Nah, it's about market-share and apple not caring about gaming. They'd need to spend some serious dough and effort to get game developers to develope AAA titles for mac - and as soon as that money dries up, developers won't spend a lot of money on a platform that has a market share < 7%. Back in the day, Microsoft did a lot more to make Windows a gaming platform.It's not about Apple being out of touch with the gaming industry. It's about Windows is the current standard and game developers have no motivation to develop for a platform that very few gamers use. It's kind of like what came first the chicken or the egg. Perhaps if game developers made more games for macOS then people would play them but people aren't playing them because game developers aren't making them.
Also you have the social aspect of how super nerdy PC gamers feel about Apple products. Even if tomorrow Apple can figure out how to play existing Windows PC games on macOS you wouldn't see a bunch of gamers running to the Apple Store to buy MacBooks. They want colorful lit up computers that they can tinker with as a hobby. This is the opposite of what Apple sells.
Apple has made a niche market with certain professionals and the occasional college student. The reason why they like students is because if someone uses a MacBook in college then they'll likely not want to use a PC later in life. That's a long term customer.
Windows 95 went the extra mile to ensure compatibility of SimCity, other games
Pickup trucks full of software boxes, Win95VersionLie, and other tricks.
arstechnica.com
Ecentually, gaming will probably become mostly platform independent cloud-streaming, so there's hope for the mac there
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