The MacOS remains my favorite OS, yet…
If you look at it from a business standpoint, Apple prides itself on it’s graphics capabilities, I know there are graphic related businesses who used to run Macs, but honestly, I have no clue how big Macs are in the the Graphic design department these days.
As someone who recently became interested in graphic design via the Unreal Engine, it became painfully reinforced, that my $2000 2016 13” MBP as compared to my $1600 PC (first built in 2013 and upgraded since then) with it’s 4k 33” monitor, and 2070 graphic card, the former is not really suited for this endeavor.
So here is the question, should I buy a $6k Mac Pro to do graphic design? Now I realize in the case of a studio where top notch industry leading equipment would be the norm, think Pixar, are they using Macs? Interestingly in game development the market consists of console and PC as the target platform. How about Macs there?
My historical perspective is that Macs give the user less hassles than Windows. This is based on my personal experience with Windows boxes which I have owned for almost 3 decades, along with Macs (purchased my first Mac about 1993).
And VR, Apple is pushing VR on it’s platform, but are there any VR games being created with Mac in mind? As just an average customer, now that I am delving into graphic arts, my relatively inexpensive home built PC is giving me much more bang for the buck, and in a way, that makes me sad.