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goborgh

macrumors member
Sep 11, 2020
42
63
I have it and plan to return it, I have until the 16th, but my biggest issue is screen glare in a dark environment. That is the main reason I purchased it. I don't buy the "work" use case, it is a novelty, but it will die down soon enough. It's too uncomfortable to work, that will come when they do AR glasses.
Also, having that thing shooting lasers constantly at your eyes to do the tracking, I'm not sure about that, they're not providing medical studies that is safe on the eyes, or at least none that are available or easy to find.
But for movies, it is the best image I've seen, better than my 65" OLED. But the glare, it's so distracting. I'm quite surprised how none of those early reviewers mentioned it, there was one that barely mentioned it, but the rest, including MacRumors, nothing.
So I'll take that some have glares and some don't? Apple, YouTubers, nobody mentions it, you have to look at forums and Reddit for that. Maybe we got a bad batch, I'll be returning it, take a beat, and re-order in the future and see if things got better, maybe something went wrong or could be improved in the factory process. It's not like Tim Cook will acknowledge and recall all of those affected by glare, they'll be like "You're looking at it wrong!".
 

Cape Dave

macrumors 68020
Nov 16, 2012
2,394
1,704
Northeast
I have it and plan to return it, I have until the 16th, but my biggest issue is screen glare in a dark environment. That is the main reason I purchased it. I don't buy the "work" use case, it is a novelty, but it will die down soon enough. It's too uncomfortable to work, that will come when they do AR glasses.
Also, having that thing shooting lasers constantly at your eyes to do the tracking, I'm not sure about that, they're not providing medical studies that is safe on the eyes, or at least none that are available or easy to find.
But for movies, it is the best image I've seen, better than my 65" OLED. But the glare, it's so distracting. I'm quite surprised how none of those early reviewers mentioned it, there was one that barely mentioned it, but the rest, including MacRumors, nothing.
So I'll take that some have glares and some don't? Apple, YouTubers, nobody mentions it, you have to look at forums and Reddit for that. Maybe we got a bad batch, I'll be returning it, take a beat, and re-order in the future and see if things got better, maybe something went wrong or could be improved in the factory process. It's not like Tim Cook will acknowledge and recall all of those affected by glare, they'll be like "You're looking at it wrong!".
Agree. I like my eyes the way they are.
 

hefeglass

macrumors 6502a
Apr 21, 2009
760
423
My Quest 3 also uses foveated rendering... No issues with smearing when turning my head. These are unrelated issues.
thats "fixed" foveated rendering..since the quest 3 doesn't have eye tracking. I imagine its either because the displays are oled or due to the eye tracking not being fast enough to render the area at full resolution when moving your head quickly
 

ovrlrd

macrumors 65816
Aug 29, 2009
1,384
146
Also, having that thing shooting lasers constantly at your eyes to do the tracking, I'm not sure about that, they're not providing medical studies that is safe on the eyes, or at least none that are available or easy to find.

They aren’t lasers, it’s just low energy infrared light (note: it is a range invisible to our eyes, it is not even near-infrared). The amount of light is probably similar to the light emitted from TV remotes. The infrared emitters on the front of the AVP are far brighter. Important to note that your eyes get far more infrared light anytime you are outside because the sun emits large amounts of infrared light (among other things like UV).

Point is there are already countless studies on infrared light and our eyes, you do not need Apple to cite these.
 

Tdevilsg

macrumors regular
Jan 23, 2021
182
235
Mentioned it in another thread but I did return mine yesterday. Incredible technology for sure especially the spatial videos, but I found myself reaching for comfortable and convenient alternatives (iphone, m1 macbook pro, ipad) over the apple vision pro more often than not over the past week. With that being the case it's hard for me to justify keeping a $4k device.

I think this thing needs a bit more years to bake in the oven. The next generation with reduced weight and maybe even eliminating the fake eyes for real eye pass through (should it ever come) would bring me back. For now I'll continue to record a few videos in spatial through my iPhone knowing one day I'll see my baby at this age through the device.
 
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WilliamG

macrumors G4
Original poster
Mar 29, 2008
10,009
3,894
Seattle
thats "fixed" foveated rendering..since the quest 3 doesn't have eye tracking. I imagine its either because the displays are oled or due to the eye tracking not being fast enough to render the area at full resolution when moving your head quickly
The original Quest had the same smearing, - also OLED. I think it's been established it's the OLEDs causing the head smearing.
 

ovrlrd

macrumors 65816
Aug 29, 2009
1,384
146
The original Quest had the same smearing, - also OLED. I think it's been established it's the OLEDs causing the head smearing.
The Quest doesn’t use OLED, but you are right that both of them have this issue. The technical term is called image persistence, and it’s caused by the displays being overdriven to make them brighter. This can occur with both LCD and OLEDs, and is similar to the motion blur effect caused by a slower shutter speed on a camera.
 

