And the pros arent. And the apologists have made it possible for apple to slack even more.
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Do you understand what the Mac Pro is for ?
Apparently for honing the apologists' abilities to equivocate.
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I work as a CAD software application consultant and besides being a gimmick (the customer walking around in the model) there is no real added value for VR here. CAD is all about what the customer needs to see, not an experience, and more importantly the derived work drawings for the builders. And all in the most time efficient way as possible of course. Same was the case for 3D glasses/monitors, it was a short lived hype but in practice no one uses it in CAD.
The only true appliance I see for VR is in education and/or entertainment (the later being the most important).
Maybe, but much the same was said about the GUI. Pixar is making VR films. Point is, it's a new creative outlet. Maybe it goes the way of the dodo, maybe it's the next big thing, maybe it's a valuable niche. But it's something mac creatives cannot explore. And for ridiculous reasons.
People somehow apologizing for apple selling a 3 year old mac pro for full original price is laughable and I'm not sure what's more pathetic... that apple isnt embarrassed by it's offerings, or fanboys desperately apologizing for it, rather than demanding better.
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Can you cite some real world examples where today VR is used in anything mainstream other than gaming?
How will it be useful to those who actually work with their computers.
I just don't see it.
Now pitch your tent, dust off your crystal ball and tell all ! ! !
Oh and serious gamers don't use Mac workstations for gaming!
Yea, how about pixar movies:
http://www.wired.com/2015/07/oculus-story-studio-making-henry/
Also, there are new UI paradigms building up around VR. Think of every surface being an infinite whiteboard. Having infinite 'screen space' where you look to the left or right and see more desktop/window room. Going into a new physical room has new windows/files/data. Lot of creative stuff being developed, and guess who's not participating. Any apple users.
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Sure thing, you'll just start skype/facetime and boom, VR? Honestly, there are a lot of hurdles before any of this is on a level which is anything near good enough of an experience. Gaming is relatively "simple" as an example but even in that field a lot of people experience motion sickness.
Also just imagine what needs to be simulated for your eyes and mind to be tricked, it will not be a smooth sale on something as experience based like travel promotion, buying a kitchen or an estate. Sure it might add a bit of a feeling perhaps, but would that make the experience as a whole really better, taking drawbacks like motion sickness in consideration?
There is no freely walking around real estate without the whole place being scanned in 3D (a 360 camera wouldnt cut it for a scan), given certain parameters after that and carefully filled in with pictures to represent colours, not even mentioning lighting (a whole other dimension to take in account). .
Um, one of these cheepo cameras in every room would suffice...
http://www.samsung.com/us/explore/gear-360/?cid=ppc-
Apple has added more and more people, but their product output/throughput has slowed. They are missing the boat on adding at least some touch onto their laptops. They have never stepped up and added some trackpad and basic file management abilities to the ipad. And they are missing the boat on VR.
They also missed the boat on burning to CDs, and steve jobs acknowledged that and corrected it. No one there seems to be correcting any of this and thats why you have a company selling a 3 year old computer for the full original retail price.