The same reason so many people seem emotionally invested in a piece of hardware? This is an Apple fan board. We talk about all aspects of Apple products because we’re Apple fans. Clearly there are more supporters of the VP here but the high number of people with legitimate concerns about it is exceptional for any Apple product. Not because anyone is overly invested emotionally but because the issues with it are so obvious.
I’m not really into the whole fandom thing, but I can understand loving what a product empowers you to do, and I can understanding being frustrated when a product doesn’t let you do what you want (under the constraints of technology and cost)—but this is different—for some it’s more of an active vendetta.
And I understand the root of the concern about addiction and over-isolation etc. I think many of us share the same root concerns. But there is a difference of where we place blame. In the case of “device addiction”, there are basically three objects on which people can place blame—the content deliverers, the device by which they are delivered, and the users themselves. Personally, I think devices are the
least to blame of the three, and should have no blame at all because they’re just lifeless tools which are used for many positive things, not just addictive content. It’s the same situation as people blaming smartphones. That’s just the first thing that people see, but the addiction is above and maybe under the screen, not the screen itself. If any blame is to be placed outside of the user, it should be directed at the content companies whose business model is addiction and anti-transparency about it—namely, many social media companies (I don’t think social media is in itself bad, but some of these companies’ practices are pretty shady). It doesn’t matter much what the device form factor is, if one is addicted to that content on a physical personal screen or a virtual one, and isolating themselves on it.
Where the form factor does come into some relevance is in isolation. People isolate themselves on a physical screen simply by focusing their attention on it. But unlike a screen, headsets of course can potentially block your eyes from the world
completely (in full immersion/VR mode). But the walls of a personal office or cubicle or bedroom does the same thing, and those aren’t bad things. So there are actually two issues that are getting clumped together when they are actually different—addiction and isolation. Addiction is never good, but isolation is sometimes good sometimes bad. If we were always connected people wouldn’t be as functional and productive and sane. It’s about knowing when and how much social interaction/isolation you need and being able to easily choose between them. VR-only headsets, while they serve a purpose, are not super convenient because you have to take them off to be interactive with the real world. But AR, if done well, ideally with see-through glass, but at least with a solution like EyeSight, again if done well, are much more convenient because they mostly give you the same interactions with the real world that you could have using a physical screen, except that you look odd (although what is considered odd can dramatically change over time). Obviously for a serious conversation you would want to take off the headset, just like you would turn off a screen. But whether AR or VR headsets, both are just tools.
And as a side note- headphones isolate ears just as headsets isolate eyes. People abuse headphones to over-isolate themselves, but obviously headphones indisputably still serve a good purpose. Some headphones even have pass-through though, just like AR pass-through, but as far as I know, don’t have an obvious visual indication when pass-through is on, which I think would be nice.