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Don't play WoW people. It's not meant for fun. The money you spend to buy the game isn't spent towards the opportunity to have fun; it's for the opportunity to give up more of your life than you want in order to have fun. This is what Mr. Hot Pocket seems to be insinuating.

Fun has a static definition. In WoW, if you think you're having fun at a low level, you're lying to yourself. You haven't put in enough time and effort to deserve real fun. True fun lies at the higher levels, where time and effort has been spent. The stuff you experienced in the past was all lies. It was your mind tricking you into believing you were having fun.

The only way to enjoy low lvl BG is to first get to lvl 70, which makes complete sense.
 
Anyway, last night I had another unbalanced game of WSG. The opposing team was full of twinks, while my team was composed of lvl 16-17s. We gave up trying to get the flag and focused on working together in hopes of killing one twink. We failed.

The twinks then refused to cap the flag so that they could farm us. Teamwork really does help. It helped us to survive a little longer.
 
Folks, things have gotten a bit personal in here. But for the most part, it seems to be a pretty rational conversation. People are certainly allowed to hold differing viewpoints, and discussion of them is encouraged.

Please stick to presenting your side of discussion without resorting to name-calling and personal insults.
 
Folks, things have gotten a bit personal in here. But for the most part, it seems to be a pretty rational conversation. People are certainly allowed to hold differing viewpoints, and discussion of them is encouraged.

Please stick to presenting your side of discussion without resorting to name-calling and personal insults.

Thank you. :)
 
Anyway, last night I had another unbalanced game of WSG. The opposing team was full of twinks, while my team was composed of lvl 16-17s. We gave up trying to get the flag and focused on working together in hopes of killing one twink. We failed.

The twinks then refused to cap the flag so that they could farm us. Teamwork really does help. It helped us to survive a little longer.

The plural form of ancedote really is data, huh?

In fact, all ancedotes are reliable as well!
 
Anyway, last night I had another unbalanced game of WSG. The opposing team was full of twinks, while my team was composed of lvl 16-17s. We gave up trying to get the flag and focused on working together in hopes of killing one twink. We failed.

The twinks then refused to cap the flag so that they could farm us. Teamwork really does help. It helped us to survive a little longer.


Lol. The best post so far. :D :D
 
Thank you. :)

Hey I'm new here, but I think the moderator was partly addressing your call for the thread to end because it wasn't necessarily going how you liked. Your viewpoint is valid, that Jelly guy's is, as is Sauron's. I think you all have made some valid points, and as the moderator said, don't get personal, but don't get sore if someone doesn't agree with you.

Twinks are a tough question, look at the WoW boards, it's always about it. And you think the anger AT twinks is bad. Look at the anger BETWEEN them in the battlegroup forums. There are still some problems to be addressed for sure. On the other hand, when I lose and whine, my guild mate hits me with a good quote: "Less QQ and more pew pew."
 
Hey I'm new here, but I think the moderator was partly addressing your call for the thread to end because it wasn't necessarily going how you liked. Your viewpoint is valid, that Jelly guy's is, as is Sauron's. I think you all have made some valid points, and as the moderator said, don't get personal, but don't get sore if someone doesn't agree with you.

Twinks are a tough question, look at the WoW boards, it's always about it. And you think the anger AT twinks is bad. Look at the anger BETWEEN them in the battlegroup forums. There are still some problems to be addressed for sure. On the other hand, when I lose and whine, my guild mate hits me with a good quote: "Less QQ and more pew pew."

What's pew pew? Is that the sound a gun makes? I always thought they made a bang bang.

I find hardcore players to be strange online. They really can make online games to be more than they are supposed to be. I recall a number of HARDCORE players dying from over playing, such as that Chinese girl who didn't sleep for I don't know how long. She was too busy playing something for her guild. Then there was the EQ player who shot himself in the head in front of his computer monitor. No one is sure what happened there.

These are just a few examples of why online games and real life should be kept separate. Get online to play and have fun; don't turn it into your life. It's just not healthy.

