Is ot from 2016? I could’ve sworn it was 2013.Same I suppose. Now I just have to get a M2 Mac (and retire my 2016 MBP).
He is referring to No Mans Sky, the Vulkan (not DX12) game from 2016 (so not ten years old yet).
Is ot from 2016? I could’ve sworn it was 2013.Same I suppose. Now I just have to get a M2 Mac (and retire my 2016 MBP).
He is referring to No Mans Sky, the Vulkan (not DX12) game from 2016 (so not ten years old yet).
Two games and people are jumping for joy?
One of which has been out for nearly a decade? And the other a neat flavor of the month title?
I think it’s absurd to take this as a turning point. The core issue (which has been repeated ad nauseum by LITERAL GAME DEVELOPERS ON THIS FORUM) is cost of porting vs. potential profit.
An issue that has not been solved with ports of two games.
My argument is based on the statements given by multiple game developers, both on and off this site, that the issue was never the power, or the libraries, or what not.
The issue was always market share.
My man, I’m the last person to call a PC gamer. Though I was in that crowd some time ago I’ve left that behind and am much better for it.You pc people are for sure masters of double binding and suppression techniques. First complaining that Apple is doing nothing and don't understand gaming, then when they do something saying it's absurd and still worth nothing.I think it's absurd of you and other devs on this forum to say porting games to Mac is not profitable just because they haven't had success or are too small to be able to afford the porting.
I as a casual gamer just have to take a look at Feral’s all AAA games to understand that it can be profitable to port games to Mac. We have all these famous franchises (like Alien Isolation, Bioshock trilogy, Borderlands trilogy, Desperados 3, Deus Ex MKD, Dying Light, Metro trilogy, Tomb Raider trilogy, Total War Saga: Troy, Total War: Warhammer 3, Total War: Warhammer 40K and XCOM 2 Collection) being ported and you still say it’s not profitable? It’s especially interesting when you look at those trilogies. If number 1 or 2 wasn’t successful why they kept porting number 3? It's absurd that you and other devs say all those games were failures and were made with the intention of making huge losses.
I guess you people won't stop whining until Apple one day announce they suddenly have bought all the gaming studios and pc manufactures around the world over the night and shut down all production for pc in order to be believable. Then I'm sure you'll be complaining about Apple's monopoly.
Same I suppose. Now I just have to get a M2 Mac (and retire my 2016 MBP).
He is referring to No Mans Sky, the Vulkan (not DX12) game from 2016 (so not ten years old yet).
Iirc grumpycoder mentioned a pathfinding tool he used in Unity being bugged in MacOS, and the developer of said tool not patching it. I can only assume it’s not an isolated issue.AND AND AND AND AND...this is also with being able to figuratively "flip a switch" to make it work for both iOS and macOS. One would think more game developers would flip that switch, but do you see it? NOPE!
Yes, I know it's harder than just flipping a switch, so don't get your knickers in knots over it.
No, like I said, I don't have either AA or TMS. I do however know DLCs were released as "patches".On which platform? If an inquiring mind wanted to check out the DLCs, do you remember what their names were?
IKR... mac fanboi's who don't play games keep insisting it will happen, THIS IS THE YEAR FOR MaC GaMeS!!Two games and people are jumping for joy?
One of which has been out for nearly a decade? And the other a neat flavor of the month title?
I think it’s absurd to take this as a turning point. The core issue (which has been repeated ad nauseum by LITERAL GAME DEVELOPERS ON THIS FORUM) is cost of porting vs. potential profit.
An issue that has not been solved with ports of two games.
Iirc grumpycoder mentioned a pathfinding tool he used in Unity being bugged in MacOS, and the developer of said tool not patching it. I can only assume it’s not an isolated issue.
I am willing to check on my SD but it needs a 7GB update (on DSL) so it will be a while...Thanks for that, man! Are you sure about No Mans Sky being a Vulkan title, instead of a DX12 one?
If so, that’s even better news than if it was all DX12. Might this be the first Vulkan title on Mac?
Multiple games on Apple Arcade has received DLC, it’s just free DLC.In other words, NMS is on Mac, but if you want the entire game, tough as DLC's are not available thru Apple Arcade.
The hurdle is more than Apple’s GPU’s being able to support certain effects. Apple’s been able to create imagery good enough for GTA, Minecraft, Genshin Impact, Overwatch, COD, since the release of the M1… in some cases, before (GTA isn’t terribly graphically stressful). It’s not enough that Apple’s hardware is capable, publishers have to feel that it’s worth it to release a game for. The vast majority of publishers don’t think that releasing a game simultaneously for macOS is worth the effort, so they don’t. IF they ever even release a Mac version at all.It seems that whatever technical hurdles were preventing DX12 games from running well have been cleared I think that it’s safe to call this a return shot across the bow, most especially since Apple is doing this in software, and does not require you to buy an M2 system to get the advantages for Resident Evil Village. The Capcom rep said that the footage that was playing back behind him was on a Mac Studio, which is still only running the M1.
