I think I agree with @Fred99 that Apple is not going to get directly involved in the gaming business. All these talks about Apple-branded console, about Apple hiring or paying game devs, I find it fairly unlikely (but I am prepared to be pleasantly surprised if they do).
But there should be no doubt whatsoever that gaming — and high-end gaming in particular — is a first class citizen and a high priority use case for all of their platforms. Apple spend a lot of money and effort to develop gaming-grade GPUs and sophisticated APIs and tools for game development.
It is often claimed that Apple only care about compute, and the only strong points of their GPUs is stuff like video encoding, but I suspect that people who believe that never programmed a GPU or looked at modern Metal. Besides, if Apple didn't care about high-performance graphics, they would have sticked with OpenGL, it was doing basic stuff just fine.
So, Apple is already "directly involved in the gaming business", IF we count iOS.
Why wouldn't we count iOS? Especially since they're building on their own A-series ARM chips to work on MacOS via their own custom and scalable SoCs. Why does Apple have to show that they care about gaming on the Mac by flipping off gaming on iPhones and iPads?
Obviously, I very much disagree with the premise of the thread - that Apple doesn't get AAA gaming, or that they can only show that they do buying said developers of said games. Why must Apple make their own console to be taken seriously in the gaming space?? I've never heard that strategy offered before.
And, lastly, who has claimed that Apple only cares about compute performance?
There is more than one way to skin a cat.