Yet, many of them were ported.
Depends on your definition of "many".
Only a very tiny fraction of AAA console games capable of running on recent smartphones and tablet are ported. I'd say less than 1%.
Is it only because these devices aren't powerful enough? I doubt it. Notable AAA games have been ported to the Switch, which is less powerful than a phone from years ago. Yet, there's games aren't ported to smartphones or tablets.
Why is that?
I have two explanations:
- Publishers are missing opportunities for not having properly analyzed the market.
- Publishers have analyzed the marker and have concluded too few people want to play these games on smartphones. Those who do already have a PC/console. I don't think it's only because smartphones don't come with a game pad. I argue that smartphones are still perceived as devices for
casual gaming only (partly because they lack AAA games, which is a chicken-egg problem). My point is that Macs will have the same problem. I really don't see publishers porting their games just because Macs are capable of running them. Mac users will have to
buy these games, which is not a given. Macs aren't perceived as gaming machines, just like smartphones aren't (excluding casual gaming). And it's not a question of GPU power.
Which goes back to my original argument. Apple is foolish to believe that many AAA games will be ported just because games studios become aware of the GPU performance of recent Macs. Some games will be ported, but not many. Apple needs to change the mindset if they really want AAA gaming to flourish on their platform. They at least need to release some dedicated hardware (game controller, truly gaming-oriented Apple TV…) or purchase some game studios. They have shown no intention of doing either, so they should stop pretending that they are serious about AAA games.