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diamond.g

macrumors G4
Mar 20, 2007
11,437
2,666
OBX
I wish I could trade for you guys' problem with struggling to maintain 60fps at 4K on new Star Wars Jedi Survivor game that will never see the light of day on MacOS. I'd be happy if my M1 Macbook Air doesn't dip into single FPS with multiple objects on screen on a 15 year old game Team Fortress 2 that should run on a potato. Who wants to trade?
Why didn’t you get the M1 Max?
 

Nugat Trailers

macrumors 6502
Dec 23, 2021
297
576
I wish I could trade for you guys' problem with struggling to maintain 60fps at 4K on new Star Wars Jedi Survivor game that will never see the light of day on MacOS. I'd be happy if my M1 Macbook Air doesn't dip into single FPS with multiple objects on screen on a 15 year old game Team Fortress 2 that should run on a potato. Who wants to trade?
It's honestly more a case of TF2's fault than it is the M1 Air's. CSGO doesn't have that issue.
 

mi7chy

macrumors G4
Oct 24, 2014
10,625
11,298
It's honestly more a case of TF2's fault than it is the M1 Air's. CSGO doesn't have that issue.

It's a limitation of running on MacOS. CSGO has the issue but to a lesser extent. Those two are very old games that should run well even on a potato. Even dialed down to 720p resolution and graphics settings turned off or lowest it's hitting lows of 5fps.
 
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Gudi

Suspended
May 3, 2013
4,590
3,267
Berlin, Berlin
What Mac can do now that Windows cannot just because Apple chose to ditch 32 bit? Why should we care about Apple making stuff easier for them? How does this make any difference for end users? It makes none. We have less options, they have less development and maintenance costs. Who is really benefiting here?
Anyone who writes new code benefits from being able to address Mac, iPad and iPhone with Metal API. Whereas Android and Windows remain separated forever. Unreal Engine 5.2 now comes with native support for Apple Silicon on the Mac and potentially iOS as well. Users who already own Intel Macs benefit from old machines still being useful (and thus valuable) for running old code. This makes for a nice clean technological break. Whether you want to run legacy code or benefit from new developments, one can give you a clear recommendation. Not only is there less code to maintain for Apple engineers, Apple silicon can also drop 32-bit hardware support, which makes smaller, faster, more efficient chips. Thanks to dropping backward compatibility, Macs are the thinnest, lightest, coolest, quietest computers with the longest battery life. Lower production and maintenance costs for Apple also mean Macs are becoming more price competitive. It used to be that you didn't pay much more than for a similarly equipped PC. Now you actually pay less for a Mac than for its PC counterpart. And then there are countless little things you can only get on a Mac. Those come from Apple eating its own dog food and demonstrating what only Apple Silicon can do. You can be stuck on x86 forever, if you want. The perfect machine to run 32-bit code was already built years ago. We don't need to burden future computers with this outdated technology.
 

Homy

macrumors 68030
Jan 14, 2006
2,510
2,462
Sweden
It's honestly more a case of TF2's fault than it is the M1 Air's. CSGO doesn't have that issue.

I have no idea why people complain about the performance of Team Fortress 2 on Mac and the "potato" perfromance of MBA M1 when TF2 doen't even run on Apple Silicon as far as I know. It's a 32-bit app with horrible performance even in Parallels and Crossover, yet people spread this kind of FUD for some reason.
 
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mi7chy

macrumors G4
Oct 24, 2014
10,625
11,298
We know Rosetta 2 is translation via compilation. Emulation via UTM is much worse. TF2 and CSGO run fine on Linux so MacOS limitation. You're welcome.
 

jeanlain

macrumors 68020
Mar 14, 2009
2,463
958
We know Rosetta 2 is translation via compilation. Emulation via UTM is much worse. TF2 and CSGO run fine on Linux so MacOS limitation. You're welcome.
The limitation that prevents macOS from running 32-bit apps? We know it exists, thank you.

These games have native Linux versions, while TF2 must use Wine or a virtual machine to run on modern macOS.
CS:GO runs fine on Apple Silicon, but still requires several translation layers.
 
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Nugat Trailers

macrumors 6502
Dec 23, 2021
297
576
We know Rosetta 2 is translation via compilation. Emulation via UTM is much worse. TF2 and CSGO run fine on Linux so MacOS limitation. You're welcome.
Dear god, if MacRumors is a graveyard of misinformation, you must be the funeral home.

By your logic, RE8 should run worse on Mac than TF2, since it's more demanding.
But your logic fails to consider engine differences, APIs, maintenance.

I'll accept that TF2 and CSGO do not run nearly as well on Mac as they could on Windows or Linux.
But you have to accept that part of that is because of Valve themselves. Apple didn't make TF2.
 

mi7chy

macrumors G4
Oct 24, 2014
10,625
11,298
Mac gaming is worse than I thought so calling it funeral home isn't far off. Suffering from ultra low frame rate on MacOS decided to give Linux a try since it's going places with Steam Deck, Proton, Lutris, etc.

