OMG. This thread brings back so many memories of some when the Apple Watch first came out. I remembern all of the people who thought that since it did not work for THEM, or be needed or useful for THEM, then NOONE is going to want or buy it. And as we all know, that apple watch was a HUGE failure.
Apple was NOT the first with a watch but they were the first to make one everyone wanted. This is the first VR device I have considered and I am likely to get one in a few months. I need to save up a little for my budget and also want to give them one or two udates to put out after this first mass testing.
In my retirement job I work in the tourist industry with guests who are not exactly budget travelers. Out of about 20 today I talked to three who either have one ordered or family has theirs. One person wanted one but has kids and would never have the time to use it but was excited to play with the one his brother ordered.
I had a Stainless Steel Series 0 Apple Watch on day one and wound up swapping it out for a lighter one that I kept and used for years.
I’ve also had a very early iPod, the original Macbook, the first Unibody Macbook Pro, the first Mac Pro, the first iPad, original AirPods, AirPods Pro, AirPods Max, HomePod, HomePod mini, multiple AppleTVs, and nearly every iPhone all on or very near launch day. This is nowhere near the quality of any of those products as far as consumer readiness for the intended & advertised use case. I do think a future version will get closer to it, but it doesn’t make any of this less true.
If you read this site 20+ years ago you may remember that there is an infamous thread about how doomed the iPod was. The key difference here is that there were many owners then who loved it and said so, the negativity was coming from non-owners who couldn’t afford it or weren’t happy it wasn’t compatible with Windows. That is not the case with the Vision Pro.
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I was onboard with this product, knew it would be too heavy, but as soon as I found out what the FoV was earlier last week I started posting about how bad this was going to turn out. I’m extremely familiar with VR and have owned headsets including early developer kit only releases. I helped work on the first 3d painting in space Application that I’m aware of and it was intended for VR. Exactly because of my experience with VR headsets is why I thought this was going to turn out poorly, because this is
mixed reality. I thought it would probably be too heavy to use for long periods and wouldn’t be well weight-distributed but that the FoV was going to be industry leading and that would offset things, and that just isn’t true. It matters a lot, I can’t emphasize how much it does, but you’ll find out when you get one. If it weighed half of what it does the limited FoV might be ok because you could bear the weight better due to needing to physically turn your head more. Future versions will at least reduce the weight if nothing else.
A lot of these first revisions are going to be sitting unused or rarely used in 6 months, and a huge number of them will be returned because people have never experienced VR and once the novelty wears off you’ll start to feel claustrophobic because they
didn’t or can’t solve the low FoV problem. I hope they have a solution for the future ready to go in R&D now or this entire category of device is in trouble.
I’m very curious how fast Apple will revise the hardware, I truly think this is the first time their customer sat expectations won’t be met and that will influence them at the highest levels. I wonder if 500k produced is not actually due to a component production issue but rather they knew what they were getting into… time will tell.