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Developers have made an effort for their games to run well on Steam Deck. Nothing is 100% but there are always chances that positive change will occur.
No developer will abandon the Windows port to better optimise it(because they will use that exact windows port)for MacOS, it doesn't even make sense to hope for something like this.
 
A family portrait would be nice, but I'm also happy to see the Mac lineup in the spotlight for a change.
This WWDC did focus on Macs. As you implied there is no need to clutter that image with everything Apple sells. This topic is Mac gaming specific against initial performance discerned from running windows DirectX 12 games non-optimized as is on AS Macs of various ARM processors using the game porting toolkit. ;)
 
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If gaming is why you’re buying a machine then there will always be better PCs than the Mac. A long time ago, Apple decided that would prefer to make machines that didn’t turn your bedroom into a furnace, and I don’t see them turning away from that.
If you're buying a machine to play games, buy a PS5 or an Xbox Series X (or maybe a Steam Deck, if you want portable), and play whatever you want.

Even back when I could boot into Windows on my Mac to play games, I quickly realized that that meant shutting down everything else. I constantly have a whole bunch of stuff going on on my Mac that I don't want to interrupt (and Safari windows might survive a reboot intact, but Terminal windows won't). I got a PS5 during the pandemic and I've been quite happy with it for gaming - it's always available for gaming irrespective of what's going on on my Mac, and it's a very big fixed target for game developers - it will run exactly like many millions of other PS5s (as well as being a better PS4), so game developers can wring every last bit of performance out of the hardware, rather that having to negotiate the least-common-denominator minefield on PC graphics cards, CPUs, RAM, and other PC support bits.

That said, I'm quite happy to see Apple offering an olive branch to game developers - my fervent hope is they won't drop it this time, when they get distracted by something else, like every other time Apple has reached out to game developers (for the Mac).
 
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This WWDC did focus on Macs. As you implied there is no need to clutter that image with everything Apple sells. This topic is Mac gaming specific against initial performance discerned from running windows DirectX 12 games non-optimized as is on AS Macs of various ARM processors using the game porting toolkit. ;)
Perhaps you're missing context - the comment I replied to was showing a family portrait of all the current Macs, I was suggesting that, despite a full family portrait being a nice idea, I liked that this one was Mac only. Yes, the overarching topic of the article is Mac gaming and ports of games - surely, though, you understand the concept that in any extended discussion, small side conversations often take place, yes?
 
Though I find this to be nice news. Only game I really need updated is Total Annihilation. I tend to play more casual games in my mini so I am good there. I have a PS5 for the other stuff.
 
Let me attempt to get some clarity here. How close are we to playing Call of Duty on a Mac.
Not only that, how close are you playing Call of Duty Multiplayer soon after it launches a new version. Being able to play just the single player of a version, two years later is not what I am looking for.
 
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Apple pushed hard for OpenGL and OpenCL but dropped them because the Khronos Group let them fall way behind Direct3D and CUDA so Apple decided to take control into its own hands. Don’t blame Apple for this.
It's good in the long run that Apple developed Metal, but there wasn't much stopping Apple from supporting both Metal and OpenGL. My recollection is that their implementation of OpenGL didn't keep up with improvements to the API. Apple has a long history of opting for in-house solutions when other companies leave them hanging (Xcode, Apple Silicon, Metal, etc.), which is quite understandable because other companies left them hanging, but they also have a history of making advances to the game developer community, and then getting distracted and wandering off, leaving the game developers hanging. If I were a game developer, I'd be hesitant to trust any new commitment towards gaming from Apple.
 
I mean it’s a tool (in beta version) to help developers more quickly get their Windows game over to MacOS native. Not a solution for end users to play games.

Think it’s pretty impressive what it does, jut like it’s impressive how Rosetta 2 is converting x86 code on the fly.

That's what I'm getting at, I would love for this to be as useful as Rosetta 2. I still think Rosetta was an insanely impressive program and the small amount of overhead it used was incredible. This tool doesn't look nearly as good, at least based on the initial demos. I'm not looking for perfect graphics or anything, just something playable. I don't think the games look playable using this tool, as of now.
 
Thanks for this. I feel like this looks simple but I’m a little confused. Can I install homebrew via running a command in Terminal?
Yes, you got it. Follow the instructions on the Homebrew page (brew.sh) to install Homebrew by running the following command in Terminal:

Bash:
/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"

Then follow the instructions on the Wineskin page to install Wineskin using Homebrew.

Alternatively, you could download Crossover from the Codeweavers website and install that. There is a subscription but you get support from Codeweavers.
 
The eGPU support stopped at AMD 6 series. I don't see this gaming stuff being successful on macs. Gamers like modding the bios, overclocking, upgrading rams and gpu, a flexibility that doesn't exist with macs. Still macs are great for productivity and editing not for serious gaming.
There are plenty of casual gamers that would have another reason for a Mac air m6 that supports this
 
Thanks for this. I feel like this looks simple but I’m a little confused. Can I install homebrew via running a command in Terminal?
You can just download the app normally using the link under "manual installation". It says "not recommended" though I don't really know why, as it works fine.
 
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Yes, you got it. Follow the instructions on the Homebrew page (brew.sh) to install Homebrew by running the following command in Terminal:

Bash:
/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"

Then follow the instructions on the Wineskin page to install Wineskin using Homebrew.

