No, I think the strategy is incredibly smart for Apple. The game itself doesn't matter much.
The reason why it's smart is even if AAA developers make games for macOS, they might release them on Steam or their own launcher - bypassing the macOS App Store. That means Apple doesn't get a cut.
However, what if you make it so that if you buy the game once on iOS, you get it for free on macOS? Or vice versa? Then you must go through the App Store. That's the genius.
On macOS, there was no way of forcing developers to use the App Store. Now there is a clear incentive - you can sell the same game easily on iOS, iPadOS, and VisionOS. Apple users would prefer to buy your game from the App Store because they can play it on any device they own. In fact, Apple users would demand it.
I think it's awesome to buy a game and play it on mobile, my iPad, and Mac. I have all 3. That's really cool.