WilliamG

macrumors G4
Original poster
Mar 29, 2008
10,009
3,894
Seattle
The Quest doesn’t use OLED, but you are right that both of them have this issue. The technical term is called image persistence, and it’s caused by the displays being overdriven to make them brighter. This can occur with both LCD and OLEDs, and is similar to the motion blur effect caused by a slower shutter speed on a camera.
The original Quest actually was OLED. The Quest 2 and 3 (and Pro) - all of which are LCD-based, do not have this issue. The OLED Quest apparently does. So it’s possible both the OLED Quest and Vision Pro suffer from this specifically due to the OLED panels used and the need for more brightness from them.
 

fs454

macrumors 68000
Dec 7, 2007
1,986
1,875
Los Angeles / Boston
I've gone through 2 different prescription inserts at this point (got an updated exam, still doesn't really make enough of a difference) and I just keep coming to the conclusion that the lenses in the Vision Pro are just straight up bad compared to the Quest 3's.

There's so much distortion along the edge of the lens, and with the FOV being somewhat limited it creeps in a lot. Feels like if you focus on a word or image and then move your head, keeping your eyes on that object, there are noticeably spots that are clearer than others, because one eye is seeing optical jankiness and one eye is seeing clear in some parts of the lens/display.
Screenshot 2024-02-11 at 5.26.29 PM.jpg


The worst part about this is that Quest 3 doesn't have this, the lens is sharp all the way to the edges, on all sides. And for me, the Quest 3 with the same ordinary rx insert prescription (-1.25 distance), is both crisp edge to edge and does not cause any eye strain at all. AVP feels very demanding on your eyes and honestly feels like it's having lasting effects - Quest feels the same as my normal eyes without a headset on in terms of optical strain. Not to mention Quest has a larger, more comfortable FOV.


Why oh why do Apple's lenses have to be worse? It's so unbelievably disappointing because the experience is so nice from a software and displays perspective, and I so don't want to sit this one out but I almost have to. It hurts to use. To make sure I'm not crazy I've been sitting here in my Quest 3 in Horizon Workrooms mirroring my Mac for 2 hours now, and I feel zero strain and the image is clear edge to edge, no matter where I'm looking at text or other content.

My last hope here is boxing it up and taking it back to Apple, asking to try a demo unit where I can use my inserts and maybe hoping for the off chance that my AVP's lenses are defective. Sorry for the long rant here, just am frustrated after going back and forth on this thing so many times.
 

zakarhino

Contributor
Sep 13, 2014
2,615
7,006
I've gone through 2 different prescription inserts at this point (got an updated exam, still doesn't really make enough of a difference) and I just keep coming to the conclusion that the lenses in the Vision Pro are just straight up bad compared to the Quest 3's.

There's so much distortion along the edge of the lens, and with the FOV being somewhat limited it creeps in a lot. Feels like if you focus on a word or image and then move your head, keeping your eyes on that object, there are noticeably spots that are clearer than others, because one eye is seeing optical jankiness and one eye is seeing clear in some parts of the lens/display. View attachment 2348542

The worst part about this is that Quest 3 doesn't have this, the lens is sharp all the way to the edges, on all sides. And for me, the Quest 3 with the same ordinary rx insert prescription (-1.25 distance), is both crisp edge to edge and does not cause any eye strain at all. AVP feels very demanding on your eyes and honestly feels like it's having lasting effects - Quest feels the same as my normal eyes without a headset on in terms of optical strain. Not to mention Quest has a larger, more comfortable FOV.


Why oh why do Apple's lenses have to be worse? It's so unbelievably disappointing because the experience is so nice from a software and displays perspective, and I so don't want to sit this one out but I almost have to. It hurts to use. To make sure I'm not crazy I've been sitting here in my Quest 3 in Horizon Workrooms mirroring my Mac for 2 hours now, and I feel zero strain and the image is clear edge to edge, no matter where I'm looking at text or other content.

My last hope here is boxing it up and taking it back to Apple, asking to try a demo unit where I can use my inserts and maybe hoping for the off chance that my AVP's lenses are defective. Sorry for the long rant here, just am frustrated after going back and forth on this thing so many times.

