Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
Why would people ask for that since it's always had keyboard and mouse support because it was always intended to also work as multiple Mac displays.
Why did they develop a UX Stage Manager that wastes 28% of the iPad's display with irrelevant UI gimmicks so that some kid can use an iPad like a Mac mini that's actually cheaper?
 
lol. 2.5 hrs of battery only on video playback? In reality, that would be really short to use.

Anyone who has used a VR/AR headset will probably confirm - you aren't going to be wearing these for extended periods of time as they just aren't comfortable for all day use yet.

No matter how nicely made they are.

That doesn't mean the device is useless. But the battery capacity is probably "enough". You can just get a bigger battery for it if required anyway.
 
That's innovation for you....2.5 hours is amazing....hold on....let me get out my 18 hour battery life on my laptop....or the 24 hour battery life on the iPhone Pro Max or my AppleTV which plugs into my 75" TV, or a 24"-36" dual monitor setup for my Mac mini or iMac.

All you need to do for proper stereoscopic 3d is strap two laptops to your face. I mean what's not to like?
 
I view AR as a tool that helps people solve problems. Not something that would be used continuously all day; such as normal computer use.

For just one example... A home/building/landscape architect who conducts a walkthrough of a home/building/garden he/she designed for a client.

Allowing a client and home architect (two AVPs) to walk through the designed home going into every room and space, with the client suggesting changes if needed (and the architect being able to make simple changes on the spot), so the client can get a realistic feeling of their new home. And if satisfied, approve the design.

Something like the above might take an hour or two if there are minimal changes.

Currently client design approvals are done with a set of paper drawings showing a 2D top view plan. And/or looking a computer screen of a set of images that are 3D rendered on a 2D screen. Neither are very good.

A landscape architect would do the same thing with a client; walking through front/back gardens, suggesting changes (plants, rocks, walkways, trees, mounds, hardscape, sprinklers, etc), and if all is good, the client approving the plans. That should take about an hour or so if the design is close to what the client expects.

And of course interior designers working with a client doing a walkthrough of interior spaces, considering chosen furniture, rugs, tables, beds, paintings, etc.

Again... the above is just one example. There are countless more. None of which involve an AR headset being used continuously for an 8 hour day.

You bring up great points I don't disagree with, although I already mentioned this would be good for certain industries, although a VR headset literally 1/10 the price would do just fine in these situations. You are making a case for VR/AR, I'm not debating that (although it's not like the VR/AR market has exploded or anything), I just don't think a $3500 clunky headset is going to make a difference outside of VERY specialized industries such as a surgeon performing surgery remotely. I get it, this is something which will get cheaper and more comfortable and Apple is positioning itself at the forefront and letting developers develop applications and consumers develop use case scenarios, no argument there.

This market isn't going to truly come alive, at least as something for the unwashed masses, until it's comfortable and cheap enough to make sense, even if it's only for an hour or two of use. It's not like this brings anything particularly innovative to the space, we already have VR/AR headsets out there for much cheaper and really not that much clunkier. Sure Apple's is ultra refined and wins on pure specs, I just don't think your average mom and pop cares much about that. Maybe Apple is banking on the consumers who don't care about the cost, I'm just not sure they can sustain the "$699 mac Pro wheels" model. Anyhoo we will see, it's interesting to see it unfold for sure.
 
Anyone who has used a VR/AR headset will probably confirm - you aren't going to be wearing these for extended periods of time as they just aren't comfortable for all day use yet.

No matter how nicely made they are.

That doesn't mean the device is useless. But the battery capacity is probably "enough". You can just get a bigger battery for it if required anyway.

For VR yes, for AR there are some pretty light and small glasses out there. That's why I think VR and AR might be better served, at least with today's technology, with 2 separate devices.
 
I bet you $10 that people start asking for KeyBoard and Mouse support in the next few months, which will be just ****ing hilarious.
Depending on the application, those might be more advantageous. I thought it already supported those?
 
The same reason so many people seem emotionally invested in a piece of hardware? This is an Apple fan board. We talk about all aspects of Apple products because we’re Apple fans. Clearly there are more supporters of the VP here but the high number of people with legitimate concerns about it is exceptional for any Apple product. Not because anyone is overly invested emotionally but because the issues with it are so obvious.
I’m not really into the whole fandom thing, but I can understand loving what a product empowers you to do, and I can understanding being frustrated when a product doesn’t let you do what you want (under the constraints of technology and cost)—but this is different—for some it’s more of an active vendetta.

And I understand the root of the concern about addiction and over-isolation etc. I think many of us share the same root concerns. But there is a difference of where we place blame. In the case of “device addiction”, there are basically three objects on which people can place blame—the content deliverers, the device by which they are delivered, and the users themselves. Personally, I think devices are the least to blame of the three, and should have no blame at all because they’re just lifeless tools which are used for many positive things, not just addictive content. It’s the same situation as people blaming smartphones. That’s just the first thing that people see, but the addiction is above and maybe under the screen, not the screen itself. If any blame is to be placed outside of the user, it should be directed at the content companies whose business model is addiction and anti-transparency about it—namely, many social media companies (I don’t think social media is in itself bad, but some of these companies’ practices are pretty shady). It doesn’t matter much what the device form factor is, if one is addicted to that content on a physical personal screen or a virtual one, and isolating themselves on it.

Where the form factor does come into some relevance is in isolation. People isolate themselves on a physical screen simply by focusing their attention on it. But unlike a screen, headsets of course can potentially block your eyes from the world completely (in full immersion/VR mode). But the walls of a personal office or cubicle or bedroom does the same thing, and those aren’t bad things. So there are actually two issues that are getting clumped together when they are actually different—addiction and isolation. Addiction is never good, but isolation is sometimes good sometimes bad. If we were always connected people wouldn’t be as functional and productive and sane. It’s about knowing when and how much social interaction/isolation you need and being able to easily choose between them. VR-only headsets, while they serve a purpose, are not super convenient because you have to take them off to be interactive with the real world. But AR, if done well, ideally with see-through glass, but at least with a solution like EyeSight, again if done well, are much more convenient because they mostly give you the same interactions with the real world that you could have using a physical screen, except that you look odd (although what is considered odd can dramatically change over time). Obviously for a serious conversation you would want to take off the headset, just like you would turn off a screen. But whether AR or VR headsets, both are just tools.

And as a side note- headphones isolate ears just as headsets isolate eyes. People abuse headphones to over-isolate themselves, but obviously headphones indisputably still serve a good purpose. Some headphones even have pass-through though, just like AR pass-through, but as far as I know, don’t have an obvious visual indication when pass-through is on, which I think would be nice.
 
“It was a non issue.”

LOL

It was a HUGE issue and battery life on iPhone CONTINUES to be an issue.

It was an issue? Haven't read that anywhere. And this was while we had Internet, forums on sites like this one.

Battery is just fine today as it was back then...for the majority of people. You know, for which Apple designs their products.
 
  • Haha
Reactions: Surf Monkey
It was an issue? Haven't read that anywhere. And this was while we had Internet, forums on sites like this one.

Battery is just fine today as it was back then...for the majority of people. You know, for which Apple designs their products.

Surely if there is one thing that everyone can agree on, it's that this product is absolutely not designed "for the majority of people."

It is designed for me however, and I'm absolutely delighted about that.
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.