It has nothing to do with the situation I am talking about. Ryzen was described by people as a failure, when it was showing sub par performance in games. The problem is that performance was because the software was never designed for Ryzen, and Ryzen has not been sent by AMD to devs before the release so that performance would not be leaked. Now, when software matures we see huge improvements on this platform.
Why do you believe this will not be the same case with Vega? Especially if drivers are reporting new features, but the software is not using it, because it was not designed with them in mind?
I see that compute performance is where it should be, especially considering this GPU has zero professional workload optimizations that are in Radeon WX drivers. So where is crappy launch?
The only gripe I have with it is related to drivers. AMD does not tie with it any gaming, and professional drivers, so basically... you are on your own, and you buy unfinished product. Will next release of drivers bring optimizations? Possibly only in gaming mode, when new features will be properly reported.
This is NOT gaming card. AMD will send review samples of RX Vega GPUs, at the end of this month.
Two things should post red alert, for everyone who is reading the reviews: AMD Vega does not post Tile Based Rasterization, in Tile Based Rasterization test, despite the fact that is the technique the GPU uses. What does this mean?
And Lastly, let me show you what Ryan Smith from Anandtech has posted on another forum:
https://forum.beyond3d.com/posts/1989183/
Only thing you can do, with the GPU right now is to preview it, if it does not have the final drivers, and software is not able to use the features of the hardware, because it is so different.
The sole purpose of this release is to earn money, and to allow developers to get their hands on, and optimize their software for this architecture, because it will take some time, with learning and changing approaches.