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nastysailboat

Cancelled
May 7, 2021
306
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Isn't it completely up to developers. Like the only reason there is any games on the iPhone is because people want to make games for the iPhone. Not because Apple was like begging people to make games.
 
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tmoerel

Suspended
Jan 24, 2008
1,005
1,570
Breaking news: Water is wet.

Actually, I was gonna leave it at that but let’s break it down a little:

In what way should Apple attempt to cater to the gaming market?
They shouldn't! The hard core gamers who spend big money on gaming are a strange breed of people.

They tend to have very strong opinions:
  • They hate console gaming
  • They traditionally hate all things Apple
  • They want to tinker and tune their machines to optimise the latest little thing
  • They like gaudy RGB lights
It would be near impossible to win this bunch over to the mac as pretty much all they think and want is diametrically opposed to what Apple is and delivers.
So NO, Apple should not attempt to cater to the gaming market. It would just be a waste of time and money and it is doomed to fail by the nature of those who they would be trying to win over.
 

ErikGrim

macrumors 604
Jun 20, 2003
6,526
5,146
Brisbane, Australia
Amusing to see how people are seeing the gamer market as a homogenous block on either extreme of the spectrum. Fun fact: Most people play games in one way or the other. Games are not JUST hardcore twitch FPS or JUST mobile casual games. There are loads of genres that cater to every type of PERSON, many of whom are existing Mac users.
 
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leman

macrumors Core
Oct 14, 2008
19,521
19,678
Amusing to see how people are seeing the gamer market as a homogenous block on either extreme of the spectrum. Fun fact: Most people play games in one way or the other. Games are not JUST hardcore twitch FPS or JUST mobile casual games. There are loads of genres that cater to every type of PERSON, many of whom are existing Mac users.

Exactly. I don’t understand why discussion about games always tends to be limited to “AAA” (whatever that means, it seems that everyone just uses that term as they please). Most interesting games - at least for me - out there are more often available for macOS than not.
 

playtech1

macrumors 6502a
Oct 10, 2014
695
889
Woah keep your pants on Tim Sweeney, Microsoft charges developers 30% as well, and so does Sony and Google.
Ha! Sadly I am about $7.4bn short of his $7.4bn fortune.

MS and Sony of course also care about making a profit, but they also seem to care a great deal about gaming and invest a huge amount of time and energy to develop and promote it. Apple's interests in gaming seems to be purely financial.
 

darngooddesign

macrumors P6
Jul 4, 2007
18,366
10,126
Atlanta, GA
Exactly. I don’t understand why discussion about games always tends to be limited to “AAA” (whatever that means, it seems that everyone just uses that term as they please). Most interesting games - at least for me - out there are more often available for macOS than not.
Cyberpunk 2047 is an AAA game; Animal Crossing isn't.

You are correct that Macs should have a variety of games ported, not just AAA games. In many ways mid-level games are more important because not only would they they would run nicely on all Macs, but they would also appeal more to less hard-core gamers.
 

XboxEvolved

macrumors 6502a
Aug 22, 2004
870
1,118
What is really confusing to me is that they would do this, especially with the fact that if you look at the market share, Apple is selling much more Macs, especially in the United States. I think with the case of Steam, Epic, and Microsoft's stores though I sadly think that the reason we aren't seeing strong support from those platforms are more business reasons than anything else.
 

leman

macrumors Core
Oct 14, 2008
19,521
19,678
Cyberpunk 2047 is an AAA game; Animal Crossing isn't.

Cyberpunk has cost close to half a billion to make, it that’s the metric then there are no other AAA games…

I’ve also seen people claim that BG3 is not an AAA title, despite the huge development team and budget, for reasons unclear to me…


You are correct that Macs should have a variety of games ported, not just AAA games. In many ways mid-level games are more important because not only would they they would run nicely on all Macs, but they would also appeal more to less hard-core gamers.

And especially on that front Mac gaming is from from being as terrible as many claim.
 
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yabeweb

macrumors 6502a
Jun 25, 2021
819
1,717
Well, how many games supporting Apple Silicon natively especially new games?
Apple supports all games that are made by developers for the new Chip.

It's not up to Apple to make games.

The real question should be "How many developers find a use case for developing games on the new Chip"?

That is out of Apple's control.
 

diamond.g

macrumors G4
Mar 20, 2007
11,438
2,665
OBX
Cyberpunk has cost close to half a billion to make, it that’s the metric then there are no other AAA games…

I’ve also seen people claim that BG3 is not an AAA title, despite the huge development team and budget, for reasons unclear to me…




And especially on that front Mac gaming is from from being as terrible as many claim.
Cyberpunk also made all it's money back on pre-orders alone....
 

JMacHack

Suspended
Mar 16, 2017
1,965
2,424
You are fixated on only switchers and I'm talking about Mac users and potential Mac Users.
I’m focused on switchers because that’s where Apple stands to make money on this notion. You said Apple should foot the bill, so game devs won’t have as big of investment, but that’s where the profits will go.

If there was significant interest in the EXISTING Mac market, then publishers would ALREADY cater to them.

