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Paradoxally

macrumors 68000
Feb 4, 2011
1,987
2,898
Gaming on Mac (AAA titles at least) is a fantasy.

With $299 you can buy a Series S, less if there's a deal going on. You get a free trial of Game Pass so you can play any game on Microsoft's streaming library, and this extends to PC with Ultimate. So, if you have a PC you can also play games from Game Pass with one subscription.

That console will give you endless hours of enjoyment, there is no need to purchase a Mac often times 10x the price to play games. Macs are geared for productivity, software development, and media creation.

You’re referring to the PC master race nerds. Most gamers aren’t like that.

Apple doesn’t need them to succeed in macOS gaming.

Most gamers who aren't PC master race nerds have a console that is far better at gaming than a Mac. And also cheaper.
 
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GrumpyCoder

macrumors 68020
Nov 15, 2016
2,126
2,706
Again, all it takes is one AAA game to have commercial success on macOS to draw in other developers. Heck, it might not even need to be a financial success. It might only take an announcement of a game native to Apple Silicon to get other developers to jump onboard too.
And what type of game would that be? Something like Minecraft? Call of Duty? Assassins Creed? Or something similar?
I mean, Studios that develop $100M+ games have already assessed that it would be a major financial loss developing or porting to Mac and have no intention doing it. The predicted future for macOS gaming looks dim according to marketing analysts in game studios.

So what's left? It would have to be something like Minecraft, easy to develop, so-so graphics, easy to port and it would have to make a ton of money. Isn't that already there? Baldurs Gate 3 is here. How many copies were sold total?

who cares? Games? maybe we should all focus on appreciating those around us and enjoying life
That's what multiplayer games are for. ;)
 

leman

macrumors Core
Oct 14, 2008
19,522
19,679
I think you'll start to hear the first AAA game having an Apple Silicon native version in 2023. We're still in 2022.

Erm, we heard about the first native AAA game in 2021 (Baldurs Game 3). Second one was early 2022 (Warhammer 3, Mac version is not released yet).
 

MajorFubar

macrumors 68020
Oct 27, 2021
2,175
3,827
Lancashire UK
I’m sure you enjoy things others don’t. Why do you like to do things other people don’t like to do? It doesn’t mean they are smarter for not liking what you do, so it’s a mistake to assume the inverse.
Like I said, I accept it's 'big money' and lots of adult males appear to be into it, to such a degree that they will stand there and tell me my Mac is crap because it 'can't do games' like I'd not thought of that and I should now be shocked and remorseful of my stupidity.

If there is any conceitedness at all it's by gamers who can't grasp why non-gamers literally don't care. It's difficult to express to gamers the feeling of "why is that even relevant" non-gamers have when we're told our expensive computers are crap because they "can't play games". It's probably going to be similar to spending ten grand on a range-cooker and someone tells you it's not as good as their $80 microwave because it doesn't have a preset for warming a bowl of baby-food.
 
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diamond.g

macrumors G4
Mar 20, 2007
11,437
2,665
OBX
Erm, we heard about the first native AAA game in 2021 (Baldurs Game 3). Second one was early 2022 (Warhammer 3, Mac version is not released yet).
It is interesting that the mac still get strategy/crpgs but not really any of the other genres (action adventure, shooter, etc)
 

diamond.g

macrumors G4
Mar 20, 2007
11,437
2,665
OBX
the last 10-12 years have been a halcyon of pc games. lets just port those over and go from there..

Im not really excited about another lara croft game from CD.
I thought the last three games and "tie in movie" were good.
 

4743913

Cancelled
Aug 19, 2020
1,564
3,716
I thought the last three games and "tie in movie" were good.

well I may be the wrong one to opine on this as I still enjoy bootcamp on my macbook pro and iMac. I no longer feel that yearning for native mac games. most new pc games are crap now (though elden ring is good) so I am enjoying the past 10 years of pc releases for the very first time.
 

OnawaAfrica

Cancelled
Jul 26, 2019
470
377
Not any longer than to develop a game using any other contemporary API. In fact, I wouldn't be surprised if developing with Metal is quicker since the API is more streamlined and conceptually simpler than Vulkan or DX. Metal can be intuitively understood by anyone with decent background in C++: it's basically just structs, pointers and templates. Vulkan and DX12 instead are full of opaque concepts (already descriptors are a brain-wrecker) and awkward APIs.