Now excuse me as I get back onto WoW and get spit on by twinks again.
 
What's pew pew? Is that the sound a gun makes? I always thought they made a bang bang.

I find hardcore players to be strange online. They really can make online games to be more than they are supposed to be. I recall a number of HARDCORE players dying from over playing, such as that Chinese girl who didn't sleep for I don't know how long. She was too busy playing something for her guild. Then there was the EQ player who shot himself in the head in front of his computer monitor. No one is sure what happened there.

These are just a few examples of why online games and real life should be kept separate. Get online to play and have fun; don't turn it into your life. It's just not healthy.

Now excuse me as I get back onto WoW and get spit on by twinks again.

Pew pew would be a laser.

I find casual players to be strange online. They refuse to accept that any MMORPG is an activity in reality and thus all the rules of reality apply to it. Playing a MMORPG is no different than collecting stamps, buying and restoring classic cars, or even working. People do it for the sake of increasing their ability and virtually every activity has some propensity to encourage obsessive-compulsive behavior. People don't work their marriages and lives into oblivion nor do people die from heat exhaustion from playing football in 100 degree weather, right? Oh wait, they do. I fail to see how someone dying from too much WoW is different from someone dying from football or from skydiving. There's nothing exclusive to MMORPGs that drives that sort of compulsive and irrational behavior.

If a schizophrenic person plays WoW and dies, it's most likely not due to the game, it's due to his mental illness. The people who spent days straight playing a game and ignoring basic fundamental survival instincts died not from the game itself but from his or her mental deficiency. You can replace "playing a game" with any activity and the logic works flawlessly as well. Mental disorders cause obsessive behavior, not MMORPGs.

Every in life when linked with obsession yields poor results so no, that's an excuse to somehow say we should "separate" the real world and MMOs. You're playing a MMO for real world gain if you haven't realized that by now.

And really, if you're having so little fun in BGs, either you're lying about it or you're completely inept. When something goes wrong, you don't keep slamming your head into the wall. You either adapt or find better uses for your time. Now, excuse me while I go farm more casuals for easy honor since they can't seem to either adapt or quit.
 
Playing a MMORPG is no different than collecting stamps, buying and restoring classic cars, or even working.

Working gives me money and improves my real-life skills. WoW does not. Raising my cooking/fishing/fighting skill in WoW means jack in real life.

I fail to see how someone dying from too much WoW is different from someone dying from football or from skydiving. There's nothing exclusive to MMORPGs that drives that sort of compulsive and irrational behavior.

There's plenty about MMORPGs that feed off of people's lack of strong psychological boundaries. The worse a person handles real life, the more they are drawn into WoW, a place that can make up for their deficiencies, and grant them easy rewards by a (somewhat) more-predictable system than real life. It is specifically designed to feed off of people's poor psychological boundaries, for the sake of a monthly profit to Blizzard. It is the same with casinos and gambling addicts. Everything a casino does is designed to keep you there until you lose.

Basically the WoW addict suffers from:
1) the inability to "achieve" goals in real-life <--- derives happiness from completing quests which are far easier than real life goals.

2) the unhappiness with their physical self (low self-esteem) <-- derives identity from in-game success, far easier than developing real life success.

3) social awkwardness and immaturity <-- derives pleasure from dominating others which in real life would never have the chance to "win" over others.

Are there mentally healthy people playing wow? Sure, but they are the ones that realize it's a BUSINESS meant to keep you playing and paying to Blizzard. There's a fine line between seeing WoW as a game and as a business, but the addicts do not see it, and that is the danger. Again, same thing with gambling addicts. Is poker bad, evil? No, but the addiction to it is.

You're playing a MMO for real world gain if you haven't realized that by now.

