Jules Urbach's GTC presentation – lots of very interesting stuff in the pipeline!
https://developer.nvidia.com/gtc/2020/video/s22153
https://developer.nvidia.com/gtc/2020/video/s22153
Thanks for that link @skippermonkey - will check it out this week.
OTOY on Facebook:
"Closed beta for Octane X (XB16, non-osl build, for recent intel/AMD GPUs on latest 10.15.4) will open up to select octane users next week. It will include Octane X standalone + 9 DCC plugins + render slave, and OctaneBench X. We will post a sign up form in the forums shortly. Testers will need an existing octane Enterprise license, have existing octane CUDA MacOS experience to compare to latest octane X Metal, and also be willing to sign an NDA to enable us to share Octane X with 3rd party software/drivers that that may not be publicly released yet.
Octane X renders identically to Octane 2020.2+ in CUDA, so if you ever switch or want to put your cuda GPUs on a PC render slave - it would work."
Anyone here able to get on the beta and report back?
Can you link that post on Facebook? Can’t find that statement.
So the future of rendering on Apple devices is...the iPhone and iPad?
Hmmm. Okay, I admit this is all a bit confusing. Would love to see a genuine side-by-side comparison of speed between an iPhone 11/iPad/whatever, and a decent Nvidia GPU (or AMD), rendering the same scene at the same resolution to a completed, production-quality image.
So the future of rendering on Apple devices is...the iPhone and iPad?
"This is rendering a bit faster than the 2020 13” MacBook Pro with an intel iris GPU. At the very least your iPhone 11 would double the rendering power of your MacBook as a render slave"
"the next iPad will like have A14X which may be 3x faster than this"
So their plan for their users is to create on the Mac and render on iOS/ARM devices. For me that means a high-spec i9 iMac and an iPad Pro can easily replace a tower. Very exciting.
Just read this on OTOY's customer forum: "Mac Pro users with Vega II Pro Duo - you might have the highest Octane Bench score of any single slot card" - the Mac leading the way in realtime GPU rendering? Today is a very good day.
Of course these rendering speeds would be possible on the Mac if the Mac were to starting switching to ARM...
No. What is this is more so illustrative is that few serious macOS developers are actively ignoring Metal. OpenGL and CUDA isn't the future of macOS development. It isn't. The graphics stack on iOS ( and tvOS , iPadOS , etc) are highly coupled to macOS.
So it looks like 10.15.5 is moving closer to GM, I know Red Shift and OTOY have mentioned they need Apple to fix some Metal stuff before they can release. OTOY has users in a closed beta running on a modified 10.15.4. Has anyone heard if the Metal updates have been wrapped into 10.15.5? I don't see it anywhere in the release notes of the betas.
2020 MacBook Pro 13-inch gets a boost from an eGPU
real world speed test results for performance minded Macintosh usersbarefeats.com
It increasingly looks like Apple, at least in regard to Metal/ GPU rendering-dependent apps, has heavily overpromised and heavily underdelivered.
I find it extremely displeasing that we’re close to the WWDC2020 with no fulfillment on promises made at WWDC2019. This was published on June 3, 2019 with none of them being ready by now https://www.apple.com/newsroom/2019/06/pro-app-developers-react-to-the-new-mac-pro-and-pro-display-xdr/
It’s disappointing knowing that I bought a maxed out Mac Pro (2019) that till this day can’t do Octane X, Unreal Engine etc. because Apple didn’t do their part on delivering Metal-related fixes/ upgrades.
For my usage, the Mac (speaking overall) outclasses Windows machines on every front, but they gotta do better on commitment and expectations. It will be very hard justifying buying anything else on release day if that doesn’t get better.
Is anyone else going to stay up all night in anticipation for tomorrow’s big news?