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diamond.g

macrumors G4
Mar 20, 2007
11,437
2,665
OBX
What do you mean?

Microsoft is buying all those gaming studios mainly for the xCloud. And xCloud will literally be on every device available, from smartphones, tablets and even on TV’s.

I believe it is even announced that WoW (Blizzard main title) is going to smartphones (and tablets?), and thereby expanding the platform.

Microsoft is not like Sony who only makes Playstation exclusives.

And btw, the CEO of Microsoft Gaming has already said he wants to see more people playing WoW and Call of Duty in 5 years than now. So he is obviously not going to restrict those games only to PC and Xbox.
Not every game they own is on xCloud. The goal is to become the Netflix of games, they want more gamepass subscribers.

Are we sure they meant WoW or just Warcraft?
 

LIVEFRMNYC

macrumors G3
Oct 27, 2009
8,877
10,987
What do you mean?

Microsoft is buying all those gaming studios mainly for the xCloud. And xCloud will literally be on every device available, from smartphones, tablets and even on TV’s.

I believe it is even announced that WoW (Blizzard main title) is going to smartphones (and tablets?), and thereby expanding the platform.

Microsoft is not like Sony who only makes Playstation exclusives.

And btw, the CEO of Microsoft Gaming has already said he wants to see more people playing WoW and Call of Duty in 5 years than now. So he is obviously not going to restrict those games only to PC and Xbox.

xCloud is within the MS/Xbox ecosystem. So technically any exclusive on xCloud, is still exclusive to MS/Xbox. And you'll still have to sign up and pay MS for the service.

xCloud still has a long ways to go. I don't mind playing games like The Gunk on xCloud even though graphics quality takes a noticeable hit. I finished that game from start on my MBP. I also enjoy playing No Man's Sky on xCloud.

But games like Forza 5 which graphics quality is one of the selling points, NO, I'm definitely not going to enjoy playing that on xCloud compared to my Series X or PC. I could probably say the same for the new Halo as well, but I'm not a Halo fan.
 
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UBS28

macrumors 68030
Oct 2, 2012
2,893
2,340
xCloud is within the MS/Xbox ecosystem. So technically any exclusive on xCloud, is still exclusive to MS/Xbox. And you'll still have to sign up and pay MS for the service.

xCloud still has a long ways to go. I don't mind playing games like The Gunk on xCloud even though graphics quality takes a noticeable hit. I finished that game from start on my MBP. I also enjoy playing No Man's Sky on xCloud.

But games like Forza 5 which graphics quality is one of the selling points, NO, I'm definitely not going to enjoy playing that on xCloud compared to my Series X or PC. I could probably say the same for the new Halo as well, but I'm not a Halo fan.

1. xCloud is still in beta.
2. xCloud will run on any device (including MAC's).
3. Microsoft is not targeting wealthy individuals who can buy PC's or consoles. Microsoft is trying to tap into billions of new potential gamers in developing countries who cannot afford to buy a Xbox Series X or a PC. So don't underestimate how big xCloud will be when it goes live.

With xCloud, at-least you will get AAA gaming on MAC which is non-existent on MAC.

For people who are waiting for native AAA gaming on MAC, good luck, that will never happen. MAC's has never been for gaming and never will be.
 
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diamond.g

macrumors G4
Mar 20, 2007
11,437
2,665
OBX
1. xCloud is still in beta.
2. xCloud will run on any device (including MAC's).
3. Microsoft is not targeting wealthy individuals who can buy PC's or consoles. Microsoft is trying to tap into billions of new potential gamers in developing countries who cannot afford to buy a Xbox Series X or a PC. So don't underestimate how big xCloud will be when it goes live.

With xCloud, at-least you will get AAA gaming on MAC which is non-existent on MAC.

For people who are waiting for native AAA gaming on MAC, good luck, that will never happen. MAC's has never been for gaming and never will be.
Not to pick nits, but xCloud only runs on MS datacenter (on Xbox Series X). All you get client side is a data stream. No native code is being ran.
 
