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Except this article is about the capabilities of the Apple Vision Pro when playing 2D movies. Any 3D movies would be about half of that estimate, maybe even less, so maybe you would be able to see half of the U2 film…
Yeah, I realize that, I just want the U2 3D film to (finally) be available for in-home consumption. The imdb page for the movie says the producers are waiting for in-home 3D technology to catch up so it can be viewed as originally intended. Hopefully the AVP allows for this?!
 
I somehow missed the announcement of the official pre-sale and availability date. You can be sure I will be at my local apple store on Feb 2 to try one out!
 
Thanks.
Though it still doesn't answer my question how do I manually do things while using my Mac.

All I see is a guy looking at multiple screens with his hands still on the desk.

And no, I am not going to be drawing and painting with my eyes.
That requires an immense amount of precision.
It supports Bluetooth peripherals. Presumably since it’s just mirroring the Mac’s display you’d use whatever mouse/trackpad/keyboard that’s connected to the Mac.
 
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The Vision Pro is displaying the same number of pixels to your eyes no matter how many virtual monitors there are. And because the Vision Pro knows where you are looking, the virtual screens you aren't looking at directly could be updated at a lower resolution and/or framerate.

Which is to say that it doesn’t have a fixed resolution, rendering any hope of doing creative work on it moot.

Which is also to say that you can’t actually have as many screens as you want in as many sizes as you want. The work around you describe is not useful if you need the info on the various screens to update constantly.

It’s funny how the argument is on one hand that the video feed inside the device will be the exact same thing as using your eyes to look at the world… and on the other that critical things like resolution and frame rate are variable depending on whether you’re looking at them or not. Hint: these are not compatible concepts.
 
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Yeah, I realize that, I just want the U2 3D film to (finally) be available for in-home consumption. The imdb page for the movie says the producers are waiting for in-home 3D technology to catch up so it can be viewed as originally intended. Hopefully the AVP allows for this?!

3D hasn’t achieved public acceptance because it offers little additional value to things like movies. One of the things that makes movies special is the abstraction of a 2D image. You get into a weird uncanny valley situation if the image becomes too realistic.

In the long run 3D has proved to be useful and popular for very specific kinds of content. Movies and TV are not among them.
 
Which is to say that it doesn’t have a fixed resolution, rendering any hope of doing creative work on it moot.

Which is also to say that you can’t actually have as many screens as you want in as many sizes as you want. The work around you describe is not useful if you need the info on the various screens to update constantly.

It’s funny how the argument is on one hand that the video feed inside the device will be the exact same thing as using your eyes to look at the world… and on the other that critical things like resolution and frame rate are variable depending on whether you’re looking at them or not. Hint: these are not compatible concepts.

do you use a multiple screen set up? If yes, how many screens do you actually focus on at a time? Hint. One. Sure you’re aware of more than one but focus? You move your head and or eyes to focus on another. That’s what people do with multiple screen set ups. why can’t you figure out that’s what can happen in APV too?
 
I guess I just don't get it, you had specifically mentioned AR. I can see VR being used for short shifts, when I had my VR headset I could only stomach an hour or two. But AR, if done right, can be an all day thing.

I view AR as a tool that helps people solve problems. Not something that would be used continuously all day; such as normal computer use.

For just one example... A home/building/landscape architect who conducts a walkthrough of a home/building/garden he/she designed for a client.

Allowing a client and home architect (two AVPs) to walk through the designed home going into every room and space, with the client suggesting changes if needed (and the architect being able to make simple changes on the spot), so the client can get a realistic feeling of their new home. And if satisfied, approve the design.

Something like the above might take an hour or two if there are minimal changes.

Currently client design approvals are done with a set of paper drawings showing a 2D top view plan. And/or looking a computer screen of a set of images that are 3D rendered on a 2D screen. Neither are very good.

A landscape architect would do the same thing with a client; walking through front/back gardens, suggesting changes (plants, rocks, walkways, trees, mounds, hardscape, sprinklers, etc), and if all is good, the client approving the plans. That should take about an hour or so if the design is close to what the client expects.

And of course interior designers working with a client doing a walkthrough of interior spaces, considering chosen furniture, rugs, tables, beds, paintings, etc.

Again... the above is just one example. There are countless more. None of which involve an AR headset being used continuously for an 8 hour day.
 
It is a belt pack. Why not make it a bit bigger ?? Or, perhaps, they wanted it to be "pocketable" for folks wearing skinny jeans. If so makes sense I guess.

BTW: Went to the Apple Vision Pro page, clicked "Take a Closer Look"... Wow that is a heavy-weight page re: load time [backend of this network analysis], although this is not to say the initial product page is much lighter [front end] -- this was when I got 44Mbps at speedtest.net):

Just a thought, but perhaps the battery pack capacity is limited by FAA regulations? People will want to take this thing on planes. If the battery pack were to be over 100Wh, you couldn't fly with it...
 
