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You could use thunderbolt enclosures up to 40 Gbps speed of course not the same as an M.2 slot. Btw most macs aren't good for serious gaming but perfect for video/audio editing and browsing the web.

On consoles the storage is internal, on macs add on storage is always external, except for the Mac Pro that starts at $7000.00, even gamers with 4090 aren't spending those amounts of money.
 
Now if we could only get last years promised support for steering wheels and pedals. It looks like Apple has built API support into the system but Logitech and Thrustmaster have done nothing.
 
I’m thankful for the tools, but I think they still need to buy a gaming studio, with big AAA tittles, and show people what the M-chips can really do, and set the standard (and please don’t downgrade it to iOS/TVOS to make it fit all platforms unless it’s the iPad Pros).
 
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I’m thankful for the tools, but I think they still need to buy a gaming studio, with big AAA tittles, and show people what the M-chips can really do, and set the standard (and please don’t downgrade it to iOS/TVOS to make it fit all platforms unless it’s the iPad Pros).

The Mac gaming community isn't big enough to really support big AAA exclusives and capable Macs are too expensive to make anyone buy one just for the games.
 
So as far as I can see it, this is effectively an ad-hoc emulator to run DX12 windows games on a mac. You have zero optimization, but you get info like "hmm, okay, my game can reach 40 fps on a base M1 Mac" with basically zero effort, so you know that a Mac Port would be feasible. Thats cool for developers!

This wont get us any AAA game, but I am pretty sure this could open up the mac as a platform to all major indie titles. If Apple can optimize their conversion kit in a way that it takes a studio less than a week to make a port, then the flood gates are open.
 
Alright let's get this ready for Starfield. Can't be bothered to build a new PC, I'm content with running things at 30 fps.
 
I think this is fantastic. We may not get Apple Silicon to support eGPUs in the near term, but with M3 rumoured to have hardware RT support, running windows games at say 75% FPS would be fine for me for games not on the PS5 (or where M&K is best).
There's a lot of small things which should be modified inside MacOS before gaming, for one - the mouse acceleration.

Also, it doesn't help that Apples magic mice are not even remotely suitable for any decent gaming.

In order for Apple to say they are interested in pursuing gaming, on any meaningful level.. they should bring out a mouse which is suitable for the purpose, and make it an option instead of the magic mouse at point of sale.

Rant:
It's unreal for Apple to even produce the Magic Mouse these days to be honest.
Charging port is badly placed, making it unusable while charging. Latency is ridiculous.
Battery doesn't compare to its competitors anymore.

"It's for productivity", anyone who is even remotely serious about productivity here uses a MXMaster 3s.

Rant over:cool:
 
Imagine a MacBook Pro with an M2/M3 max chip becoming the best gaming laptop on the market. Maybe not the fastest graphical hardware, but 8 hrs of gaming without having to plug in and still very decent fps. Most gaming laptops are hindered by graphics hardware that throttles while on battery power to the point that they are far slower than apple silicon. M1/2/3 won’t have that problem since they are far more efficient.
 
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This is the most Apple has talked about games on the Mac in a while. The next few years might actually be pretty exciting. Windows is pretty terrible (to me) for everything except gaming. I'd rather stay inside macOS to game, though I mostly play on my PS5 and Switch these days.
The GameSprockets technology is from the last time they took gaming seriously. Those lasted a couple of years, having no real commitment.
 
Hopefully? why exactly? Windows is very popular and a preferred platform for developing games. If a Windows port(initially anyway, because games on Windows always get patches and fixes that alleviate/fix problems) is poorly optimized the chances for MacOS to get a port of such games(which would also better optimized than the Windows version which is used to port the game) is very very small, like 0.01%. Developers just don't care when it comes to MacOS and AAA gaming and they definitely won't give MacOS better treatment than Windows.
Developers have made an effort for their games to run well on Steam Deck. Nothing is 100% but there are always chances that positive change will occur.
 
And overpriced expensive storage, low end macs starts at 256GB, that's pretty much useless for gaming, so if they are serious about gaming, they have to allow M.2 storage as Sony / Microsoft did for their consoles.

For laptops or if you need more memory, there's no external or internal way to upgrade those.

You were talking about storage complaining about 256GB and I'm saying there are external solutions for both Macs and Mac Books. You just need a USB-C connections which every Mac has and for gaming you don't need internal M.2 SSD.
 
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Honestly, I'd be thrilled just to be able to run Genshin Impact without doing a bunch of weird workarounds. 😅

(you think it'd be easy to get it since it's on the iOS App Store and it should be easy to install on Apple Silicon but apparently not)
MiHoYo wasn't interested in making it macOS-compliant through an iPad version.

You'd think that making extra money would be important to them but what are a few more million dollars when they got so much from mobile players already?
 
well CrossOvers version to be precise with Apple specific patches (i.a. for DirectX12)
They should have been working with Valve on Proton, which isn't all that different, to make games on macOS as good as games on SteamOS, plus Mac/Vision Pro users might be able to run alyx, the VR game.
 