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LIVEFRMNYC

macrumors G3
Oct 27, 2009
8,877
10,987
1. xCloud is still in beta.
2. xCloud will run on any device (including MAC's).
3. Microsoft is not targeting wealthy individuals who can buy PC's or consoles. Microsoft is trying to tap into billions of new potential gamers in developing countries who cannot afford to buy a Xbox Series X or a PC. So don't underestimate how big xCloud will be when it goes live.

With xCloud, at-least you will get AAA gaming on MAC which is non-existent on MAC.

For people who are waiting for native AAA gaming on MAC, good luck, that will never happen. MAC's has never been for gaming and never will be.

1) I know, which is why I stated they have a long way to go. You're simply not going to come close to native quality of the Xbox Series X or decent spec PC. Then you have to factor latency, which IMO is very good for a cloud service, but still noticeable behind native. Plenty of single player gameplay is decent, but racing, sports, and aggressive fps games will be extremely noticeable with latency. And with plenty of games the compression is very noticable.

2) Like diamond.g mentioned, all the processing is done on the cloud servers. So it doesn't matter what platform you're on unless the cloud app for a specific OS has issues.

3) MS is out to get MONEY!!!! That's there main focus. Who's underestimating xCloud? I love the service, especially with indie and older games. But the fact is Cloud gaming will never be as reliable, low latency, high visual quality, as natively playing on the latest consoles or PC. At least not anytime soon. You'll simply not get the same native experience on most AAA games.
 

quarkysg

macrumors 65816
Oct 12, 2019
1,247
841
Not to pick nits, but xCloud only runs on MS datacenter (on Xbox Series X). All you get client side is a data stream. No native code is being ran.
I'm not sure if they will run on Xboxes tho. They will need to hook up a lot of those, and one Xbox can only serve one user I would imagine. It most likely will be x64 big iron boxes running some variant of the Xbox OS designed for multi user.
 

diamond.g

macrumors G4
Mar 20, 2007
11,437
2,665
OBX
I'm not sure if they will run on Xboxes tho. They will need to hook up a lot of those, and one Xbox can only serve one user I would imagine. It most likely will be x64 big iron boxes running some variant of the Xbox OS designed for multi user.
I thought this was widely known. ??‍♂️ IIRC, for the pilot program they used One X. Each game runs in a VM (I think this has been the case since the 360) And with GPU virtualization it should be pretty straight forward the run many older games on a single system, newer games would take up more capacity for sure though.
 

ahurst

macrumors 6502
Oct 12, 2021
410
815
Not sure if this counts as AAA gaming, but my 14” MBP with the midrange 16-core GPU is able to run PS3 games surprisingly well with RPCS3, which got preliminary macOS support through MoltenVK about a month ago. The JIT compiler is x86-only for now too, so it’s emulating an x86 CPU that’s itself emulating a famously complex PowerPC CPU and rendering the emulated graphics through a compatibility layer, and still delivering playable results on mobile hardware (runs down the battery super-quick, though).

Generally RPCS3 requires a pretty beefy PC for good results, so even though PS3 games themselves don’t really count as AAA in the modern era the horsepower to emulate them still does.
 

mi7chy

macrumors G4
Oct 24, 2014
10,625
11,298
Not sure if this counts as AAA gaming, but my 14” MBP with the midrange 16-core GPU is able to run PS3 games surprisingly well with RPCS3, which got preliminary macOS support through MoltenVK about a month ago. The JIT compiler is x86-only for now too, so it’s emulating an x86 CPU that’s itself emulating a famously complex PowerPC CPU and rendering the emulated graphics through a compatibility layer, and still delivering playable results on mobile hardware (runs down the battery super-quick, though).

Generally RPCS3 requires a pretty beefy PC for good results, so even though PS3 games themselves don’t really count as AAA in the modern era the horsepower to emulate them still does.

For the games that don't run well on RPCS3 on M1 Pro, do you know if it's CPU or GPU limited and if it's playable on the M1 Max?

Resistance 2 on M1 Pro

Resistance 2 on PC
 

diamond.g

macrumors G4
Mar 20, 2007
11,437
2,665
OBX
For the games that don't run well on RPCS3 on M1 Pro, do you know if it's CPU or GPU limited and if it's playable on the M1 Max?