Similar thing happened here with no zeiss inserts. I can see the inner edge of each optic. If you look dead on and try to ignore it's fine but it's prominent enough to always be noticeable. The FOV in general is so limiting you can't really multitask with more than one window without having to tilt your head, unlike a real monitor where you can just move your eyeballs. Kinda defeats the purpose of having a gigantic 3D space to put content. I can multitask on macOS wayyy better than I can on AVP.
 

WilliamG

macrumors G4
Original poster
Mar 29, 2008
10,009
3,894
Seattle
I've gone through 2 different prescription inserts at this point (got an updated exam, still doesn't really make enough of a difference) and I just keep coming to the conclusion that the lenses in the Vision Pro are just straight up bad compared to the Quest 3's.

There's so much distortion along the edge of the lens, and with the FOV being somewhat limited it creeps in a lot. Feels like if you focus on a word or image and then move your head, keeping your eyes on that object, there are noticeably spots that are clearer than others, because one eye is seeing optical jankiness and one eye is seeing clear in some parts of the lens/display. View attachment 2348542

The worst part about this is that Quest 3 doesn't have this, the lens is sharp all the way to the edges, on all sides. And for me, the Quest 3 with the same ordinary rx insert prescription (-1.25 distance), is both crisp edge to edge and does not cause any eye strain at all. AVP feels very demanding on your eyes and honestly feels like it's having lasting effects - Quest feels the same as my normal eyes without a headset on in terms of optical strain. Not to mention Quest has a larger, more comfortable FOV.


Why oh why do Apple's lenses have to be worse? It's so unbelievably disappointing because the experience is so nice from a software and displays perspective, and I so don't want to sit this one out but I almost have to. It hurts to use. To make sure I'm not crazy I've been sitting here in my Quest 3 in Horizon Workrooms mirroring my Mac for 2 hours now, and I feel zero strain and the image is clear edge to edge, no matter where I'm looking at text or other content.

My last hope here is boxing it up and taking it back to Apple, asking to try a demo unit where I can use my inserts and maybe hoping for the off chance that my AVP's lenses are defective. Sorry for the long rant here, just am frustrated after going back and forth on this thing so many times.
It’s not you. It’s the AVP.
 

4sallypat

macrumors 601
Sep 16, 2016
4,035
3,785
So Calif
I started the returns but Apple says I am to wait for the carrier ?

Will I get a call or message from the carrier ?

Can't I just get a label to slap it on and send it out ?

Screen Shot 2024-02-12 at 9.00.21 AM.png
 

jtptus

macrumors member
Oct 29, 2020
68
57
How do I see this Glare?
which app and which movie?

I have not noticed it
For me, Glare suggests what you see at night from headlights of approaching autos with their brights on. Not a good descriptor. It is/was a very subtle blurring that once seen is very hard to ignore. Apparently this can be an issue for some people with all VR type equipment and involves the complexities of light refraction. I tried to manage the issue by changing brightness, Environment and all the rest but no go. Since my primary purpose for the AVP is watching films, it never worked correctly for me. Reluctantly I returned the device but should that visual issue get solved, I will buy again. When it worked, the viewing experience was spectacular. The blur developed and that was it.
 

Absrnd

macrumors 6502a
Apr 15, 2010
915
1,671
Flatland
Also, having that thing shooting lasers constantly at your eyes to do the tracking, I'm not sure about that, they're not providing medical studies that is safe on the eyes, or at least none that are available or easy to find.

You are regurgitating discussion from years ago, when Face Id was first introduced on the iPhone.
and all studies showed no any harm from the IR "Lasers"

And where do you think Apple users would go to complain if anything would be amiss...?
 
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MockT

macrumors member
Jan 21, 2024
85
83
I was a 21W according to the face scans, but that light seal caused the lenses to pinch my nose. Went to a 23W and that fixed the issue.
You must have a really small IPD. Or a very wide nose. You can increase that manually by just a bit, maybe then the pinching would be improved. On the other hand, I suppose these X3 seals must be for someone, at least.
 

mattopotamus

macrumors G5
Jun 12, 2012
14,744
6,126
You must have a really small IPD. Or a very wide nose. You can increase that manually by just a bit, maybe then the pinching would be improved. On the other hand, I suppose these X3 seals must be for someone, at least.

Must be a small IPD. The headset has me put the lenses to the closest they will go.
 
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