Hence, getting people to switch is the only way to make the market relevant.
And they can keep p[laying their existing titles on their existing computer, but when buying a new computer it may be a Mac instead because the gaming barrier has been reduced.
Only IF all the future titles they’re looking forward to are on the platform. Which would only be certain depending on Apple throwing money at them, vs a guarantee with PC.
Its 10 titles until its 20 titles until its 50 titles until its 100 titles.
It’s the cost of 10 titles, until it’s the cost of 20 titles, until it’s the cost of 50 titles, until it’s the cost of 100 titles.

And if the money dries up then it’s back to zero.
Apple has the wealth to brute force this problem and as Mac gaming becomes commonplace, porting for Mac will become part of the process instead of an edge case.
“Just throw money at it, lol”

Apple has their wealth because they don’t go on fool’s errands like this. Any business looks for RoI, and I for one hardly see catering to a niche market as having significant if any RoI. And I suspect very smart people at Apple feel the same way.

It's a handful in the beginning. When AppleTV launched there were only a handful of Apple-funded shows; there are many more now. When a current Mac user upgrades their computer, the ability to play games will make the M#-Max appealing enough to upgrade to over an M#-Pro so there are a lot of ROIs Apple can enjoy.
Again, this is only predicated on Apple throwing gobs of money around to cater to a crowd that’s smaller than you think.

A crowd that, if you’ll permit me to go on a tangent, has an anti-Apple culture. The diy ethos, something completely contrary to Apple’s M.O., is ingrained in the culture.

Go into any gaming focused community and mention that you’re an Apple user. You’ll be met with ridicule 100% of the time.

And for sake of argument, let’s completely ignore that attitude. Let’s talk about the value proposition to that market.

These folks care about moddability, cost, availability of games, and getting the most for their money.

I don’t think I have to tell you that Apple is flat out against moddability. As far as cost goes, we all Agree that Apple products cost a premium. And they’re willing to forgo quality in different areas in place of pure performance. Something Apple typically doesn’t do.

That just leaves game availability. Which in your scenario is reliant on Apple throwing money at devs. Money that I don’t in any realistic scenario, they’ll get back in sales or subscriptions.

If they can port to iOS they can port to MacOS.
Then why don’t they ****ing do it already?
 
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nastysailboat

Cancelled
May 7, 2021
306
259
Ha! Sadly I am about $7.4bn short of his $7.4bn fortune.

MS and Sony of course also care about making a profit, but they also seem to care a great deal about gaming and invest a huge amount of time and energy to develop and promote it. Apple's interests in gaming seems to be purely financial.
I don’t think any company cares about gaming I think they just want a piece of the cake.
 
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JMacHack

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Mar 16, 2017
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Cyberpunk 2047 is an AAA game; Animal Crossing isn't.
Animal Crossing also is a functional game that worked beautifully on release.

AAA just means “overhyped preorder bait” anymore.
You are correct that Macs should have a variety of games ported, not just AAA games. In many ways mid-level games are more important because not only would they they would run nicely on all Macs, but they would also appeal more to less hard-core gamers.
The mid-level games aren’t the big holdup. Every time this conversation comes up it’s about AAA titles.
 
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sunny5

macrumors 68000
Jun 11, 2021
1,838
1,706
Apple supports all games that are made by developers for the new Chip.

It's not up to Apple to make games.

The real question should be "How many developers find a use case for developing games on the new Chip"?

That is out of Apple's control.
That's same thing. Developers aren't interested in macOS at all.
 

JMacHack

Suspended
Mar 16, 2017
1,965
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MS and Sony of course also care about making a profit, but they also seem to care a great deal about gaming and invest a huge amount of time and energy to develop and promote it. Apple's interests in gaming seems to be purely financial.
This is possibly the most screwy take I’ve seen.

Of course Microsoft promotes gaming, they have two of the biggest platforms on the ****ing planet. And an essential monopoly on desktop.

And Sony is a close second, notably a stranglehold on Japan. But they have their hands in many pieces of the pie.

The notion that they’re doing anything this out of their love for gaming is just silly. If they were in the same position as Apple they’d come to the same conclusion: it’s not worth the effort.
 

JMacHack

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Mar 16, 2017
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Why start another discussion when there are already several similar? I just got a déjà vu feeling seeing the same arguments as in the discussion below.

Every time it comes up it’s always the same notes.
“I want games on the Mac”
Well how about X game?
“No I want Y game and it’s Apples fault it’s not on there!”
How is it Apple’s fault that devs don’t make games for them?
“Look, I want Y game on Mac and it’s Apple’s fault and they’re not making good business decisions by not catering to MY HOBBY!”
 

leman

macrumors Core
Oct 14, 2008
19,521
19,678
They make good games for sure, but let’s not confuse a commitment to quality control with true passion.

I do think that Nintendo has a certain game dev culture and passion, probably because they are the ones actually making the games for their platform. There is attention to detail and polish that you can only see in titles devs rally care about. And I am saying it as someone who never really got into Nintendo games, just not my cup of tea.
 
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leman

macrumors Core
Oct 14, 2008
19,521
19,678
Cyberpunk also made all it's money back on pre-orders alone....

Of course it did. And yet Animal Crossing probably made more much money overall ;)

Anyway, Cyberpunk is a great example how all you need to succeed is advertising. It's a bad game and a terrible product. But it mashes together popular things (even if that doesn't make any sense), and it was very hyped, so of course they made money. Gaming market is a huge paradox because it's extremely difficult to get into but also extremely starved at the same time. Gamers will buy and gladly eat any poop in a fancy wrapping as long as it ticks their boxes.
 
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