My first post on this awesome forum, so please go easy on me. It sounds like this thread has died since March 2021 but for those who didn't reach a conclusion after reading these 3 pages, here's something that might summarize and help you:
Without going into too many details about the electronics behind it, firstly keep these things in mind:
A) Speakers and Headphones need analog signal for them to produce sound. Not digital. An analog signal is a continuous signal, and a digital signal is in the form of on-off pulses.
B) Old record players / tape players used to produce direct analog signals. Think 3.5mm = analog, everything else (USB-C, Lightening) = Digital. But modern-day MP3 players like iPod or cell phones like iPhone produce sampled audio signal (also known as digital signal). Not analog. A sampled audio (regardless of its sampling "resolution" - think 192 Kbps or 16-bit terms you see) is inherently lossy when compared to analog. Even if such sampled audio feels great to human ears, it is still lossy. But not everyone can tell the difference or need to tell the difference; it is often enough for most listeners if it's sampled with a high-enough resolution. But for someone in a studio recording and mixing the audio, analog is important to get the audio in its near-purest form. Think a microphone kept in front of an acoustic guitar (or sitar). That microphone needs to record the beautiful string sounds of the guitar or the sitar faithfully. Then magnetic tape needs to record it. A tape player then faithfully reproduces the recording on a large enough speaker. This setup is the most desired one to listen to recorded audio in a near-lossless form (well, the most lossless would be you sitting next to the guitar or sitar player live but you get the point). So, long story short, Analog = almost lossless. Digital = Lossy.
C) Now you know that most phones or players these days do not have a 3.5mm direct analog signal output. Just digital. But remember B) Digital = Lossy. Yikes! What do we do now? Well, we can make the digital signal as close to lossless as possible, right? Yup. So, there are some compression (sampling) standards that are used to produce a digital signal that is very very close to analog in quality. Let's sideline the efficiency of compression algorithm discussion because it is irrelevant here. Long story short, digital signal, when sampled amazingly well, can get close to analog signal.
D) Let's assume that an amazing compression algorithm (#middleout
) is giving us a near-lossless digital signal from that iPhone lightening port. Still lossy, but pretty great. But remember A). Our headphones / speakers need analog signal to play audio. So, a "digital to analog" converter is required, which is your DAC. A DAC simply prepares your digital signal to be played back from your headphones / speakers as faithfully as it can. It cannot "improve" your audio quality - crap in crap out - but, DACs use some fancy algorithms and processing techniques to reduce noise, increase faithfulness, and some other stuff to synthetically enhance your audio quality before it enters your headphones / speakers. It ain't real, but again, as long as it sounds great, right? Sure. For most people, yes. For studio - nope. Pure and un-altered are best. Long story short, iPhone --> Digital Audio Signal ---> Digital to Analog Converter (DAC) ----> Analog Signal ----> Headphones / Speakers that have a 3.5mm analog input ----> Your Ears/Heart.
So basically, if your source is producing audio in digital format, your permanent losses start from Step 0. It only gets worse from there no matter how expensive your next equipment is
E) Now, let's talk about AirPods Max. AirPods Max have a lightening port as input. Look at C) which means it accepts digital signal. Whoa! but look at A) speakers need analog signal to play. That means, based on D) inside those AirPods Max, there has to be a DAC inside to produce sound from those headphones. There is.
Based on the five points above, can you now guess why Apple is selling a 3.5mm (Analog) to Lightening (Digital) cable? It has little to do with "High-Res" or "Improved quality". It simply means, if you happen to have a machine (think airline seats) that only has a 3.5mm (analog) output, there needs to be a way to carry that analog signal all the way to the AirPods Max. But Airpods Max lightening port only accepts digital signal, so that analog signal has to first be converted to digital at the AirPods Max entrance, because it won't be accepted otherwise, so the cable does that analog to digital conversion. And once the digital signal is in, it must be converted yet again to analog to drive the headphones to play it. That's it! Long story short --
Machine with 3.5mm (analog) output gives you analog music signal ---> Apple 3.5mm to lightening cable converts analog signal to digital (A2D) ---> Enters into the AirPods Max's via the digital lightening port ---> DAC converts digital signal to analog ---> drives the headphones --> music to your ears.
So, as you see, nowhere in this path the signal is getting improved / enhanced, just converted and carried. Remember, the less lossy the first source of your audio, the fewer the middle-men, the better is the final output to your ears. This is why I said, listening to live music sitting right next to the performer is the most lossless and beautiful thing ever. Introducing technology in the middle (no matter how expensive they are) will help carry that audio to the other side of the world, sure, but the downside is that some purity will be sacrificed!
This will also solve another mystery - the little 3.5mm female to lightening male dongle we used to get when Apple first took out the 3.5mm port is very different from this cable because that takes digital output from iPhones and carries it to 3.5mm so it is Digital to Analog, this apple cable we are talking about here is Analog to digital - exactly the opposite. And analog to digital conversion isn't all that easy so it costs!