There is no real-world gain, only loss. The only real-world effect I see from WoW is loss of time, money and far worse the internal compass of what's truly important in life. That's like saying I get real-world gain at casinos. The system wasn't designed for you to profit. It was designed so that the house ultimately wins. WoW was designed so that Blizzard ultimately wins. You might have fun along with all the other players, and profit here and there on some laughs and excitement, but there's more to life than "having fun". People that are immature and have not grown up do not understand this. The real-world gain is not measured in what you can get, but what you can give. WoW is just about what you can get.

You've deluded yourself by telling yourself a lie that being addicted to WoW is just normal everyday stuff. It is not, and that is the danger of MMORPGs because they twist your sense of what is real and what is not. They will ultimately overwrite your real-life goals with the in-game quest log, and your real-life sense of identity and happiness with in-game rewards. Be careful of ANY system that does that, not just WoW.

By the way, just because WoW is not the only thing out there that can mess people up doesn't mean it's OK. Just because cocaine exists doesn't mean crack is OK. Are there idiots and mentally disturbed people who trip up over the smallest things? Yeah, but that's not the point. You have to look at WoW at what it is, and how it affects your life. Pointing at other things is just a cowards way out.
 
One thing I will never understand is the whole stigma of spending time playing a MMORPG. If you accept that the pursuit of life is to maximize one's utility, then if someone does it while spending their time playing a game, I fail to see the failure of logic there. If you define utility as "success" in life, then everything that doesn't advance your career, social standing, and material wealth is an absolute failure on your part. That leaves work and social manipulation as the only productive things left on this planet.

There are bigger things in life than playing video games, and they have nothing to do with "work" and "social manipulation" either.

People that have no life will never understand, because they are too afraid to find meaning aside from what's presented them in the form of a video game.

Man, I feel bad for you.
 
Oh, how you people do feed me oh so much.

Working gives me money and improves my real-life skills. WoW does not. Raising my cooking/fishing/fighting skill in WoW means jack in real life.

You have an absolutely failure in the understanding of basic economic theory then. Every action is in the pursuit of utility for ourselves. Raising x skill yields a return of y utility in z time just like going to work creates y utility in z time. You go to work to raise your utility. You play WoW to increase your utility. Did you not pay attention in high school or did you just drop out? The goal is ultimately the same and what merely differs is your methodology to increase your utility and the improvement and creation of methodologies is where the game of life takes skill.

http://en.wikipedia.org/wiki/Utility for a more thorough discussion of utility in the economic context it’s used in.


There's plenty about MMORPGs that feed off of people's lack of strong psychological boundaries. The worse a person handles real life, the more they are drawn into WoW, a place that can make up for their deficiencies, and grant them easy rewards by a (somewhat) more-predictable system than real life. It is specifically designed to feed off of people's poor psychological boundaries, for the sake of a monthly profit to Blizzard. It is the same with casinos and gambling addicts. Everything a casino does is designed to keep you there until you lose.

Again, the debate is about whether there is anything intrinsic to MMORPGs that somehow creates a propensity for them to because obsessive-compulsive and not whether they can create that quality in individuals. Going to work obsessively cuts an individual off from their marital or social problems and gives them a place where they can control more completely the factors affecting their life. They can make up for their social “deficiencies” and grant themselves easy rewards by a predictable system.

Every person who works in a corporation is obviously pathological because they’re shielding themselves from of entrepreneurship, right. Oh wait, they’re not. MMOs do nothing that ‘normal’ hobbies couldn’t. Some people go out and go backpacking obsessively because they want to get away from their lives. Are we arguing that backpacking causes that or that it’s the inherent psychological state of mind of these people that causes it?

And again, you talk about how WoW potentially draws these people who handle real life worse than others. What amounts to is a tacit admission is that these people already have problems prior to the game which destroys the causality relationship you’re attempting to imply.

Again, yes, a casino exploits the addictiveness tendencies of individuals and uses it to make a profit. That doesn’t mean casinos CAUSE those tendencies. The ability of an activity to draw people with prior psychological tendencies to obsess or become addicted is not indicative of the activity’s ability to create pathologies. Every activity that requires time investment has the tendency to turn people who are already afflicted by obsessive-compulsive tendencies to become addicted. Therefore, WoW or any MMORPG is not unique in any way from the corporate cubicle or hunting or rally car racing or sports.

