@vel0city I totally understand your frustration, and I’m sorta in the same boat. I’ve used a Mac since the OS 8 days and love the platform, but have been hovering over a PC build since Nvidia announced their departure. Your exact reservations are what has been holding me back. I have a friend in the IT business who HATED Macs, until he got a client that was 80% Mac, finally got himself one, and then realized he spent 90% of his time managing the PC users. I’m just too busy to spend time troubleshooting drivers, and yes Windows is ugly, and does HiDPI poorly. That stuff matters to me.
I think their are options for dual employment. Nick from GSG (who also said he’d switch back in a heart beat once GPU rendering is possible, even if it is a performance hit) has been using
Parsec to control his PC from his iMac. I’ve been using something similar,
JumpDesktop to control my Macs. It’s actually super speedy and totally usable on a local network, and Cinema is a lot of fun to use on an iPad with an Apple Pencil. (C4D is actually really touch friendly already. Way more so than any of the Adobe apps.) Leave the PC in the corner (or better yet, stuff it in a closet with proper cooling and sound proofing), do your work in macOS, and load C4D in the screen sharing app just like any other application. Lock the PC down to only receive LAN traffic and you never have to worry.
The Mac Pro was really underwhelming, but I think a lot of that is due to Intel dropping the ball. I can’t believe they put that much R&D into a case redesign with so much cooling for this to be a one and done Intel product. What kind of Apple Silicon chip can fit in there? How can some of the other ML functions of the AS help in the 3D world?
Apple has a HUGE incentive in keeping 3D going on the Mac for AR. Maxon’s S22 feature demos were all done on macOS. The changeover to Apple Silicon can bring performance jump we haven’t seen in a long, long time.
Choosing the tool that works best for you doesn’t have to be a religious conversion, or forever. Building a PC to get work done now doesn’t mean you can’t switch back to Mac OS when the AS transition has made its way to the Pro line and things smooth out.
With everything going in the world on my family retreated to the lake house for the summer. The only way I‘ve been able to make it work is having unlimited LTE data on my iPad and using the Apple ecosystem tools of Airdrop, Handoff and super easy tethering. I could probably make the same thing work with a PC workstation, but it would have taken a lot more effort, and has made me appreciate the OS a bit more.
I’m lucky that I’m on a long term archviz gig and have managed to make the Corona renderer work for me. Corona is really is unsung. It’s a nice transition from Physical, and still really fast and powerful. I’m planning on squatting on my iMac Pro and putting whatever Big Navi card comes out in the fall in a eGPU, and waiting this thing out. I know some of you circling the airport on 5,1’s don’t have the same luxury, especially since it will not run R23 or whatever gets announced soon due to AVX support.
@vel0city I’d love to keep this forum to Metal render progression, but would love to follow a guide for transitioning to PC from macOS without all the hate, and see other people’s 3D builds. I’d suggest making a new thread and starting a discussion there. It’d be a great place for other folks to share insight and not have 14 pages of other comments to weed through to get to the pertinent content.
Good luck on the journey. I think it is an exciting time in both 3D with realtime rendering becoming a reality, and the Mac platform with all the changes coming soon.