This is clearly Apple doing much more than talking the talk, where it touches on gaming.
Wouldn’t you agree?
I think it’s worth asking WHY Mac games are released months or years later and why anyone would consider that’s a GOOD thing. It’s because Mac sales aren’t important to the publisher. If they were, they’d make sure that game being released on the Switch, PC, PS4, PS5, Xboxen, was also being released on macOS to take advantage of the advertising blitz. Sell as many macOS copies as possible while the hype is high.We'll see but as I wrote that's not how it works. Read my post above. Mac games are released months or years later than the initial announcment and are often not even mentioned as supported until the late release.
I’ve said several times games have a much higher chance of being ported when it’s easy and trivial to do because it’s cheap. Let me exaggerate, when I create something for $100k (or M or whatever), make $500k off it on a target platform and then someone asks me to port it over to platform B, then it’s simple. I calculate how much it costs me to port to a new platform and how much I can make on that platform B. If I can make $1k on platform B and it costs me $10 to port it, done. If I can make $1k on platform B and it costs me $1k or more for a port, then I’m not doing it. Going back to a real world example, when was the last time you’ve seen a Mac port that due to complexity costs $25M? $20M? $15M? $10M? I’m not even talking about highly complex games with custom libs, engines, etc. where the cost of porting to macOS can be anywhere between 50% to 100% of the original development costs. This came down a bit in the more recent past thanks to Unity, Unreal & Co.I as a casual gamer just have to take a look at Feral’s all AAA games to understand that it can be profitable to port games to Mac. We have all these famous franchises like Alien Isolation, Bioshock trilogy, Borderlands trilogy, Desperados 3, Deus Ex MKD, Dying Light, Metro trilogy, Tomb Raider trilogy, Total War Saga: Troy, Total War: Warhammer 3, Total War: Warhammer 40K and XCOM 2 Collection being ported and you still say it’s not profitable? It’s especially interesting when you look at those trilogies. If number 1 or 2 wasn’t successful why they kept porting number 3? Just because your apps maybe didn't sell well it doesn't mean it's not profitable.
Mea culpa, three games. Does that make it any better?
I feel I should clarify my argument:
I feel that taking the WWDC presentation as an example of a positive turning point for Mac gaming is hopelessly optimistic.
My argument is based on the statements given by multiple game developers, both on and off this site, that the issue was never the power, or the libraries, or what not.
The issue was always market share.
The WWDC presentation did not address this issue.
Now is it nice that Mac gamers got three more games? Sure. Is it a sign of change? I highly doubt it.
I mean the WWDC announcement is nice and all and sure they brought some industry people on stage like they always do, but it has never changed the mind of gamers to attract them to the the Mac platform or other publishers.
Metal 3 seems like a nice update, but how does it compare to MS Direct X or what Sony has?
Gamers are somewhat consider cutting edge or like to be. A closed hardware system isn't attractive when you can just upgrade the GPU in your hardware to the new hotness on PC systems. Never mind you have options of what you want. Sure maybe Apple's silicon it's won't matter like it does on Consoles, you use it for a few years then upgrade.
Gamers also like to go to a platform where their friends hang out. It would have been better for Apple to partner with one of these platforms instead of trying to build up one of their own with game centre or whatever it is. That Apple will do nothing with and no one will use.
What Apple needs is the hottest game demo showing how well it runs for people to take notice, not games from 5 years ago. Again current titles matter not past titles, if you shrug that off you don't get it like Apple.
You seem to worry a lot about my apps. Thanks for your concern, you don’t have to worry at all. My apps were very profitable, also thanks to Apple when I worked with them a lot. They even gave me/us full access to the iOS SDK before it launched publicly. Steve Jobs showed software I worked on on stage, two developer awards, visits to Cupertino, features in their press releases and several apps for Mac and iPhone/iPad later, I could have easily bought property and call Tim Cook or Bill Gates my new neighbor (I bought a few smaller ones in several countries instead, because every now and then I like to travel). So I think I managed somewhat well with the apps in the eco system and those I didn’t port over there because I knew it wouldn’t be financially feasible. Thanks for your concern again, but putting words in my mouth doesn’t work so well.
My man, I’m the last person to call a PC gamer. Though I was in that crowd some time ago I’ve left that behind and am much better for it.
Like half my post history is just vitrol for that crowd and (my past self included) ignorance.