Basically the WoW addict suffers from:
1) the inability to "achieve" goals in real-life <--- derives happiness from completing quests which are far easier than real life goals.

2) the unhappiness with their physical self (low self-esteem) <-- derives identity from in-game success, far easier than developing real life success.

3) social awkwardness and immaturity <-- derives pleasure from dominating others which in real life would never have the chance to "win" over others.

Are there mentally healthy people playing wow? Sure, but they are the ones that realize it's a BUSINESS meant to keep you playing and paying to Blizzard. There's a fine line between seeing WoW as a game and as a business, but the addicts do not see it, and that is the danger. Again, same thing with gambling addicts. Is poker bad, evil? No, but the addiction to it is.

Excuse me, but may I request your demographic data from which you get these conclusions about the “WoW addict”?

Oh wait, you don’t have any and you’re basing your conclusions completely on unfounded stereotypes. Then again, you could replace “WoW addict’ with any term from “sports addict” to “work addict” and have your conclusions seem true.

I can complete a Sudoku puzzle in real life faster than it takes me to complete a quest in WoW. Which gives me greater sense of accomplishment and happiness? It doesn’t matter either way because the ultimate goal is utility. If these addicts rational capacity to determine that it’s easier to complete WoW quests, then they have the rational capacity to link the sense of accomplishment with the level of satisfaction they derive from it which completely breaks down your argument.

I love how you link self-esteem with the physical self. Nice Freudian slip that matches the depth of your idea, no? Again, you have no evidence to create this demographic profiling but either way and, again, it’s not that hard to achieve real world success. I aced that test with minimal studying. I got a promotion BSing all the reports I did. Oops, that’s so difficult, right? Not to mention that the utility we derive from success is proportional to the effort and time investment required.

Social awkwardness and immaturity, eh? Just moving along with the stereotype, are we? See, this is where we begin to see what your argument actually proves. It proves that it’s much easier to derive a false sense of superiority from posting drivel thinking you’re right than it is to actually have to think about something and being right about it.

Let me ask you a question, what do you think CEOs think when they’re ahead? What do you think successful people think when they’re achieving? Are they prancing around thinking “Oh, how we do love doing well for ourselves” or are they deriving pleasure from dominating other people and winning? Pleasure derived from victory is the lifeblood of champions and victors. How many leaders and winners take pleasure from defeat?

Now, you show your naivete again with the argument that WoW is a business. What is everything in this world? A scheme to extract profit from you and to exploit you the most whichever corporation can. What do you think your workplace does? They’re a business and you’re just a tool for them to exploit profit from. Do you think they pay you what you actually produce? Of course not, they always pay less than you produce in wealth and utility because that is the precise nature of profit.



There is no real-world gain, only loss. The only real-world effect I see from WoW is loss of time, money and far worse the internal compass of what's truly important in life. That's like saying I get real-world gain at casinos. The system wasn't designed for you to profit. It was designed so that the house ultimately wins. WoW was designed so that Blizzard ultimately wins. You might have fun along with all the other players, and profit here and there on some laughs and excitement, but there's more to life than "having fun". People that are immature and have not grown up do not understand this. The real-world gain is not measured in what you can get, but what you can give. WoW is just about what you can get.

The goal is utility and if you gain that, then you’re gaining. Now, it remains a question if WoW creates the most utility from that opportunity cost of time but that’s a question with every activity. Everything in life was designed so someone else wins but with the idea of mutually beneficial relationships in mind. You think going to work is designed to make you win and the corporation? Whenever you purchase a product, work for a company or decide to participate in an activity, it’s always for the sake of another person or entity. That, however, doesn’t preclude you from making it mutually beneficial though.

