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If you're worried about catching Covid at home, you have larger issues to worry about.

$3500 + $200 for 512Gb + $99 for the lenses is not $5700. Apple hasn't said anything about cellular, so it's probably wifi only, but you can tether off your phone if needed. I seriously doubt a second battery will cost around $1900.

Seem like you should worry about basic math instead of VP.

No we get it, you don't like them.

Where did you get the 512 gb number for an extra $200? Everywhere I look I only see mention of 256 gb storage with no mention of an upgrade. I would love if I could upgrade to 512 even for $200. Is this a rumor or released by Apple?
 
I wonder what its like to use with a mac - as in how many monitors could it mimic. I use 5 at home, one is a 27" Thunderbolt Display and I'll have to replace it with an apple monitor at some point - wonder if I could use something like this instead of any monitors....
From the looks of it, I'll bet you can have as many separate display windows as you want, arranged however you want and switch between them just by looking at one. RAM might be the only limitation.
 
I think you’re better off using XReal AR glasses than this joke of a 2.5 battery life device 🤷‍♂️🗑️
 
Where did you get the 512 gb number for an extra $200? Everywhere I look I only see mention of 256 gb storage with no mention of an upgrade. I would love if I could upgrade to 512 even for $200. Is this a rumor or released by Apple?
Robbietop proposed that scenario with their silly 'a 512GB AV with lenses and a battery will cost $5700'.

But Apple loves upgrade tiers and 256GB>512GB costs $200 on everything else.
 
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Just need a few accessories to keep it powered
easy.png
 
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Isn’t it also possible to charge this continuously? I forget how it works it was launched so long ago. Or is this the only power source? The external battery?
 
Apple also previously said the Vision Pro could be used indefinitely if the battery was itself plugged into an external power source, but that text has been removed from the Vision Pro product page.
Oof - need this clarified for sure. Having a USB-C port on the battery to plug in during flights and extended use was one of the main benefits IMO.
 
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Man, I really hope Nat Geo & Universal Music Group finally release the U2 3D concert film for in home viewing. This would be great for the AVP!! The runtime is only 85 minutes so I should be able to watch the whole movie without having to switch battery packs...
Except this article is about the capabilities of the Apple Vision Pro when playing 2D movies. Any 3D movies would be about half of that estimate, maybe even less, so maybe you would be able to see half of the U2 film…
 
Well there goes using this all day at the office, unless you want to be tethered to the wall.
 
It's not intended to replace your computer for everyday/everyminute use.

It's for periodic AR/VR applications. With the focus on AR, which seems many here steadfastly insist on not taking the time to understand what that is.

So you use it for a few minutes then put it away? Outside of specific industrialized uses I don't see the appeal. I see the appeal of AR big time, having an overlay always available is going to be very powerful, but not when it's attached to a huge, heavy, sweaty contraption on your head which only gets a couple of hours of battery life. I'm definitely willing to give Apple the benefit of the doubt here that technology will get smaller, cheaper, and more efficient, but there are already guys in the market today with products which are much smaller and could be worn long term like Xreal's Air 2.
 
Robbietop proposed that scenario with their silly 'a 512GB AV with lenses and a battery will cost $5700'.

But Apple loves upgrade tiers and 256GB>512GB costs $200 on everything else.

True Apple does, and yep that's the typical cost, but usually that's on their pre- preorder website review and it isn't on this one, leading me to believe in this limited release there really aren't any tiers... leading me to further believe it really is about developers only that just need enough to test their product and not store a lot of movies.
 
I hope there's a way to charge it while watching, or I'll never be able to finish enough cat video compilations on YouTube to be happy. 😿
You can plug it in to recharge while using it, thought don't know at what rate it recharges while in use.
 
What were they thinking? The ”see through” is ridicolous. Why didn’t they just go for the absolute best screen money can buy and call it a day, with phenomenal head tracking?

AR sucks, it’s this decades 3D.
I'm convinced MacRumors has no clue what they're talking about half the time.
 
So you use it for a few minutes then put it away? Outside of specific industrialized uses I don't see the appeal. I see the appeal of AR big time, having an overlay always available is going to be very powerful, but not when it's attached to a huge, heavy, sweaty contraption on your head which only gets a couple of hours of battery life. I'm definitely willing to give Apple the benefit of the doubt here that technology will get smaller, cheaper, and more efficient, but there are already guys in the market today with products which are much smaller and could be worn long term like Xreal's Air 2.

Huh? A couple minutes and put it away? Who would do that?

With respect Xreal Air 2... What is the image resolution? Comparable with Apple's AVP? Is the FOV comparable to AVP? What is the battery life? Are they including interesting applications whose focus is AR, rather than simple spatial computing (viewed here as multiple large virtual displays across one's living room)?
 
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It's not intended to replace your computer for everyday/everyminute use.