Resistance 2 on M1 Pro

Resistance 2 on PC
Most likely something CPU related as the GPU was a “bog” standard IMR unit from Nvidia (7800 level performance).
 

ahurst

macrumors 6502
Oct 12, 2021
410
815
For the games that don't run well on RPCS3 on M1 Pro, do you know if it's CPU or GPU limited and if it's playable on the M1 Max?

Resistance 2 on M1 Pro

Resistance 2 on PC
A lot of it has to do with RPCS3’s complex CPU emulation: because the original Cell processor had so much going on, the developers have traditionally tuned their emulation code to take advantages of AVX instructions and specific quirks of recent generations of AMD and Intel CPUs. IIRC it wasn’t until recently that RPCS3 added support for pre-Skylake Intel CPUs, and I don’t think Rosetta 2 supports AVX instructions at all due to patent issues, so there’s a bit of an extra handicap on top of the PPC-on-x86-on-ARM performance cost.

Still, it runs impressively well, and with future optimizations and maybe a proper ARM version in the future (there’s already been some very preliminary steps on that front) I’m excited to see it get even better. The latest build already runs considerably better than the one I tried in early January, so things are moving in the right direction.
 

mi7chy

macrumors G4
Oct 24, 2014
10,625
11,298
Emulation tends to favor stronger single-threaded CPUs.

cfylk6wjfbc81.png
 

senttoschool

macrumors 68030
Original poster
Nov 2, 2017
2,626
5,482
Exact same message as my original post.


"Before [‌Apple Silicon‌], nearly all the most popular Apple computers, particularly their entry level laptops, used Intel Integrated Graphics. That was a problem. We had to spend a large part of extended development cycles optimizing games to make sure they ran as well as possible on devices which were not intended or designed for gaming," says Feral.

"The problem is that AAA games often push the limits on hardware, and we need to be confident that we can get a game to run well on a broad range of machines, often stretching back several years. However, the current transition to ‌Apple Silicon‌ opens up some exciting opportunities. In comparison to the previous generation of Intel-based Macs, it offers a big step up in power, and for games that translates to better performance and enhanced graphical fidelity."

"This gives us a greater degree of freedom in looking at more demanding games, as we have greater confidence that they can be made to work well on a broad range of Macs including entry-level laptops, which represent a big chunk of the potential audience."
 

JMacHack

Suspended
Mar 16, 2017
1,965
2,424
Exact same message as my original post.


"Before [‌Apple Silicon‌], nearly all the most popular Apple computers, particularly their entry level laptops, used Intel Integrated Graphics. That was a problem. We had to spend a large part of extended development cycles optimizing games to make sure they ran as well as possible on devices which were not intended or designed for gaming," says Feral.

"The problem is that AAA games often push the limits on hardware, and we need to be confident that we can get a game to run well on a broad range of machines, often stretching back several years. However, the current transition to ‌Apple Silicon‌ opens up some exciting opportunities. In comparison to the previous generation of Intel-based Macs, it offers a big step up in power, and for games that translates to better performance and enhanced graphical fidelity."

"This gives us a greater degree of freedom in looking at more demanding games, as we have greater confidence that they can be made to work well on a broad range of Macs including entry-level laptops, which represent a big chunk of the potential audience."
“Game company based on porting games to Mac says The future of Mac gaming is bright.”
 

mi7chy

macrumors G4
Oct 24, 2014
10,625
11,298
Feral is referring to older Intel HD integrated graphics which is kind of useless like lower end M1 and not Intel Xe which is a step up.

11th gen Intel Xe

Need a comparison of AMD RDNA2 vs Intel 12th gen Alder Lake Xe vs M1 integrated graphics. Already seeing preview of RDNA2 edging out AD Xe but comparison with M1 will be difficult due to lack of Mac games.

 

JimmyjamesEU

Suspended
Jun 28, 2018
397
426
Feral is referring to older Intel HD integrated graphics which is kind of useless like lower end M1 and not Intel Xe which is a step up.

11th gen Intel Xe

Need a comparison of AMD RDNA2 vs Intel 12th gen Alder Lake Xe vs M1 integrated graphics. Already seeing preview of RDNA2 edging out AD Xe but comparison with M1 will be difficult due to lack of Mac games.

Are you saying the Xe is a step up on the M1?
 