You've deluded yourself by telling yourself a lie that being addicted to WoW is just normal everyday stuff. It is not, and that is the danger of MMORPGs because they twist your sense of what is real and what is not. They will ultimately overwrite your real-life goals with the in-game quest log, and your real-life sense of identity and happiness with in-game rewards. Be careful of ANY system that does that, not just WoW.

That is the danger of everything in life so stop arguing as if WoW is any different from anything in time that requires a time commitment and maintains an explicit set of rewards and incentives.

By the way, just because WoW is not the only thing out there that can mess people up doesn't mean it's OK. Just because cocaine exists doesn't mean crack is OK. Are there idiots and mentally disturbed people who trip up over the smallest things? Yeah, but that's not the point. You have to look at WoW at what it is, and how it affects your life. Pointing at other things is just a cowards way out.

It doesn’t affect my life. I’m successful and probably have more potential and ability than you ever will so that’s aside from the point. Either way, the argument is whether WoW has anything intrinsic that creates the need for extra precautionary measures or a different viewpoint. It’s the same as any other activity. There are ALWAYS risks and the existence of these risks is not an argument to not participate in activity. If you believe it is, you should quit work and go work on a small plot of land in Montana and end all social interaction immediately.

There are bigger things in life than playing video games, and they have nothing to do with "work" and "social manipulation" either.

People that have no life will never understand, because they are too afraid to find meaning aside from what's presented them in the form of a video game.

Man, I feel bad for you.

Man, I feel bad for you too. Being delusional and naïve creates a world where you’re just asking to be manipulated.

The maximization of utility is the ultimate goal of life. If you define your utility as material utility, the only ways to produce utility are work and social manipulation. If you define as happiness and satisfaction, WoW is an excellent producer of it.

People who don’t comprehend basic economic and decision-making will never understand. The people who try to find meaning in life are those are who are doomed to failure. The world exists the way it does; either you try to win or just get out of my way to the top.
 
so... um... twinks... i got one-shotted in the 10-19 bracket last night. i was lvl 18. yeah. i'm glad that blizz is doing something about this.
 
so... um... twinks... i got one-shotted in the 10-19 bracket last night. i was lvl 18. yeah. i'm glad that blizz is doing something about this.

It's the enchants? right?

Solution: there really isn't an easy fix as I see it

1. Set up enchant so they can only be placed on certain lvl gear. OK what about existing enchants?
1.a do an enchant reset like they did with talents (was it 2.0?, I hardly had any at that time). This would lead to MAJOR whining (I spent all that money on the enchants etc). a fix to this would be:
1.a.1 for any enchants undone, you get the mats back in a) your bags, if they're full b) your bank c) the mail. If your gear isn't high enough, get better gear.

2. Do this ranking thing but do it for all levels, not just lvl 70.

There really is something wrong with the mindset of an eternal lvl 19 twink. It's like being 10 years old and being the toughest third grader.
 
It's the enchants? right?

Solution: there really isn't an easy fix as I see it

1. Set up enchant so they can only be placed on certain lvl gear. OK what about existing enchants?
1.a do an enchant reset like they did with talents (was it 2.0?, I hardly had any at that time). This would lead to MAJOR whining (I spent all that money on the enchats etc). a fix to this would be.

yeah they're killer. but Blizz has already said they're not going to make changes to the pre-Burning Crusade chants, but the new ones are now lvl dependent i believe. so at least they recognize it as a problem. hopefully the gear matching system works. if it doesn't they'll have to take a look at the enchanting for sure.
 
I wasn't aware that there WASN'T a level restriction on enchants. There's a level restriction on what you can apply wizard oil, but you can apply a +100 health to lvl 19 gear? Strange. Sounds like some of you would cough up the gold for nethercobra armor and put it on your twinks if you were allowed.

The thought of playing a low level character and spending time doing pvp makes me nauseous, but I guess a lot of others like it.

It does sound like they need to resolve the problem with high level enchants on low level gear - right after they figure out a way to stop all those gold farmer bots whispering me every 15 minutes! I just had someone try to C.O.D. a sack of flour for 555G the other day. I hope they like getting their accounts banned because I report them all.
 