It's for periodic AR/VR applications. With the focus on AR, which seems many here steadfastly insist on not taking the time to understand what that is.
Why should people take the time to understand when it should be Apple's job to show us? There was pretty much nothing shown in the keynote (or elsewhere) of an app that wouldn't work just as well when in the fully immersive mode.
They showed Mickey jumping out of a poster and then jumping onto a chair. And that looked more like a tech demo than an app that will be available to customers, and even then you could have that poster and chair in a fully VR environment and all you'd be losing is some momentary wow factor.
 
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Why should people take the time to understand when it should be Apple's job to show us? There was pretty much nothing shown in the keynote (or elsewhere) of an app that wouldn't work just as well when in the fully immersive mode.
They showed Mickey jumping out of a poster and then jumping onto a chair. And that looked more like a tech demo than an app that will be available to customers, and even then you could have that poster and chair in a fully VR environment and all you'd be losing is some momentary wow factor.

Wait for the release.

"Why should people take the time to understand when it should be Apple's job to show us? There was pretty much nothing shown in the keynote (or elsewhere) of an app that wouldn't work just as well when in the fully immersive mode."

Curiosity. It's OK to flex it once in awhile, do a bit of research about the subject, and contemplate the possibilities.
 
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Huh? A couple minutes and put it away? Who would do that?

With respect Xreal Air 2... What is the image resolution? Comparable with Apple's AVP? Is the FOV comparable to AVP? What is the battery life? Are they including interesting applications whose focus is AR, rather than simple spatial computing?

I guess I just don't get it, you had specifically mentioned AR. I can see VR being used for short shifts, when I had my VR headset I could only stomach an hour or two. But AR, if done right, can be an all day thing. That's why comfort is king, and even though I'm sure the Vision Pro's specs are much better than the Xreal's (of course it's $3500 to $699), I'd still pick the Xreal all day long based on comfort.

FYI I'm not specifically advocating the Xreal's at all, I honestly don't know much about them, just throwing that out there that other companies at least are more aware of the comfort issue. I get that the Vision Pro also has VR and better specs, but you can still pick up something like the Xreal AR glasses and a Quest 3 for a third of the price and at least let each device excel in it's individual category.

The Xreal's have 3.5 hour battery life, but can use battery packs and/or a wall cable, so still very far away from all day use unless you want to carry multiple battery packs.
 
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Again, not a hardware limitation. On the M1 Mac, you can only have 1 monitor connected. However in VR, you can have 6 monitors as they are ‘virtual’; not physical.

I was stating the fact that it’s possible to do 5 and I’m thinking if you have 5, then yes, you may have to decrease the resolution, but if you have 2 or 3, the resolution may not be quite 4K quality, it’s hard to say specifically. To say that limitation is physical is a misunderstanding of the tech behind it. It’s more akin to a Remote Desktop, or Amazon WorkSpace than it is to a 1 to 1 screen.

If it doesn’t work for you, that’s fine, but for developers that’s a God-send. It’s not impossible for Apple to support the technology.
Yeah, it's software. MacOS can have 16 virtual desktops. At worst they could just make any particular virtual screen update when you look at it, and reduce the resolution and/or frame rate when it's not your focus.
 
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Me too, but since we're all still only imagining what it can and cannot do, there is room for anything to play out. The extremist pessimists can't see it able to do anything. The extreme optimists can heal the sick, walk on water and raise the dead with it. Reality will be somewhere in-between.

The nicest thing about this round of threads is that there is now a date where reality will wash away all speculation about vapor. We'll soon know very clearly what it can and cannot do. We'll soon see if not a single person will buy, everyone will buy or some number somewhere between those extremes will buy. I'm certain there will be more buyers than "no one" and less buyers than "everyone." Etc.

Like the new iPhone USB-C change "lint magnet", "broken tongues", "wobbly" pessimism ahead of the USB-C iPhone launch, it will be hard to keep spinning how terrible this will be after it actually exists and people know better. It will also be hard to imagine how fantastic this is after it actually exists and people know better.

Personally, I see little point in marrying either extreme viewpoint before trying one in person and seeing what it can and cannot do with one's own eyes, ears, hand gestures, etc. It may be a frog or it may be a prince/princess. Until then- like all of the countless threads before this one- one can imagine it as the worst or best thing ever and then pile on supporting viewpoints from others with similar imaginations. A collective pessimism doesn't make it a doomed product just like a collective optimism doesn't guarantee a massive success. It's very much a "we'll see" proposition.

I- like you presumably- look forwards to seeing one first hand and giving it a good try. I reserve my own final judgement (and cash stays in wallet) until then. Then, I may swing from leaning to the optimistic to the pessimistic view when reality settles all imagined expectations. Or, I may walk out of the store with one in the bag and enjoy whatever it can actually do that moved me to buy it.
It'll sell to "Top 1% income earners and gadget enthusiasts or YouTubers who want to make their review and flex in front of their friends, families, and viewers"
 
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