M3gatron

Suspended
Sep 2, 2019
799
605
Spain
Feral is referring to older Intel HD integrated graphics which is kind of useless like lower end M1 and not Intel Xe which is a step up.

11th gen Intel Xe

Need a comparison of AMD RDNA2 vs Intel 12th gen Alder Lake Xe vs M1 integrated graphics. Already seeing preview of RDNA2 edging out AD Xe but comparison with M1 will be difficult due to lack of Mac games.

In the same spirit I would like to post this clip:

It shows a laptop with an iGPU limited to 30W of power(for the entire package) being able to run quite a few games at more than 60fps at 1080p.
Following simple logic, every single laptop with a Ryzen 6800U inside will be "capable of playing AAA games" and not just capable but you also have a huge pool of native AAA games to play, optimized AAA games, being able to run and install them without any limitations.

The 6800U is also more of a mid-range SOC so it will make it's way into below 1000$ laptops
In a year approximately 300 million X86 computers are sold. These are all prebuilt computers both desktops and laptops but I find the idea that only 47 million of these computers are "capable of playing AAA games" quite ridiculous. My Vivobook is marketed as a "creator's laptop" but it's definitely able to run AAA games.
Also most X86 computers are upgradable, buying a new GPU is all most users need to do to improve their computer's ability to run games. A lot of people just upgrade or custom build their PC or buy a custom build PC from an online store(which don't appear in overall PC unit sales) so Steam stats are more relevant for game developers than the number of computers being sold in a year.

PS. If the picture in the clip really is of the device he tested it's definitely an Asus laptop, possibly a Vivobook with an OLED display that will cost between 700-800$ and if it's anything close to my Vivobook it will definitely be able to boost above 30W of power(as the reviewer already hinted in his clip) which means it can actually runs games better that it was shown in the clip.
 
Last edited:
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Irishman

macrumors 68040
Nov 2, 2006
3,449
859
In the same spirit I would like to post this clip:

It shows a laptop with an iGPU limited to 30W of power(for the entire package) being able to run quite a few games at more than 60fps at 1080p.
Following simple logic, every single laptop with a Ryzen 6800U inside will be "capable of playing AAA games" and not just capable but you also have a huge pool of native AAA games to play, optimized AAA games, being able to run and install them without any limitations.

The 6800U is also more of a mid-range SOC so it will make it's way into below 1000$ laptops
In a year approximately 300 million X86 computers are sold. These are all prebuilt computers both desktops and laptops but I find the idea that only 47 million of these computers are "capable of playing AAA games" quite ridiculous. My Vivobook is marketed as a "creator's laptop" but it's definitely able to run AAA games.
Also most X86 computers are upgradable, buying a new GPU is all most users need to do to improve their computer's ability to run games. A lot of people just upgrade or custom build their PC or buy a custom build PC from an online store(which don't appear in overall PC unit sales) so Steam stats are more relevant for game developers than the number of computers being sold in a year.

PS. If the picture in the clip really is of the device he tested it's definitely an Asus laptop, possibly a Vivobook with an OLED display that will cost between 700-800$ and if it's anything close to my Vivobook it will definitely be able to boost above 30W of power(as the reviewer already hinted in his clip) which means it can actually runs games better that it was shown in the clip.

? No laptop with an OLED display is going to cost between $700-$800. Maybe the screen itself cost that much?
 

Irishman

macrumors 68040
Nov 2, 2006
3,449
859
xCloud is within the MS/Xbox ecosystem. So technically any exclusive on xCloud, is still exclusive to MS/Xbox. And you'll still have to sign up and pay MS for the service.

xCloud still has a long ways to go. I don't mind playing games like The Gunk on xCloud even though graphics quality takes a noticeable hit. I finished that game from start on my MBP. I also enjoy playing No Man's Sky on xCloud.

But games like Forza 5 which graphics quality is one of the selling points, NO, I'm definitely not going to enjoy playing that on xCloud compared to my Series X or PC. I could probably say the same for the new Halo as well, but I'm not a Halo fan.

The only games that I’m interested in playing are id games. I was about 1/3 of my through Doom 2016 playthrough when support was pulled from GeForce Now, and I’m tired of holding my breath. I’m not going to pay for xCloud, though.
 
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