I suspect Apple will change their fee structure to account for revenue lost if companies want to use teh App Store but not get payed via a third party payment system. Apple idoes not have to let people free ride on their infrastructure.
Great! That should have been a part of the fee structure from the get go. That Spotify are charged $99/year for their use of Apples infrastructure, the same amount charged to the developer of Tiny Local Frisbee Club App, has been absolutely freaking bonkers for ages.
So you should the technical knowledge to know how Apple's ecosystem operated, chose it, and now complain about how it works after the fact?
I get you don't like it, but then change to one more suited to your desires.
My desires are for products built with an eye for design, longevity, performance, quality, and doesn't run all the apps in a crummy Java runtime environment that hogs unnecessary resources. Only one manufacturer does that unfortunately, so I buy my devices from them.
I suspect many will discover tehy can now more easily run up the Jolly Roger.
Some will. Yet more will be able to install apps Apple have decided are not allowed on the App Store such as:
- Actual alternative browsers with proper WebExtension-support
- Yes, Orion finally exists and supports extensions, I truly don't know how they snuck that one by Apple, but it still runs WebKit underneath
- Cloud gaming
- Programming language interpreters with proper JIT-compilation
- Porn apps
- Anything requiring NFC card emulation besides Apple Pay and reading tags
- Proper photo backups (apps that aren't Photos.app can't automatically backup, you have to manually launch them)
- We'll see if this one will actually be possible from apps installed from 3rd party App Stores initially, requires some entitlements Apple doesn't like providing to 3rd party apps, but it should be covered under the DMA so it may just take another round before they enable that entitlement
- Emulators
- Not just gaming console emulators, but JIT-supported OS hypervisors
- In a way, open source software, because the vast majority of projects don't have any actual income stream to pay for developer accounts
I suspect when Apple does implement side loading it will be on their own terms and result in smaller developers being hurt by piracy and increased upfront costs.
Let's hope not!
For me, the reason is Apple tells you upfront how iOS and the iPhone works, it's not some bait and switch. You knew the deal upfront, took it and then complain about what you agreed to.
The real problem for me is that I see this as a necessity for the next generation of computer nerds like me to be able to exist. As a 9 year old I was breaking computers by attempting to install Linux on them (which I succeeded with a few years later), I learned to write simple scripts in middle-school, and wrote simple programs when I was in high school.
I did all of that on
computers. These days people don't have computers available to them as much as back in the early 00s, which is pretty ironic and not something I would have predicted back then. Those computers that are in peoples homes are much more locked down than they were back then. Instead a lot of people only have smartphones, and those are super locked down. Yes, you can technically do all this on Android, but you have to jump through so many hoops, and if a kid happens to have an iPhone instead then they're s.o.l.? I don't accept that personally.
I want and fight for this so that all the future koils can have the same freedom I did as a kid, because it made me into the person I am today.