Alternatively, you could download Crossover from the Codeweavers website and install that. There is a subscription but you get support from Codeweavers.
Thanks for this. Does Crossover do all of this easily without any Terminal use?
You can just download the app normally using the link under "manual installation". It says "not recommended" though I don't really know why, as it works fine.
Thanks!
 
Thanks a lot. I’m not a big fan of app subs so I’m hoping I can pay extra for a long term license.
They don't do that. The way it works is that you get support/updates for a year, and after that time expires, you can pay for another year of updates, or stay with the version you have. It doesn't stop working if you stop paying.
 
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The eGPU support stopped at AMD 6 series. I don't see this gaming stuff being successful on macs. Gamers like modding the bios, overclocking, upgrading rams and gpu, a flexibility that doesn't exist with macs. Still macs are great for productivity and editing not for serious gaming.
How does AMD 6 series affect eGPU support which is PCIe on Thunderbolt interconnect?
TB is Apple+Intel's tech and now as TB4 license free and PCIe is also Intel tech.

AMD has not been involved in Apple since 2016 or prior, even if that specific hardware I pictured from Apple's old official press release has to do with AMD eGPU isn't limited to that hardware nor AMD spec. Have I grossly missed something here?
 
I too was disappointed when eGPUs were no longer supported. At that time I saw the potential docking my MBP to an eGPU to do some gaming.

Maybe now that all the Macs are Apple Silicon they will look to add eGPU support again ... or the M3 is going to have a monster amount of GPU cores.
I'm hoping so.

Considering Mac Pro is now on M2 Ultra and has expressed and specific PCIe expansion, I don't see why Thunderbolt 3 nor 4 cannot have that capability. Nor should the M1/M2 iPad Pro's not have that ability when connected to a TB4 connection via a Dock or direct to an external eGPU!

now THAT would be Sweet Jesus Juice now wouldn't it?!

Apple ... the lightest, fastest and most portable and feature rich gaming portable and expansion in the world:
that alone would kick Nintendo's Switch in the nads (just on the idea of docking) and the recent rise of portable-gaming "switch" design based Windows PC devices.

I know I'm dreaming ... I'll let me street doctor send you the prescription I have so you all can have 2 of what I'm taking and enjoy this V bliss too ;)
 
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How does AMD 6 series affect eGPU support which is PCIe on Thunderbolt interconnect?
TB is Apple+Intel's tech and now as TB4 license free and PCIe is also Intel tech.

AMD has not been involved in Apple since 2016 or prior, even if that specific hardware I pictured from Apple's old official press release has to do with AMD eGPU isn't limited to that hardware nor AMD spec. Have I grossly missed something here?
I was referring to macOS. Apple still hasn't released any Navi 31 drivers.
 
Nor should the M1/M2 iPad Pro's not have that ability when connected to a TB4 connection via a Dock or direct to an external eGPU!

I have often thought that an M series iPad would make a killer game machine, especially when connected to a large display.

An M series Apple TV? One can dream of the potential...
 
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AAA gaming on mac is a no go, casual up to Sonic like games are going to be hard to make them on available, the problem is not the video card, the real problem is memory, both system memory and storage, most people have 8/256 up to 16/512, with those specs, AAA games occupy lots of storage, for example Ark: Survival Evolved that game needs 400 GB.

So the only option to play games on mac are for casual games, even Sonic games need about 30 GB of storage.

So until apple enables a way to upgrade storage, even at their joking expensive prices, gaming on macs are going to be tuff.

I know you can add external storage, but still is annoying to have to do it that way.
 
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Is that your whole point now? Revenue and profit? Because for a second there I thought your



Without of course acknowledging that 'mainstream' gaming hardware, ie the hardware most people actually use, is nowhere near as powerful as you make it out to be, as was demonstrated in this thread.

But you don't care because you believe people in this thread try to



Which as an analogy only makes sense if you think that Formula 1 is the only form of racing, let alone driving a car, and all other forms of racing are invalid. But it isn't and there goes your argument.

Your argument is that people who play video games on one of the best selling video game consoles of all times aren't




Mostly because of how they look, apparently. Good stuff. What does a normal gamer look like then?

All we seem to know about that is that they use 'mainstream' gaming hardware, but not the kind of mainstream gaming hardware you don't like because that's not Formula 1.

You do you, I guess.
What tha? You wrote a lot of stuff, none of which made any sense. We're talking running games on Macs here, btw.
 
A article with some thoughts already discussed in this thread.


This is all very exciting, but performance could be better, and the steps to do this are beyond regular users. To actually bring these games to Mac, the developers still need to do significant translation work and re-publish a Mac version.
 
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But "Apple doesn't care about gaming on the Mac". LOL

Gaming on the Mac is coming naysayers. Search your feelings, you know it to be true. ;)
People say Apple doesn't care about gaming because they've shown they don't care. And for decades, they would do one or two little things to help gaming and then forget about it for 5 years.

This does seem to be a step in the right direction because they've made efforts for gaming for two years in a row. But this is only the start and they actually have to keep doing it
 
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People say Apple doesn't care about gaming because they've shown they don't care. And for decades, they would do one or two little things to help gaming and then forget about it for 5 years.

This does seem to be a step in the right direction because they've made efforts for gaming for two years in a row. But this is only the start and they actually have to keep doing it
The fact that they instituted a game mode into MacOS Sonoma says they are approaching this more seriously. The DirectX12 game porting tool kit reinforces that thought. As you implied it a we'll see affair with Apple and the developer community.
 
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