Which is to say that it doesn’t have a fixed resolution, rendering any hope of doing creative work on it moot.
That's funny, when I started my career (photography, catalog and ad design), I was using a CRT monitor. CRTs don't have a fixed resolution, but I managed just fine.
It’s funny how the argument is on one hand that the video feed inside the device will be the exact same thing as using your eyes to look at the world…
That argument is only a straw man in your own head.
and on the other that critical things like resolution and frame rate are variable depending on whether you’re looking at them or not. Hint: these are not compatible concepts.
Uh, I can assure you that my eye's resolution is variable depending on where I'm looking.
Motion detection is actually better in peripheral vision, but few tasks would require several screens to all be updating at 60+ FPS all at once.

I won't claim it's a completely trivial problem. A poorly downsampled image could still have noticable aliasing in your periphery. Maybe it would take 2 or 3 frames before the stream switched to the highest quality mode for the screen you're looking at.
But, again, you are speaking in absolutist terms, and have little interest in nuance, from what I've observed.
 
3D hasn’t achieved public acceptance because it offers little additional value to things like movies. One of the things that makes movies special is the abstraction of a 2D image. You get into a weird uncanny valley situation if the image becomes too realistic.

In the long run 3D has proved to be useful and popular for very specific kinds of content. Movies and TV are not among them.
The U2 3D movie was great in theaters and I'll bet it will be great on the AVP too.
 
Well there goes using this all day at the office, unless you want to be tethered to the wall.
You only need to be plugged in to recoup the battery. Anytime you need to walk away, you should be able to unplug and walk around with the battery. As long as you’re not away from the charger for more than 2 hours you should be fine.

It really is like Laptops of old.
 
do you use a multiple screen set up? If yes, how many screens do you actually focus on at a time? Hint. One. Sure you’re aware of more than one but focus? You move your head and or eyes to focus on another. That’s what people do with multiple screen set ups. why can’t you figure out that’s what can happen in APV too?

I’m not screening right? Come on now. That isn’t an argument.
 
That's funny, when I started my career (photography, catalog and ad design), I was using a CRT monitor. CRTs don't have a fixed resolution, but I managed just fine.

I worked on CRT monitors too and they were not variable resolution. The first ones I used were 640x480. Fixed. Zooming in and out of an image doesn’t change the native resolution. 640x480 is 640x480. Period.
That argument is only a straw man in your own head.

No it isn’t. It’s a demonstration of the trend supporters have of adopting any argument they think will work, regardless of whether it’s contradictory or not.

Uh, I can assure you that my eye's resolution is variable depending on where I'm looking.
Motion detection is actually better in peripheral vision, but few tasks would require several screens to all be updating at 60+ FPS all at once.

Super. But that doesn’t mean much. I’m talking about doing basic things like graphic design inside the helmet. You need a fixed resolution for things like pre-press.

I won't claim it's a completely trivial problem. A poorly downsampled image could still have noticable aliasing in your periphery. Maybe it would take 2 or 3 frames before the stream switched to the highest quality mode for the screen you're looking at.
But, again, you are speaking in absolutist terms, and have little interest in nuance, from what I've observed.

Opposite, actually. I’m discussing some of the obvious issues with the headset when it comes to the kind of work that pays my bills. You’re the one making the absolutist argument that this system = your eyesight for all intents and purposes. That isn’t accurate.
 
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I view AR as a tool that helps people solve problems. Not something that would be used continuously all day; such as normal computer use.

For just one example... A home/building/landscape architect who conducts a walkthrough of a home/building/garden he/she designed for a client.

Allowing a client and home architect (two AVPs) to walk through the designed home going into every room and space, with the client suggesting changes if needed (and the architect being able to make simple changes on the spot), so the client can get a realistic feeling of their new home. And if satisfied, approve the design.

Something like the above might take an hour or two if there are minimal changes.

Currently client design approvals are done with a set of paper drawings showing a 2D top view plan. And/or looking a computer screen of a set of images that are 3D rendered on a 2D screen. Neither are very good.

A landscape architect would do the same thing with a client; walking through front/back gardens, suggesting changes (plants, rocks, walkways, trees, mounds, hardscape, sprinklers, etc), and if all is good, the client approving the plans. That should take about an hour or so if the design is close to what the client expects.

And of course interior designers working with a client doing a walkthrough of interior spaces, considering chosen furniture, rugs, tables, beds, paintings, etc.

Again... the above is just one example. There are countless more. None of which involve an AR headset being used continuously for an 8 hour day.
And yet it has a battery life of 2.5 hours for a 2D movie. How do you expect what you are explaining to be of interest to the demographic you are describing when the logistics of simply having to charge the Apple Vision Pro every hour to perform the examples you have described? “Sorry, we are currently charging, give us a moment and we will help you.”
 
I’m not screening right? Come on now. That isn’t an argument.

funny guy. I hope you know that’s not what I was saying at all. But maybe not. It wasn’t an argument at all but a description on how human image processing actually works. But I get it, you don’t like the APV, sight unseen.
 
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funny guy. I hope you know that’s not what I was saying at all. But maybe not. It wasn’t an argument at all but a description on how human image processing actually works. But I get it, you don’t like the APV, sight unseen.

And I get it. You love it sight unseen.

See how that works?

What I’m taking about is how the device renders images, not how your eye perceives the world.
 
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