Isn't it completely up to developers. Like the only reason there is any games on the iPhone is because people want to make games for the iPhone. Not because Apple was like begging people to make games.
Woah keep your pants on Tim Sweeney, Microsoft charges developers 30% as well, and so does Sony and Google.What Apple cares about is taking a 30% cut from IAPs and games generate a lot of those on iOS.
They shouldn't! The hard core gamers who spend big money on gaming are a strange breed of people.Breaking news: Water is wet.
Actually, I was gonna leave it at that but let’s break it down a little:
In what way should Apple attempt to cater to the gaming market?
Amusing to see how people are seeing the gamer market as a homogenous block on either extreme of the spectrum. Fun fact: Most people play games in one way or the other. Games are not JUST hardcore twitch FPS or JUST mobile casual games. There are loads of genres that cater to every type of PERSON, many of whom are existing Mac users.
Ha! Sadly I am about $7.4bn short of his $7.4bn fortune.Woah keep your pants on Tim Sweeney, Microsoft charges developers 30% as well, and so does Sony and Google.
Cyberpunk 2047 is an AAA game; Animal Crossing isn't.Exactly. I don’t understand why discussion about games always tends to be limited to “AAA” (whatever that means, it seems that everyone just uses that term as they please). Most interesting games - at least for me - out there are more often available for macOS than not.
Cyberpunk 2047 is an AAA game; Animal Crossing isn't.
You are correct that Macs should have a variety of games ported, not just AAA games. In many ways mid-level games are more important because not only would they they would run nicely on all Macs, but they would also appeal more to less hard-core gamers.
Apple supports all games that are made by developers for the new Chip.Well, how many games supporting Apple Silicon natively especially new games?
Cyberpunk also made all it's money back on pre-orders alone....Cyberpunk has cost close to half a billion to make, it that’s the metric then there are no other AAA games…
I’ve also seen people claim that BG3 is not an AAA title, despite the huge development team and budget, for reasons unclear to me…
And especially on that front Mac gaming is from from being as terrible as many claim.
I’m focused on switchers because that’s where Apple stands to make money on this notion. You said Apple should foot the bill, so game devs won’t have as big of investment, but that’s where the profits will go.You are fixated on only switchers and I'm talking about Mac users and potential Mac Users.
Only IF all the future titles they’re looking forward to are on the platform. Which would only be certain depending on Apple throwing money at them, vs a guarantee with PC.And they can keep p[laying their existing titles on their existing computer, but when buying a new computer it may be a Mac instead because the gaming barrier has been reduced.
It’s the cost of 10 titles, until it’s the cost of 20 titles, until it’s the cost of 50 titles, until it’s the cost of 100 titles.Its 10 titles until its 20 titles until its 50 titles until its 100 titles.
“Just throw money at it, lol”Apple has the wealth to brute force this problem and as Mac gaming becomes commonplace, porting for Mac will become part of the process instead of an edge case.
Again, this is only predicated on Apple throwing gobs of money around to cater to a crowd that’s smaller than you think.It's a handful in the beginning. When AppleTV launched there were only a handful of Apple-funded shows; there are many more now. When a current Mac user upgrades their computer, the ability to play games will make the M#-Max appealing enough to upgrade to over an M#-Pro so there are a lot of ROIs Apple can enjoy.
Then why don’t they ****ing do it already?If they can port to iOS they can port to MacOS.
I don’t think any company cares about gaming I think they just want a piece of the cake.Ha! Sadly I am about $7.4bn short of his $7.4bn fortune.
MS and Sony of course also care about making a profit, but they also seem to care a great deal about gaming and invest a huge amount of time and energy to develop and promote it. Apple's interests in gaming seems to be purely financial.
Animal Crossing also is a functional game that worked beautifully on release.Cyberpunk 2047 is an AAA game; Animal Crossing isn't.
The mid-level games aren’t the big holdup. Every time this conversation comes up it’s about AAA titles.You are correct that Macs should have a variety of games ported, not just AAA games. In many ways mid-level games are more important because not only would they they would run nicely on all Macs, but they would also appeal more to less hard-core gamers.
That's same thing. Developers aren't interested in macOS at all.Apple supports all games that are made by developers for the new Chip.
It's not up to Apple to make games.
The real question should be "How many developers find a use case for developing games on the new Chip"?
That is out of Apple's control.
This is possibly the most screwy take I’ve seen.MS and Sony of course also care about making a profit, but they also seem to care a great deal about gaming and invest a huge amount of time and energy to develop and promote it. Apple's interests in gaming seems to be purely financial.
Nintendo seems to care about gaming (more than others, lol).I don’t think any company cares about gaming I think they just want a piece of the cake.
Every time it comes up it’s always the same notes.Why start another discussion when there are already several similar? I just got a déjà vu feeling seeing the same arguments as in the discussion below.
Apple CAN’T do AAA gaming and sorely needs to employ game guru leads.
*warning long intro rant, if you want to get to my point skip ahead to “the point” ———— Macs can do the ‘work’ but can’t do the ’play’ gaming on computers is a massive past time, so this can’t be ignored. As Mac fans we have to be honest with ourselves, the Mac platform falls embarrassingly...forums.macrumors.com
They make good games for sure, but let’s not confuse a commitment to quality control with true passion.Nintendo seems to care about gaming (more than others, lol).
And the blame lies with Apple how?That's same thing. Developers aren't interested in macOS at all.
I agree. And breath of the wild proves that I think.Nintendo seems to care about gaming (more than others, lol).
They make good games for sure, but let’s not confuse a commitment to quality control with true passion.
Even after refunds?! I hope so! I played on stadia and really enjoyed it.Cyberpunk also made all it's money back on pre-orders alone....
Cyberpunk 2077 was profitable for CD Projekt before it even launched
Cyberpunk 2077 has made back its development costs through digital pre-orders alonewww.pcgamesn.com
Cyberpunk also made all it's money back on pre-orders alone....
Cyberpunk 2077 was profitable for CD Projekt before it even launched
Cyberpunk 2077 has made back its development costs through digital pre-orders alonewww.pcgamesn.com