Computer addiction

There are major differences in computer addiction compared to other afflictions.

You could never get away with the trash talking in Real Life that you can in an MMORPG. To use the stamp collecting example someone else used. People don't run around stamp collecting conventions trash talking and yelling "WOOT I got the [Upside Down Airplane Stamp] You all suck! Fortunately there's /ignore in WOW.

The computer won't stop responding to you input until you tell it to shut down. To contrast with a sex addiction, the hooker or your mate is going to leave eventually.

For a musical reference, see Kate Bush's "Deeper Understanding" on 'The Sensual World"
 
I wasn't aware that there WASN'T a level restriction on enchants. There's a level restriction on what you can apply wizard oil, but you can apply a +100 health to lvl 19 gear? Strange. Sounds like some of you would cough up the gold for nethercobra armor and put it on your twinks if you were allowed.

The thought of playing a low level character and spending time doing pvp makes me nauseous, but I guess a lot of others like it.

It does sound like they need to resolve the problem with high level enchants on low level gear - right after they figure out a way to stop all those gold farmer bots whispering me every 15 minutes! I just had someone try to C.O.D. a sack of flour for 555G the other day. I hope they like getting their accounts banned because I report them all.

Sure there is look at this (not to pick on anyone, he's just the first twink I could find), he's not totally maxed out but he has lifestealing (a 300 skill enchant) on a lvl 19 sword

http://armory.worldofwarcraft.com/character-sheet.xml?r=Spirestone&n=Bubleable


The farmer bot are annoying, but I've never heard of sending an unwanted COD like that, that's just nasty!
 
Folks, things have gotten a bit personal in here. But for the most part, it seems to be a pretty rational conversation. People are certainly allowed to hold differing viewpoints, and discussion of them is encouraged.

Please stick to presenting your side of discussion without resorting to name-calling and personal insults.

Thank-You!!

Bill....:)
 
Sure there is look at this (not to pick on anyone, he's just the first twink I could find), he's not totally maxed out but he has lifestealing (a 300 skill enchant) on a lvl 19 sword

http://armory.worldofwarcraft.com/character-sheet.xml?r=Spirestone&n=Bubleable


The farmer bot are annoying, but I've never heard of sending an unwanted COD like that, that's just nasty!

No head or cloak enchant? The guy's a nub!

Just kidding. What's that stam/agi pants enchant? I thought that pants only got the libram based bonuses that required a trip to Dire Maul or the one in ZG. At least he can't get the ZG, AD, or Scryer/Aldor shoulder buffs at that level.

Here's my favorite toon, although I am playing my other toons now.

http://armory.worldofwarcraft.com/c...aracter-sheet.xml?r=Dragonblight&n=Bonefinger

Notice that I haven't gotten around to getting enchants on my new weapons or my cloak! I'm so embarrassed! I can't even bring myself to sell my Chromatic Tempered Sword or the DFB that I had before the expansion. As you can see, I've been in BWL a few times.
 
I guess you must not like playing the MMORPG of life either because that's the precise behavior of people rationalizing their irrational decisions in real life.

It's a game; it should be more fun for people who spend more time and incur more opportunity costs. Not that you know what that is.

Ah, so when you can't attack the argument, you just attack the person. Of course, you know more about what I know than I do. Sorry. I hate to step on your toes here. I'm aware of the concept of opportunity costs, having taken a good deal of economics in college.

I do enjoy life - but I like to play video games occasionally as a way to break things up, to relax. What's the point of having the game be the same thing as the daily grind? When WoW came out, I thought that it was a great idea - let the casual gamer, someone who doesn't want to play for hours on end, get the MMORPG experience. But apparently some people want to just take their ball and go home, rather than let everyone have a good time.
 
all this will do is make twinks fight twinks..instead of 1 twink owning everyone. It actually sounds more fun.
 
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