do.
This thread is 32 pages long and at least 20 pgs of it are dedicated to why there should be nvdia boards in mac pros. Yes, I love to see apple give us the opportunity to chose what boards we want in our machines. But to call the RX 480 an out and out failed attempt? That's crap.
They've shown time and time again that when looking at next level API's Polaris is the best bang for the buck. Why is none on this board not taking nvidia to task about Vulcan and DX12 performance improvements? Because of the bias to that side.
Polaris is a forward looking tech. It was meant as a low to moderate cost solution. When you look at it in that vein, you realize why AMD is taking marketshare. As soon as Newegg gets the Sapphire nitro back in stock, it's going in the kid's gaming rig.
AMD gets a large improvement going from DX11 to DX12 because their DX11 driver is pretty crap. AMD gets a large improvement going from OpenGL to Vulkan because their OpenGL driver is pretty crap.
NVIDIA doesn't get much of an improvement going from DX11 to DX12 because their DX11 driver is very good (e.g. beats AMD's Mantle driver in CPU overhead tests). NVIDIA doesn't get much of an improvement going from OpenGL to Vulkan because their OpenGL driver is very good.
AMD gets a large improvement going from DX11 to DX12 because their DX11 driver is pretty crap. AMD gets a large improvement going from OpenGL to Vulkan because their OpenGL driver is pretty crap.
NVIDIA doesn't get much of an improvement going from DX11 to DX12 because their DX11 driver is very good (e.g. beats AMD's Mantle driver in CPU overhead tests). NVIDIA doesn't get much of an improvement going from OpenGL to Vulkan because their OpenGL driver is very good.
What's the issue exactly?
Now that is pure speculative nonsense with nothing to back it up.
The only way to quantify the above hypothesis that the AMD DX11 driver is crap or that the Nvidia DX11 driver is great would be to compare Maxwell vs Fiji or Polaris vs Pascal at exactly the same clockspeed.
And then you will just how far ahead AMD is. Their only issue is power consumption, not performance per clock.
But then...we don't need to take advice from you about drivers when you had been promoting Nvidia cards and web drivers full of serious bugs that were affecting pro users.
No, it's also ASYNC compute. Pascal is STILL not optimized as it should be for that. Yes, it's better than Maxwell, but NOWHERE where you would expect them to be.
http://www.pcper.com/reviews/Graphics-Cards/Whats-Asynchronous-Compute-3DMark-Time-Spy-Controversy
So going forward, it doesn't bother you that a $280 mainstream card gets pretty close in performance in forward looking API's to a $450-$650 card? Those are BEASTLY cards. But for my money, on the API's that are coming out, they have to have a better showing.
AMD gets a large improvement going from DX11 to DX12 because their DX11 driver is pretty crap. AMD gets a large improvement going from OpenGL to Vulkan because their OpenGL driver is pretty crap.
NVIDIA doesn't get much of an improvement going from DX11 to DX12 because their DX11 driver is very good (e.g. beats AMD's Mantle driver in CPU overhead tests). NVIDIA doesn't get much of an improvement going from OpenGL to Vulkan because their OpenGL driver is very good.
What's the issue exactly?
I play games, so no?
http://www.anandtech.com/show/10540/the-geforce-gtx-1060-founders-edition-asus-strix-review/5
http://www.anandtech.com/show/10540/the-geforce-gtx-1060-founders-edition-asus-strix-review/6
http://www.anandtech.com/show/10540/the-geforce-gtx-1060-founders-edition-asus-strix-review/7
http://www.anandtech.com/show/10540/the-geforce-gtx-1060-founders-edition-asus-strix-review/8
I'm not seeing the RX 480 come anywhere near a 1070 in those tests, including DX12 games. On paper, the RX 480 should destroy the 1060, yet it's behind the 1060 in all those games. If you care about an app where the RX 480 is close to a 1070, then by all means buy the RX 480 instead. I'm happy with my 1080 because it performs well in the games I play.