I’m thankful for the tools, but I think they still need to buy a gaming studio, with big AAA tittles, and show people what the M-chips can really do, and set the standard (and please don’t downgrade it to iOS/TVOS to make it fit all platforms unless it’s the iPad Pros).
It would be interesting to see what Larian Studios could do.
 
You were talking about storage complaining about 256GB and I'm saying there are external solutions for both Macs and Mac Books. You just need a USB-C connections which every Mac has and for gaming you don't need internal M.2 SSD.

On desktops yes, on laptops, the story doesn't feels the same.
 
This (gaming push on osx) has to be yet another moronic blunder by Cook. Why the **** did he even approve of this? Apple had AGES to jump on the gaming bandwagon and it deliberately didn't because they didn't see that market segment worth competing in. And now, with hardware NOT designed with gaming in mind, with price tags for a complete system that are 2-3x higher than what a teenager can assemble from off the shelf components, Apple decides to join the race? With what, its not-gaming VR headset, its non-gaming mouse and non-gaming screen that is extremely expensive and is neither here nor there prosumer thing that is best suited for general use? Right.
Oh and of course, Apple released some tool for whatever. So now if you're a game developer you have tools for multiplatforming and gettinh games on PS and Xbox as well as the well-established x64 PC ... and now you'll have to port your game to ANOTHER platform and adjust the entire game to a new processor and a new graphics card. I bet all devs are just so "happy" for this.
I have an olive branch though: Nintendo should jump onboard and make make their games run on OSX. That and especially Zelda, for all the soyjaks.

Not sure where this much intensity and bile is coming from. You can still build a PC or get an Xbox or Playstation if performance is really important to you.

My MacBook Pro compares pretty well to my gaming PC - trounces it in CPU (Ryzen 2600) and is about equivalent in GPU (1660 Super). Given that I haven't upgraded it to the latest and greatest, I don't need more performance at the moment. I prefer my Mac which is smaller and lighter and quieter, why not game on it if the games run on it? That's all we're talking about.

Are you so attached to the PC form factor that the idea of games running on Mac whips you up into such a hateful frenzy?

P.S. What did Zelda do to you? Sir, this is a Wendy's.
 
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The Mac gaming community isn't big enough to really support big AAA exclusives and capable Macs are too expensive to make anyone buy one just for the games.
Which is why I feel like Apple needs to show value for its more expensive machines, and what developers can produce when given resources. If not the makers of the Mac, then who. Especially with them flexing on their integrated GPU, and not allowing any 3rd party.
 
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Copyright infringement. Theft of intellectual property.

A PC game is licensed to run on Windows.... the law suits.... and the fact that so many comments like this are floating around this thread....
Nintendo is going after "switch" emulator creators. Precedence.
 
I was thinking EA. Apple has the money, and has very expansive catalog.
Yes, if they could bring back Bill Budge's Pinball Construction Set, that would be great. :)

Some of the other titles like Apex Legends and The Sims might be okay, too.
 
Not sure where this much intensity and bile is coming from. You can still build a PC or get an Xbox or Playstation if performance is really important to you.

My MacBook Pro compares pretty well to my gaming PC - trounces it in CPU (Ryzen 2600) and is about equivalent in GPU (1660 Super). Given that I haven't upgraded it to the latest and greatest, I don't need more performance at the moment. I prefer my Mac which is smaller and lighter and quieter, why not game on it if the games run on it? That's all we're talking about.

Are you so attached to the PC form factor that the idea of games running on Mac whips you up into such a hateful frenzy?

P.S. What did Zelda do to you? Sir, this is a Wendy's.
I think he escaped from Wccftech. 🤣

My Ryzen 7 5800H and RTX 3050 Ti seem to be fast enough but not overly fast compared to my MacBook Air M1.
 
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As good as M1 is, the graphics performance still isn’t comparable to a mid-level modern nVidia card for actually running games on most Macs
Progress is being made and performance for certain use cases, ASi does out perform other mid to high end systems. As the software catches up to the hardware we should expect further improvements. For example,

https://forums.macrumors.com/thread...f-graphics-card-support.2392550/post-32243586

https://forums.macrumors.com/thread...f-graphics-card-support.2392550/post-32243660

There are other examples optimized for the ANE that demonstrate even more significant performance gains.
 
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Copyright infringement. Theft of intellectual property.

A PC game is licensed to run on Windows.... the law suits.... and the fact that so many comments like this are floating around this thread....
Absolutely not. 100% objectively false. Have you heard of a little company called Valve? Probably not, they're tiny and definitely don't run what is by far the biggest PC gaming store on the planet. Anyway, they have a device called a "Steam deck" that plays Windows games. It doesn't run Windows, it uses Wine running on Linux. (Wine Is Not an Emulator.)
 
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