Thought we wanted native games and "cool" ip?no, we need ports not limited devs.
Thought we wanted native games and "cool" ip?no, we need ports not limited devs.
i think exclusivity is more important, and native apps usually utilize the hardware much better than ports.no, we need ports not limited devs.
You’re referring to the PC master race nerds. Most gamers aren’t like that.
Apple doesn’t need them to succeed in macOS gaming.
And what type of game would that be? Something like Minecraft? Call of Duty? Assassins Creed? Or something similar?Again, all it takes is one AAA game to have commercial success on macOS to draw in other developers. Heck, it might not even need to be a financial success. It might only take an announcement of a game native to Apple Silicon to get other developers to jump onboard too.
That's what multiplayer games are for.who cares? Games? maybe we should all focus on appreciating those around us and enjoying life
I think you'll start to hear the first AAA game having an Apple Silicon native version in 2023. We're still in 2022.
Like I said, I accept it's 'big money' and lots of adult males appear to be into it, to such a degree that they will stand there and tell me my Mac is crap because it 'can't do games' like I'd not thought of that and I should now be shocked and remorseful of my stupidity.I’m sure you enjoy things others don’t. Why do you like to do things other people don’t like to do? It doesn’t mean they are smarter for not liking what you do, so it’s a mistake to assume the inverse.
Do you have the same attitude about TV, Cinema, televised sport, etc?who cares? Games? maybe we should all focus on appreciating those around us and enjoying life
Is TW Engine still totally crippled when it comes to using more than one core?Second one was early 2022 (Warhammer 3, Mac version is not released yet).
It is interesting that the mac still get strategy/crpgs but not really any of the other genres (action adventure, shooter, etc)Erm, we heard about the first native AAA game in 2021 (Baldurs Game 3). Second one was early 2022 (Warhammer 3, Mac version is not released yet).
It still favors single core speed.Is TW Engine still totally crippled when it comes to using more than one core?
I just want Marathon back. You kids get off my lawn.It is interesting that the mac still get strategy/crpgs but not really any of the other genres (action adventure, shooter, etc)
I am sure Bungie would argue that is what Destiny 2 is (with less offline single player-ness).I just want Marathon back. You kids get off my lawn.
Thought we wanted native games and "cool" ip?
i think exclusivity is more important, and native apps usually utilize the hardware much better than ports.
I thought the last three games and "tie in movie" were good.the last 10-12 years have been a halcyon of pc games. lets just port those over and go from there..
Im not really excited about another lara croft game from CD.
I thought the last three games and "tie in movie" were good.
another one who doesnt read my post fully. No it means Macs are Made For Work like 3D Animation, Movie & Audio Production, Photo & Graphics Studios such work and not gamingNot any longer than to develop a game using any other contemporary API. In fact, I wouldn't be surprised if developing with Metal is quicker since the API is more streamlined and conceptually simpler than Vulkan or DX. Metal can be intuitively understood by anyone with decent background in C++: it's basically just structs, pointers and templates. Vulkan and DX12 instead are full of opaque concepts (already descriptors are a brain-wrecker) and awkward APIs.
Another one who confuses the wall and the wallpaper. Apple GPUs are extremely efficient high-performance rasterisers. They offer primitive/rasterisation/shading performance of discrete GPUs that consume three to four times more power.
And what does "PURPOSELY BUILD FOR GAMING" even mean? Having flashy LEDs or ugly decals? Or drawing more than 200 watts of power? Gaming is all about performance, GPU performance, CPU performance, memory performance, SSD performance. Each and every M1 Mac has plenty of those.
another one who doesnt read my post fully. No it means Macs are Made For Work like 3D Animation, Movie & Audio Production, Photo & Graphics Studios such work and not gaming
No it doesnt become pointless. Remember macOS, iOS, iPadOS, tvOS etc share all the same core. the same APIs get used over all the Device Classes. And if u would know anyting about Graphics u would know that. things like 3D & CAD Application works with the Same Metal APIIf that would be the case half of Metal API becomes pointless. Also, Apple investing millions in TBDR would be just a waste of money.
No it doesnt become pointless. Remember macOS, iOS, iPadOS, tvOS etc share all the same core. the same APIs get used over all the Device Classes. And if u would know anyting about Graphics u would know that. things like 3D & CAD Application works with the Same Metal API
Apple is working on augmented reality and virtual reality. That's why (I assume).So what? Why design a gaming-grade API if you don't intend to use it for gaming?
They will continue to be more focused on garbage mobile games with micro-transactions and energy systems, Apple will not move into AAA gaming. The amount of work and money needed to port games to inferior Metal API and to make them work on macOS (unless they are Indie games made on Unity etc) is too big for that 0.1% of gamers.You forget that it’s not just about size but profitability. Mac users, as well as iPhone users or Apple customers in general, have on average more spending capacity compared to users of other platforms.
Anyway, as time will move on and Apple will continue to be more focused on gaming (the signs are there, obviously, they even tried to market the M1 as somewhat of a gaming platform for iOS ports) and more competitive with their chips and software platforms, there will be more incentive for developers to develop for the Mac as well. They’ll move where the money is, and Apple surely knows about that. For now they are happy with Apple Arcade, but eventually they’ll have to cater to people that want more. And they will. Just be prepared to pay $600-1k more for an actually gaming capable machine.
So what, if Apple itself is not on board or actively cultivating relationships with the gaming community then it won't happen. They've had gaming capable hardware long before AS chips.Wow, another post that states: It didn't happen before, it's not happening now, therefore it will never happen in the future.
Here's what's different today:
Like I said. Just wait until 2023 to start seeing the first native AAA games. That's 3 years of time for AAA developers to retool their engines to support Apple Silicon and it will be ~100m Apple Silicon macs sold.
- Every single Apple Silicon from the M1 will be capable of playing AAA games at decent graphics settings. This has never happened in Mac's history.
- The gaming market is significantly larger than before and continues to grow substantially every year.
- Gaming is what is driving high-end PC upgrades today. Games continue to push hardware every year. Tasks like web browsing don't. Even video editing isn't going to drive people to upgrade often. Therefore, it would be smart for Apple to get support from AAA game developers.
All it takes is one financially successfully native game on Apple Silicon to make other developers want to jump in.