MacOS on M1 MBA (~5fps)
Screenshot 2023-05-15 at 1.07.10 AM - Copy.png


Linux on $400 x64 laptop at same resolution and graphics settings (~88fps)
Screenshot from 2023-05-15 21-22-58 - Copy.png


After dual booting Linux on Apple Silicon was hit with reality that nothing mainstream like Steam and games run on AARCH64. At least it's getting 1000+ fps with glxgears demo.

Screenshot_20230517_195837 - Copy.png
 
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Nugat Trailers

macrumors 6502
Dec 23, 2021
297
576
Fascinating. So a badly optimised game that gets 5 fps represents all games on a platform?

So by that logic, a car going at 5 kph on a highway means that all cars can only do 5 kph?
Big Rigs: Over the Road Racing has hilariously broken AI. That means all games have hilariously broken AI.

Just wait until you discover that people have died in water, you'll never want to drink again.
 
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jeanlain

macrumors 68020
Mar 14, 2009
2,463
958
Fascinating. So a badly optimised game that gets 5 fps represents all games on a platform?
It's not a badly optimized game, it's a wintel game running on a different OS and a different ISA.
And it doesn't even run poorly if you know your stuff. But I suppose this guy has spend time finding the worse conditions.
 
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jeanlain

macrumors 68020
Mar 14, 2009
2,463
958
After dual booting Linux on Apple Silicon was hit with reality that nothing mainstream like Steam and games run on AARCH64. At least it's getting 1000+ fps with glxgears demo.
Macs can't run games under Linux? Apple is doomed. :eek:
 

GrumpyCoder

macrumors 68020
Nov 15, 2016
2,127
2,707
Fascinating. So a badly optimised game that gets 5 fps represents all games on a platform?
It shouldn't. But it seems to work fine the other way around. 🤷‍♂️ When a Windows game with bugs comes around it's "PC gaming sucks, there are only bugs. It's a great thing we don't get games on the Mac, so we don't have these! We rather have no games at all than any of that crap". And don't forget the hardware... "But on a PC it requires a 40x0 card to run it properly, that doesn't count! No one is buying these super expensive cards, it's just a tiny, tiny fraction of the market!!!11!!". But when a game runs poorly on a Mac all we hear is "just buy a maxed out Ultra, then it works!" (which is about $6k). And then we have Fort Solis coming to the Mac and all of a sudden this single title means "Mac gaming is thriving, absolute proof that Mac gaming isn't dead. Developers love the Mac and this is showing it!". So which one is it? Judging based on single or few examples or the full market? Or do we stick to "arguments are only valid when it benefits the Mac and no criticism allowed"?

Sometimes people sure create more problems than solving. When I have a game that runs with 5 fps on platform A, but with 60+ fps on platform B, then I just buy platform B and play there if I want to play the game.

I think some here will really wet their pants after WWDC if Apple manages in time to show the results of their latest shopping spree.
 

GrumpyCoder

macrumors 68020
Nov 15, 2016
2,127
2,707
When the game in question is not even a macOS game, I think we can find excuses.
You're assuming this specific example and I agree. But the argument has been made for other games and applications (there's a thread about Macs in scientific workflow somewhere).
A while ago, someone posted that Portal can now be played on the Mac. That was a great thing and in favour for Mac gaming. Legal issues aside, the same argument could be made for TF and other games as well. But when that doesn't work as intended it becomes a bad thing and doesn't count. That's just not very logical. In the same way, upscaling. With MetalFX it's a great thing, but when DLSS, FSR or anything else is used in the PC world, we're back to the bad point "oh, but it uses upscaling, it's not native resolution...". The same metrics should be used. Fort Solis is now the "saviour" of Mac gaming just like RE Village was a year ago, what happens when it turns out to be a dud, gameplay wise or riddled with bugs. That will turn into "oh that's just a single game, it doesn't matter at all". The good thing about it is, it will be on Steam day and date for PC and Mac. I think PS as well with Xbox coming later for whatever reason.
 

paardenkapper

macrumors regular
Apr 8, 2023
206
130
Germany
macOS Catalina removed 32-bit support (in preparation for Apple Silicon) in 2019.

This is exactly why I'm done with gaming on Mac. In the end you can run Diablo III and some 64-bit steam games but would I waste disk space just to have Mojave and never use it?

Also I highly doubt that 50% of all Gamers will switch to Mac.
Newer Macs are still way more expensive than a capable Intel/AMD machine, you can just run any game - no emulation required.

Any cheap Ryzen with a Vega APU can run AAA titles to some extent.
 

l0stl0rd

macrumors 6502
Jul 25, 2009
483
420
$759

So that's the price without RAM, SSD, software and taxes?
And I thought the Mac mini was too expensive. 😂
At least you get a nice rectangular external power supply.
Well once you upgrade the mini this is cheap
32GB 1TB in the Mini is 1899$ vs 949$ here and it comes with activated win 11 pro.

Apple base specs suck and their upgrade prices are nuts, who want 8gb and 256gb anyway.

If it is purely for gaming I guess Ps5 and Xbox are the best options anyway.
 
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