My core argument twofold:
1. Apple is not to blame for the lack of games. They’ve made the hardware, frameworks, and ecosystem which nicely integrates with the most profitable section of the gaming market.
The developers are reluctant to release games still.
2. Said developers still say it’s a marketshare issue. We should listen to them.
And where exactly does that not describe what I've been saying ever since the first gaming thread started?I' didn't put words in your mouth. You've said several times that you stopped porting apps/games to Mac because it's not profitable. At the same time we have all these popular and big games that are and have been profitable enough to get ported. What I said was that because porting Mac games hasn't been profitable for you it doesn't mean it's not profitable for all devs apparently.
So, when I looked into “all these games” awhile back, most weren’t being produced by the company that originally published the game. Someone approached the publisher, asked to license, the publisher provided the license, so now all that licensee has to do is sell enough titles to pay for the licensing cost.At the same time we have all these popular and big games that are and have been profitable enough to get ported. What I said was that because porting Mac games hasn't been profitable for you it doesn't mean it's not profitable for all devs apparently.
I want to agree with you but your use of “fanboi” and improper use of apostrophe turns my stomach.IKR... mac fanboi's who don't play games keep insisting it will happen, THIS IS THE YEAR FOR MaC GaMeS!!
Meanwhile the gaming industry keeps turning out new games every month with no Mac releases in sight
(I'm sure I will be corrected there will be 1 or 2 titles, which will disprove me)
If you’re gonna discredit these statements you do you I guess. But it makes logical sense and seems to be echoed by many people in the know.2. Well, anyone can call themselves for anything on internet and make statements. For some devs the small market share is a problem for others it's not. As I said before I as a casual gamer just have to take a look at Feral’s all AAA games to understand that it can be profitable to port games to Mac. We have all these famous franchises (like Alien Isolation, Bioshock trilogy, Borderlands trilogy, Desperados 3, Deus Ex MKD, Dying Light, Metro trilogy, Tomb Raider trilogy, Total War Saga: Troy, Total War: Warhammer 3, Total War: Warhammer 40K and XCOM 2 Collection) being ported and people still say it’s not profitable? It’s especially interesting when you look at those trilogies. If number 1 or 2 wasn’t successful why they kept porting number 3? Just because some devs don't find it profitable it doesn't mean it's not profitable at all.
I’m only openly hostile to those arguing in bad faith.It’s always better to be open for correction, so golf clap for that.
The only thing from the keynote that would make me hopeful is the claim that the M1 Air is the best selling laptop. If that’s true that means a growing userbase and maybe better treatment.You say “hopelessly optimistic”, while I self identify as “cautiously optimistic”. Well, we’re getting closer here, so baby steps?
Maybe market share has always been your issue, but there are potentially an infinite number of other issues that are thrown about as being “the issue” but I might agree that one WWDC keynote speech can’t fix or correct Mac gaming on its own.
Glad to see you finally get it, and that you already understand the response. Do we really need to rehash this over and over because Apple demo'd a game, again.No, according to yourself and Grumpycoder not even the hottest game demo is enough to help Apple, because you all will exactly say things like below again after seeing that hottest demo:
"The only thing that changed is that Mac gaming fanboys saw a game at a keynote which sparked wishful thinking again and we restart all over with the same thing. Or in other words, what we saw at WWDC is what we’ve always seen in the past to varying degrees since the introduction of SpriteKit. This “iteration” of threads will lead to the exact same results and if Apple would show the version of Tic Tac Toe from 1983 Wargames at the next keynote in fall, it would still be the 2nd coming of Christ for gaming on the Mac for some. 🤷♂️
Not seeing the point here. A guy comes out on stage and is paid for praising the hell out of something. What does that tell us? I’ve been on stage promoting technology I normally wouldn’t work with, for the simple financial reasons. Apple brought out developers in the past who praised the hell out of the TouchBar as the best thing ever and interface of choice. They did the same for the butterfly keyboard and countless other things. All of them had a financial interest only the technology was abandoned and declared a failure later. Don’t forget the great Apple and Nintendo partnership which was supposed to revolutionize gaming. They brought out Miyamoto, the father of the whole gaming industry, who praised the hell out of Apple, introduced a Mario game only for Nintendo to pull the plug later. Any company bringing games to any platform will do the same thing if it turns out to financially not feasible.
And here we are again, nothing changed compared to the past few years. We’ll get a few games here and there, whenever it’s “free” (low cost) to port and no studio will put a ton of money into optimized ports to bring over. Same old, same old."
Oh gosh, really, get over yourself.I want to agree with you but your use of “fanboi” and improper use of apostrophe turns my stomach.