How many movies will you watch; you won’t use this thing; with quest 3 games are great in vr but u still don’t use it much; it’s not worth 3500 for something you don’t need
Totally. Too many compromises. It's not even about the price. If the glare were gone (and, yes, it's an issue), great. But then the fit is still uncomfortable. If the fit were comfortable, great. But then the app selection is terrible
Each person experience is different. His might not be yours and definitely is not mine. I don’t have any issues with mine. Just because I say more positive than negative does not make me a troll. If you want to call me trolling so be it, I am not bothered in slightest 😉Finally a post with some factual accounts of the user experience (as opposed to the usual trolling)
Relative to what else was out there in the computing landscape, it wouldn't have been "Crushed" at all
Context matters
AVP is literally doing some key things (like FOV and comfort) worse than a product 1/10th it's cost (Q3)
Ah yes. You mean the “moronic” and “meaningless dribble” in my topic.And everybody here was quick to call them haters instead of recognizing that first GEN products might have issues and just because it’s Apple. It won’t be perfect.
Most users will stay away and the VP has no chance to be accepted by mainstream in its current physical shape and usability state. But that is also okay: it is obvious the VP is a prototype and an tech exploration for Apple.
it is obvious the VP is a prototype and an tech exploration for Apple.
You're wrong.
Tim Cook called it the next iPhone, the next iMac, the next iPod and the next iPad.
So no, it's not a prototype nor a tech exploration.
Totally, I enjoy it like most people who bought it. I can see that some minority might have issues with it, and it is perfectly okay. Apple will have many more years to improve AVP just like Apple Watch, although for first iteration it is pretty polished already. It is definitely not for mainstream yet but not because of the current usability state (more apps are being developed, OS will gets updated) or physical shape (more accessories are coming). The materials yield is still an issue especially the micro oled.I very much thought the Verge review on the AVP to be on point: it shows that the tech isn't there yet, and asks a number of interesting metaphysical questions as well. An excellent balanced review.
While Apple touts the Vision Pro as an AR device, the physical limits of current screen technology mar the entire experience. Human sight is far superior to it in any sense possible.
That and the physical awkwardness of this device will keep it niche. A minority of users (such as @kkee ) will enjoy the AVP for what it is, and that is great. It's a nice new toy to play with. To each their own (experience). Most users will stay away and the VP has no chance to be accepted by mainstream in its current physical shape and usability state. But that is also okay: it is obvious the VP is a prototype and an tech exploration for Apple.
And even more obvious is that Apple is enjoying all the media attention it is getting over this. ;-)
I disagree. Spatial computing has been existing for years, yes it’s niche and only exist in certain industries (construction, medical, science) but it’s there. What Tim Cook meant to say is, Apple is bringing spatial computing to mainstream and it is now available as a consumer product for those who willing to take the first steps.It's obvious?
Apple are gaslighting everyone and telling them:
"The era of spatial computing has arrived," said Apple CEO Tim Cook. "Apple Vision Pro is the most advanced consumer electronics device ever created. Its revolutionary and magical user interface will redefine how we connect, create, and explore."
Sure doesn't sound like it has arrived to me.
Would people purchasing the product, have purchased the product if Tim said otherwise? Would the board of directors at Apple felt good if Tim had said otherwise?Tim Cook called it the next iPhone, the next iMac, the next iPod and the next iPad.
For me its the Alicia keys demo.The iPhone, (even before the App Store) let you access the entire internet (sans flash) on to go, from anywhere, intuitively. It was massive. The iPhone’s killer app, on release, was Safari.
The vision pro’s killer app is ??
To me, this sort of invalidates Tim’s statement about this being the next iPhone.
I'm one person who's more interested in "pinch at Safari window" than in gaming or watching movies. Games and movies are entertainment activities, and most people spend more time doing productivity activities than on entertainment. I think for VR/AR devices to become mainstream, they'd have to be good for productivity tasks. Otherwise, they'd remain niche hobby devices. Whether or not VP is actually good at productivity tasks remains to be seen, but I think that's what Apple is aiming for.And a lot more people will want to game on something like this vs "look and pinch in the air at a Safari window"
All VR headsets use strobed displays. Each frame is shown for a short while, and the rest of the time the displays are black.
OLED VR headsets tend to use significantly longer strobe times than LCD.
Because LCD is backlit, the backlight can be pushed super bright for a super short amount of time. Yes, LCDs take longer to transition between values, but you don't see most of the transition because the backlight is off. On my Valve Index which uses LCDs and can run at 144Hz, I occasionally see a remnant of the previous frame.
With the self-emissive nature of OLED, I'm guessing that pushing them equally as bright would damage or degrade the panel. So instead, each strobe is longer.
I've heard that the AVP can be quite bright, and the brightness slider doesn't have much effect. If they allowed lower brightness settings, they could probably use a shorter frame time.
I'm one person who's more interested in "pinch at Safari window" than in gaming or watching movies. Games and movies are entertainment activities, and most people spend more time doing productivity activities than on entertainment. I think for VR/AR devices to become mainstream, they'd have to be good for productivity tasks. Otherwise, they'd remain niche hobby devices. Whether or not VP is actually good at productivity tasks remains to be seen, but I think that's what Apple is aiming for.
I've watched the Verge VP review again and must say that the issues that was raised in the review are 100% on point with the issues some buyers of the VP are reporting/experiencing. It is a shame the video came out a few days before the release date of the VP and not days before the pre-order date. But then again how many people would have trusted the review from the Verge and cancelled their pre-order and how many would have thought 'lets see for myself'.
I've watched many of the review videos that was released on the day the VP was officially released and it is bewildering how many of them do point out the issues of FOV, glare and other visual issues but yet none of this was mentioned months before when some people got their hands on the VP to review it.
What concerns me the most is that I bet Apple forced the reviewers to sign NDA's preventing them from releasing their review videos early because if they had I believe many buyers would have either not purchased the VP or would have cancelled their pre-order once the visuals issues came to light but instead buyers have been forced to find out the hard way into realising just how bad the visual issues are.
Not every buyer will have an MR account but if what we are seeing is a currently a small cross section of the VP buying community, it can be surmised that many many VP buyers are going to want a refund.
Maybe. It's also possible they didn't experience the issues. I'm going to offer a little of my professional expertise (which includes visuoperception). Human behavior, including perception, falls on various continua. It's possible that you and your wife both have a sensitivity to perceiving glare and the "smearing". It's possible that <5% of people (making up a number there, but I'm just putting you into a tail of a normal distribution) might experience the issue and/or are bothered by it. We'll need more data to know what percent of people notice and/or are bothered by it. This is where your anecdote is helpful. It's one point of data.100% agreed. And also none of the usual shill reviewers mentioning it is expected, and shameful. But you know, if they did mention this stuff they'd never get sent the products to begin with.
You sure? Did you own the original 128k Mac in 1984?! Because there were pc’s available that were cheaper and had two floppy drives and sometimes hard drives. They had larger monitors, and color not black and white and then there was that untested operating system, who wants a GUI when text commands were faster? Oh yeah and there were two apps. MacWrite and MacPaint.
Facts matter.
Those of us who bought one experienced the same thing we see in these negative posts now.
Just looked up the hard drive. Was in fact 20M.I did in fact own one. As soon as the Apple dealer in Burlington, MA was able to get them. I was #2 for that store. My office mate Hal was #1. He was a few years older so he had more money saved.
I bet you the screen even had glare on it. I have 2 early Macs but they’re at my other place so I can’t check the glare out right now.
I remember when the first SCSI hard drive came out. 20MB I I think. Thought at the time we’d never be able to fill that up.