Yep. Pretty much.guess we are waiting on this to come true.
I’m sure developers have smart enough people to do basic math. I did it 3 years ago.
Yep. Pretty much.guess we are waiting on this to come true.
Macs with 8 GB RAM are no longer capable of AAA gaming. New releases often have 16 GB as a minimum requirement.Every Apple Silicon Mac is capable of AAA gaming from low to high settings. This was not the case during the Intel era.
Resident Evil 4 works with 8GB. Sure, you're not going to get max settings. But it works ok in 1080p with MetalFX on.Macs with 8 GB RAM are no longer capable of AAA gaming. New releases often have 16 GB as a minimum requirement.
Additionally, Macs with a 256 GB SSD are only capable in a narrow technical sense.
Resident Evil 4 also came out on PS4, a machine from 2013. Can a base model M1 run something like Alan Wake II or Avatar Frontiers of Pandora?Resident Evil 4 works with 8GB. Sure, you're not going to get max settings. But it works ok in 1080p with MetalFX on.
I think it is Apple that is being foolish here. The percentage of gamers among Mac users is probably much less than that of gamers among Window users. Mac users simply aren't gamers."Apple hopes that once there’s a large enough install base of Macs with Apple silicon (and iOS devices that share the same architecture), publishers would be foolish to ignore it (and leave money on the table)."
I've been playing Mac games since the 1980s and every decade or so there's a push towards gaming and how the revolution is going to happen. Rinse and repeat... and here we are again, while the situation is still the same percentage wise. You'll find a new thread on MacRumors in 2030 saying the same thing.I think it is Apple that is being foolish here. The percentage of gamers among Mac users is probably much less than that of gamers among Window users. Mac users simply aren't gamers.
Doing what? Apple isn't producing content. They're a hardware provider, taking a percentage from others' sales. Their most profitable market is mobile phone games which are usually pay-to-win, hence the massive profit.Has Apple ever held or attended a gaming-specific event? That would be a good place to start.
Can a 1050 GeForce?Resident Evil 4 also came out on PS4, a machine from 2013. Can a base model M1 run something like Alan Wake II or Avatar Frontiers of Pandora?
3 years later, you’re still missing the point. Apple has never, in its entire history, had the hardware in enough volume to make AAA developers care.I think it is Apple that is being foolish here. The percentage of gamers among Mac users is probably much less than that of gamers among Window users. Mac users simply aren't gamers.
And it's not just a question of install base anyway. It's also a question or reputation and perception.
If Apple wants to be taken seriously, they must invest in gaming specifically. They must send a clear signal to game developers. For most people, it's not clear at all that Apple SoCs are built with "gaming in mind". Many believe their GPUs are tailored for content creators.
Has Apple ever held or attended a gaming-specific event? That would be a good place to start.
No. Which is why your whole thesis is wrong.Can a 1050 GeForce?
Oh, both games can "run" on a GTX 1050...Can a 1050 GeForce?
3 years later, you’re still missing the point. Apple has never, in its entire history, had the hardware in enough volume to make AAA developers care.
If they attended a gaming event, they could at least see what AAA gaming is about. Because it seems they have no idea.What would Apple do?
The whole point of my post was that Apple Silicon Macs are not enough. Game developers don't care and won't care, for the reasons I stated.3 years later, you’re still missing the point. Apple has never, in its entire history, had the hardware in enough volume to make AAA developers care.
That’s silly. I compared it to a 1050ti or a similar capable GPU. That’s was 3 years ago. Games require better and better GPUs.No. Which is why your whole thesis is wrong.
Did they do that before they became the largest platform for game revenue and profit?If they attended a gaming event, they could at least see what AAA gaming is about. Because it seems they have no idea.
If they held such an event or presented something at an even, that would mean they have something worth presenting. Since they don't, they should stop wondering why gaming on the Mac is in such a poor state.
Game developers won't come to your platform en masse just because you make such nice ultrabooks.
Which is exactly why 50% of AAA capable PCs are not Macs...That’s silly. I compared it to a 1050ti or a similar capable GPU. That’s was 3 years ago. Games require better and better GPUs.
The M1 can’t play new AAA games forever.
Sold each year. Just read the original post or the 60+ pages of people misunderstanding the same things you just mentioned.Which is exactly why 50% of AAA capable PCs are not Macs...
Smartphone games aren't PC games. They cost much less to develop and their monetization are completely different.Or did the fact that developers saw a huge opportunity in iPhones and just organically came?
60 pages later, still the same argument. Developers will make games for Flash if the platform is big enough.Smartphone games aren't PC games. They cost much less to develop and their monetization are completely different.
Smartphones are casual gaming devices by their design. You play casually when you commute, etc. Everyone that has a smartphone has games installed on it. Not so much for Macs. Macs are mostly work devices.
Do Microsoft just update direct3D regularly and wait for gamers to use it?
I think they were saying that just because there are a billion iOS devices in the wild we shouldn't expect that to be the reason developers make macOS games. Otherwise we should have seen more heavy hitters come to iOS a long time ago (note how RE4/8 only run on the latest pro iOS device).60 pages later, still the same argument. Developers will make games for Flash if the platform is big enough.
I mean, what exactly are you even arguing at this point? What are your believes?
I made a case for developers to make macOS games without iOS. The iOS factor is a bonus now that it seems like iPhone GPUs have crossed a threshold for AAA games. iPads are also a factor now that it has Apple Silicon. So is Vision products.I think they were saying that just because there are a billion iOS devices in the wild we shouldn't expect that to be the reason developers make macOS games. Otherwise we should have seen more heavy hitters come to iOS a long time ago (note how RE4/8 only run on the latest pro iOS device).
They still sell M1 Macs, M2 and M3 base models aren't much faster either. Base models are what sell too.Sold each year. Just read the original post or the 60+ pages of people misunderstanding the same things you just mentioned.
They port AAA games to the Switch and the Switch has like 1/5 the power of an M1.They still sell M1 Macs, M2 and M3 base models aren't much faster either. Base models are what sell too.
By this logic then every Intel HD graphics machine is AAA capable too!They port AAA games to the Switch and the Switch has like 1/5 the power of an M1.
Honestly Apple screwed up RE4, it should have been an Apple Arcade game.I made a case for developers to make macOS games without iOS. The iOS factor is a bonus now that it seems like iPhone GPUs have crossed a threshold for AAA games. iPads are also a factor now that it has Apple Silicon. So is Vision products.
It's a lot different today in 2024.
Resident Evil is actually a good example of a developer who used one code base to ship a game for iOS, iPadOS, and macOS. On top of that, you can share saved states between the 3 platforms. Buy the game once, play on all 3 platforms.