I suspect you wouldn't get the same GPU performance without the extra CPU cores so you'd end up spending the same to get the 64 GPU M1.
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Not at all. No mention of Apple (verbally).Was there anything interesting for macOS at today's presentation of the new Unreal Engine?
Apple subsidizes video content for Apple TV. Apple could subsidize game content for Apple Arcade; the downstream effect is that someone might choose a higher spec M# because of good game support. Apple is wealthy enough to throw money at this problem like they did with Apple TV.In what way should Apple attempt to cater to the gaming market?
Okay let’s theorycraft this scenario:Apple subsidizes video content for Apple TV. Apple could subsidize game content for Apple Arcade.
Apple subsidizes MacOS ports of games, they don't create exclusive games. They have a more expensive tier of Apple Arcade which covers these games. The companies earn less when Apple is paying for the porting, but earn more if they do the porting.Okay let’s theorycraft this scenario:
1. Apple throws an absurd amount of money at a game studio for an exclusive game.
That makes it worse ROI, because now the only beneficiaries are people who already own Macs. Might as well set that money on fire.Apple subsidizes a MacOS ports of games, they don't create exclusive games. They have a more expensive tier of Apple Arcade. The companies earn less when Apple is paying for the porting, but earn more if they do the porting.
The rest of your post is based on an incorrect assumption.
I could see Apple attracting more games, but it I can't see them ever unseating Windows PCs as the hardware of choice for dedicated PC gamers. I think if they really wanted gaming to be a strong use case for Macs, they'd do well to pay off (or buy outright) a big game developer to start putting out more AAA titles for Macs. And then they'd have to play a long game and stick with this strategy long enough for current gaming PCs to start getting outdated to give gamers a good offramp to switching platforms.What should Apple do to change the status quo and attract more game developers?
I’ve heard this but haven’t noticed it on my mbp 14. I’m not certain how prevalent it is.Even if games were supported the ghosting on current machines is absolutely terrible for gaming, you would still have to hook up an external display.
Its a better ROI. It costs less to port one popular game then it does create a game you hope will be popular. Therefore for the same amount of money Apple gets multiple games and multiple games are more enticing when it comes to getting someone to sign up for Apple Arcade +. It's not the sole reason to switch, but it reduces the gaming barrier to switching.That makes it worse ROI, because now the only beneficiaries are people who already own Macs. Might as well set that money on fire.
Still zero switchers gained, now with zero revenue made.
Also In what way is the rest of my post incorrect?
It's quite much tried World of Warcraft and turned it off, but then again I'm used to OLED Displays and 3-5ms displays at 165hzI’ve heard this but haven’t noticed it on my mbp 14. I’m not certain how prevalent it is.
I seriously doubt it. Most gaming PCs top out at 8 cores, and many games these days don't scale very high. Plus, since Apple is using the unified memory idea, the CPU should be less taxed than in a traditional architecture. Those extra cores in the MAX (which what I have anyway LOL) aren't really needed for GPU loads. Where it does come in handy is in 3D rendering, as the app I use does not support the Apple GPU, defaulting to CPU. In that regards, the M1 Max is a much better fit for my needs .I suspect you wouldn't get the same GPU performance without the extra CPU cores so you'd end up spending the same to get the 64 GPU M1.
There's a big middle ground between hardcore "super-serious about gaming" and casual "only game on your phone".No one who is serious about gaming is going to buy a Mac to game.
It's all about how many Mac users play games. The market share is too low so there is no reason to support games on Mac. At this point, Mac is totally out of game market.What should Apple do to change the status quo and attract more game developers?
I see, I’m not used to displays like that so I’m probably just missing it.It's quite much tried World of Warcraft and turned it off, but then again I'm used to OLED Displays and 3-5ms displays at 165hz
Naturally, I don’t disagree here.Its a better ROI. It costs less to port one popular game then it does create a game you hope will be popular.
I agree it reduces the barrier.Therefore for the same amount of money Apple gets multiple games and multiple games are more enticing when it comes to getting someone to sign up for Apple Arcade +. It's not the sole reason to switch, but it reduces the gaming barrier to switching.
This is predicated on the notion that these people will switch at all. A switch to a platform that may or may not have support for future titles based on who Apple wants to throw money at. And no guarantee of support for existing favorites.Revenue is gained from services and the downstream effect of buying an M1-Pro instead of an M1, an M1-Max instead of an M1-Pro, or a 16" screen instead of a 14" screen.
Or simply cut out the middleman and port directly to iOS, where Apple has the lion’s share of profits from a market that’s at least double the size of the PC market.Once Apple is involved in the process, they can also port games to the iPads, gaining revenue there.
You are fixated on only switchers and I'm talking about Mac users and potential Mac Users.I see, I’m not used to displays like that so I’m probably just missing it.
Naturally, I don’t disagree here.
I agree it reduces the barrier.
however, let’s theorize about the potential switcher.
And they can keep p[laying their existing titles on their existing computer, but when buying a new computer it may be a Mac instead because the gaming barrier has been reduced.A person who gaming is important to, and has a gaming pc already. To them, they already have access to their desired titles, guaranteed support for past releases and any release into the future.
Its 10 titles until its 20 titles until its 50 titles until its 100 titles. Apple has the wealth to brute force this problem and as Mac gaming becomes commonplace, porting for Mac will become part of the process instead of an edge case.Even if there’s 10 popular titles, is that enough to make that person go out and purchase a Mac (that performs at least as well as their existing PC) AND an Apple Arcade subscription? And if they do, they would potentially lose out on previous titles supported on Windows and not MacOS.
It's a handful in the beginning. When AppleTV launched there were only a handful of Apple-funded shows; there are many more now. When a current Mac user upgrades their computer, the ability to play games will make the M#-Max appealing enough to upgrade to over an M#-Pro so there are a lot of ROIs Apple can enjoy.I have serious doubts that there’s enough people who are willing to switch for a handful of titles to make ROI for Apple.
This is predicated on the notion that these people will switch at all. A switch to a platform that may or may not have support for future titles based on who Apple wants to throw money at. And no guarantee of support for existing favorites.
If they can port to iOS they can port to MacOS.Or simply cut out the middleman and port directly to iOS, where Apple has the lion’s share of profits from a market that’s at least double the size of the PC market.
Not profitable due to the amount of Mac players and therefore, there wont be any Mac games ported from PC.I think Apple really should try to encourage more ports to the Mac. I don’t game much, but I have a kid who loves to. Most of the games he wants to play aren’t available on Mac, so obviously he wants a PC one day - Macs are boring work computers in his eyes now.
I’m sure this kind of thing happens in every Mac family and it has to result in a cap on market share.
There are some great Mac games out there though. Tunic was recently released with a native Apple Silicon version on steam and it‘s brilliant - I bought it. It’s been covered by all the gaming review sites/channels (on pc/xbox) but I don’t see any mention of it here or other Mac leaning places.
I love that lego starters game on Apple ArcadeI agree with your observations, but I want to add that many iOS games are not ported on macOS because the user experience is terrible. I tried to play some Apple Arcade games on Mac, and it's not that nice because these games are developed for touch interfaces. Even if developers have a relatively fast way to port their games to Mac, they would probably need to put a lot more work to make the UI more usable.
Also, I don't believe anybody is buying a Mac for gaming. It's a nice add-on, but it's not gaming-focused now, and I doubt it will ever be.