Another one who confuses the wall and the wallpaper. Apple GPUs are extremely efficient high-performance rasterisers. They offer primitive/rasterisation/shading performance of discrete GPUs that consume three to four times more power.

And what does "PURPOSELY BUILD FOR GAMING" even mean? Having flashy LEDs or ugly decals? Or drawing more than 200 watts of power? Gaming is all about performance, GPU performance, CPU performance, memory performance, SSD performance. Each and every M1 Mac has plenty of those.
another one who doesnt read my post fully. No it means Macs are Made For Work like 3D Animation, Movie & Audio Production, Photo & Graphics Studios such work and not gaming
 
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leman

macrumors Core
Oct 14, 2008
19,522
19,679
another one who doesnt read my post fully. No it means Macs are Made For Work like 3D Animation, Movie & Audio Production, Photo & Graphics Studios such work and not gaming

If that would be the case half of Metal API becomes pointless. Also, Apple investing millions in TBDR would be just a waste of money.
 

OnawaAfrica

Cancelled
Jul 26, 2019
470
377
If that would be the case half of Metal API becomes pointless. Also, Apple investing millions in TBDR would be just a waste of money.
No it doesnt become pointless. Remember macOS, iOS, iPadOS, tvOS etc share all the same core. the same APIs get used over all the Device Classes. And if u would know anyting about Graphics u would know that. things like 3D & CAD Application works with the Same Metal API
 

leman

macrumors Core
Oct 14, 2008
19,522
19,679
No it doesnt become pointless. Remember macOS, iOS, iPadOS, tvOS etc share all the same core. the same APIs get used over all the Device Classes. And if u would know anyting about Graphics u would know that. things like 3D & CAD Application works with the Same Metal API

So what? Why design a gaming-grade API if you don't intend to use it for gaming? Just for mobile stuff? There is no need to go though all that complexity. Android phones use much more primitive GPUs and they are doing just fine.

Regarding you last comment, I think I know plenty about graphics. I used to rather active in the OpenGL community a few decades ago and I believe I have a decent grasp of most contemporary GPU API and their history. Not to mention that I am developing games and GPU algorithms in my free time.
 

Ziperix

macrumors member
Dec 16, 2021
65
99
You forget that it’s not just about size but profitability. Mac users, as well as iPhone users or Apple customers in general, have on average more spending capacity compared to users of other platforms.
Anyway, as time will move on and Apple will continue to be more focused on gaming (the signs are there, obviously, they even tried to market the M1 as somewhat of a gaming platform for iOS ports) and more competitive with their chips and software platforms, there will be more incentive for developers to develop for the Mac as well. They’ll move where the money is, and Apple surely knows about that. For now they are happy with Apple Arcade, but eventually they’ll have to cater to people that want more. And they will. Just be prepared to pay $600-1k more for an actually gaming capable machine.
They will continue to be more focused on garbage mobile games with micro-transactions and energy systems, Apple will not move into AAA gaming. The amount of work and money needed to port games to inferior Metal API and to make them work on macOS (unless they are Indie games made on Unity etc) is too big for that 0.1% of gamers.
 

orionquest

Suspended
Mar 16, 2022
871
791
The Great White North
Wow, another post that states: It didn't happen before, it's not happening now, therefore it will never happen in the future.

Here's what's different today:
  • Every single Apple Silicon from the M1 will be capable of playing AAA games at decent graphics settings. This has never happened in Mac's history.
  • The gaming market is significantly larger than before and continues to grow substantially every year.
  • Gaming is what is driving high-end PC upgrades today. Games continue to push hardware every year. Tasks like web browsing don't. Even video editing isn't going to drive people to upgrade often. Therefore, it would be smart for Apple to get support from AAA game developers.
Like I said. Just wait until 2023 to start seeing the first native AAA games. That's 3 years of time for AAA developers to retool their engines to support Apple Silicon and it will be ~100m Apple Silicon macs sold.

All it takes is one financially successfully native game on Apple Silicon to make other developers want to jump in.
So what, if Apple itself is not on board or actively cultivating relationships with the gaming community then it won't happen. They've had gaming capable hardware long before AS chips.

Also high end PC gamers want to be able to upgrade their GPU's, add in streaming cards, customize their rig. Not possible with Apple hardware. Don't even point to the MacPro cause that is a Apple over engineered product.

And no one is waiting for 2023 to get a peek at what Apple may or may no do, cause we're playing great games right now. 1 Title will do nothing to sway away or take interest in Apple as a gaming platform, and most likely that title will be available on a preferred platform anyway.
 
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