Much of this thread has been about hardware capabilities but, with AS, that's no longer a barrier. I think the more interesting question is how much does Apple want to see AAA gaming on the Mac, and what are they willing to do to facilitate that? All I've seen publicly is that they've provided tools for making AAA games.Wow, another post that states: It didn't happen before, it's not happening now, therefore it will never happen in the future.
Here's what's different today:
Like I said. Just wait until 2023 to start seeing the first native AAA games. That's 3 years of time for AAA developers to retool their engines to support Apple Silicon and it will be ~100m Apple Silicon macs sold.
- Every single Apple Silicon from the M1 will be capable of playing AAA games at decent graphics settings. This has never happened in Mac's history.
- The gaming market is significantly larger than before and continues to grow substantially every year.
- Gaming is what is driving high-end PC upgrades today. Games continue to push hardware every year. Tasks like web browsing don't. Even video editing isn't going to drive people to upgrade often. Therefore, it would be smart for Apple to get support from AAA game developers.
All it takes is one financially successfully native game on Apple Silicon to make other developers want to jump in.
But if they were at least somewhat serious, they'd also be offering to embed some of their engineers with the major game developers to help them get started in using Apple's tools to develop games. That would be akin to what they did with MS and Adobe to ensure that AS versions of Office and CC would be ready when they released AS.
And if they were really serious, they would fund the development of AAA gaming directly.
Have they done either of those? It's certainly possible they've done the former, but I've not seen any reports of it.
And do Apple's business practices (including their desire for control) create barriers for AAA game developers?
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