If Apple allowed Adobe the same level of hardware access that they get on other devices, Flash would perform fine for Apple products.
Flash Player on OSX is a massive hog compare to Flash Player on Windows.
If Apple allowed Adobe the same level of hardware access that they get on other devices, Flash would perform fine for Apple products.
If Jobs says it's bad, then it's bad. Period. His knowledge is superior.Geez dude, you seem pretty bitter. I'm not a developer, but Flash seems pretty stable for me when I follow the NBA game online, chat and play games on Facebook and watch shows on Hulu.![]()
Then I take it you've seen Flash 10.1 which offloads processing to the GPU freeing up the CPU for other tasks?
If Jobs says it's bad, then it's bad. Period. His knowledge is superior.![]()
Still a resource hog in terms of memory and each version is more unstable then the last. Flash on OS X is completely terrible, its too deep in the OS and its a single instance. Meaning, if you have Flash totally hose Firefox ... all browsers are effected. If you are dealing with SWFs that use AS2 and AS3 for different parts, you are in for a world of hurt. It sometimes requires a reboot when it crashes hard. Flash should *NEVER* *EVER* effect the OS in this way, that's piss pour design on Adobes part.
I want to clarify that I have been very openly against Flash *WAY* before he said any of that.
I am a developer and I have no respect for how poorly Flash is implemented. Without getting into details, I am forced to deal with flash on a daily basis and I cringe at how poorly its maintained by Adobe.
That is part of it, and the other part is that
Adobe screwed themselves out of the iPhone/iPad market because they failed for so many years to fix performance issues and as a result Apple isn't even going to give them a chance to screw things up.
I've never had a problem with Flash running on any of my PCs. And I think I have only had MAYBE one slowdown or glitch with Flash on both my macbook pro and imac. Makes me wonder what the heck other people are doing/sites they are visiting that gives them such issues..
Flash eats batteries for lunch. That's why it is not part of Apple's mobile portfolio.
Other phones with the same amount of ram can display it, so the amount of ram is not the reason.
It will be interesting to see what happens if it works well on Android.
If Apple allowed Adobe the same level of hardware access that they get on other devices, Flash would perform fine for Apple products.
The problem is, Apple doesn't like to give that level of access to Adobe.
I find it funny that flash runs better in Windows XP (when run through Fusion) on my Mac then it does in OS X normally.
Flash eats batteries for lunch. That's why it is not part of Apple's mobile portfolio.
Other phones with the same amount of ram can display it, so the amount of ram is not the reason.
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But, and it's not REALLY a dirty little secret - but considering that the iPad "only" has 256megs of ram - the decision to not even try for flash becomes a little more obvious.
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The argument that Apple does not use Flash because it's a resource hog is very weak. All PCs (including netbooks) handle it easily and very soon most smart phones will be able to do the same. Perhaps the argument should be rephrased as follows: because Apple cares only about its profits and it always skimps on hardware (in this case RAM) in order to maintain high profit margins, Flash does not fit with Apples business model.
This is why flash is not implemented on iPhones and iPads:
http://www.roughlydrafted.com/2010/02/20/an-adobe-flash-developer-on-why-the-ipad-cant-use-flash/
As far as skimping on hardware, not sure that is entirely true either. They included a back lit LED display. If they had wanted to skimp, why not just include a standard LCD display?
Why don't you just give users the option to turn off flash ?
Why don't you just give users the option to turn off flash ?