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I don't like iOS 7 design but i do like much of iOS 11 and the refinements they have made. It still doesn't feel the same but it's not as unnecessarily flat and lifeless as iOS 7 was for me
I'm looking forward to it. I like the subtle shadows they've added to the Music app in iOS 10 (?), behind the album art and in the stacked card interface. That was another place where the UI looked horribly half-baked before. Look at the status text running into the album art on the left. I could do with a little more shading though. It's all so white... *sigh*

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What is not flat about iOS 11? Bolder text? While maybe not as sparse it seems just as flat.
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Who cares if something is original if it's ugly. IMO iOS 6 style was ugly. Microsoft Bob ugly.

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For me it's not necessarily about the style, it's about the fact that iOS 6 had layers. You knew where buttons were, you knew what was primary UI/foreground, and what was secondary/background. You knew where to tap and what it related to. With iOS 7, the only reason you know anything is because the buttons are the same ones from before, they just changed appearance. I'm not trying to feign ignorance and say it's difficult, but it's definitely not as intuitive as iOS 6 was.
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I'm looking forward to it. I like the subtle shadows they've added to the Music app in iOS 10 (?), behind the album art and in the stacked card interface. That was another place where the UI looked horribly half-baked before. Look at the status text running into the album art on the left. I could do with a little more shading though. It's all so white... *sigh*

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Yeah, I can understand flat, and the design it entails - but boy did they take flat to a new level.
Thin, flat, sterile.

Remember all the hate people gave iOS 7 when it first came out? Since then they've pretty much changed everything people had originally picked up on within the first week. The bright neon colored icons, reworked some of the icon designs altogether, bolder font (iOS 11 now is the 2nd change for font), more shadowing effects, way more accessibility features to help with the redesign ("Reduce Transparency", "Darken Colors", "Bold Text", etc.).
 
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What is not flat about iOS 11? Bolder text? While maybe not as sparse it seems just as flat.
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Who cares if something is original if it's ugly. IMO iOS 6 style was ugly. Microsoft Bob ugly.

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Not iOS 11 specifically, I'm saying that subsequent versions haven't felt as lifeless as iOS 7 felt
 
Remember all the hate people gave iOS 7 when it first came out? Since then they've pretty much changed everything people had originally picked up on within the first week. The bright neon colored icons, reworked some of the icon designs altogether, bolder font (iOS 11 now is the 2nd change for font), more shadowing effects, way more accessibility features to help with the redesign ("Reduce Transparency", "Darken Colors", "Bold Text", etc.).

I think that is the problem with the redesign. Instead of being conservative and keeping most of what worked(it worked for a reason) and only slightly introduce new changes where absolutely required, they went full-on complete change even where changes weren't even required. Then they've backtracked on many of those decisions, brought back some of the things from the old design and to keep the complaints down, added a lot of accessibility features which you reminded me of and I absolutely lost my cool thinking of that. If people without much need for accessibility(not hard of hearing or major vision problems) end up needing to use some accessibility features for regular use, then it's a design flaw that not only affects the majority of uses but also puts those in actual need for accessibility one step behind too. It's my belief that because of this back-and-forth and constant re-visioning of basic design, it makes it seem not "pure" like old one was. Constantly iterating a product to see what works and what does not shows lack of faith in their own design choices and sounds like something Google would do not Apple, a company well-known even among mainstream users for their design primarily.
 
the problem with a heap of detail in icons is that it makes them busy, and if you already have a busy background it makes them more difficult to see.

these are UI elements. they're not supposed to be entertainment or artwork.
 
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the problem with a heap of detail in icons is that it makes them busy, and if you already have a busy background it makes them more difficult to see.

these are UI elements. they're not supposed to be entertainment or artwork.
Let’s see... would you prefer a phone made of plastic, or a phone made of metal and glass? In my eyes, iOS 7 is the cheap plastic phone and 6 is the high end metal and glass phone. iOS 7 feels cheap, nothing in it makes me feel like I got what I paid for. If I buy a $700+ phone, I want a good user experience that makes me feel like I got my money’s worth. My 6S and iOS 9-11 hasn’t given me the fulfillment I expected after I switched from my iOS 6 4S. My 6S just feels pathetic.
 
I don't understand why everyone is losing their minds because of the modern design of iOS 7+. I used the versions 2-4 and 9-10(11) and I actually like the modern UI way more. It looks more refined and modern and not that aged like the old design elements.
 
Constantly iterating a product to see what works and what does not shows lack of faith in their own design choices and sounds like something Google would do not Apple, a company well-known even among mainstream users for their design primarily.

You mean Microsoft also, right? When I started using Apple products in 2005, I was blown away by how they just really got things right, and only refined each iteration. Microsoft were the jokers who completely reinvented OS's every couple of years, which to me was an embarrassing admission that they had just blown it the last time (only to really blow it again each next Hail Mary they'd try). Now since 2013 it seems Apple's UI MO it's all about random change for the sake of change, as if there were some minimalization design contest that none of us know about.

the problem with a heap of detail in icons is that it makes them busy, and if you already have a busy background it makes them more difficult to see.

these are UI elements. they're not supposed to be entertainment or artwork.

You're kidding right? :) Do you own a phone to show creative backgrounds or to use a high tech tool designed with optimization and efficiency in mind? RIP "it just works."

Looking forward to the resurrection of "it just works" after somebody cans Jony Ive. If Jony is so interested in minimization and conservation of pixels, readable text and contrast, they ought to promote him to chief of sustainability and recycling and get him the hell out of the UI/software department which is supposed to deliver "optimized content" not the "absolute mandatory minimum."
 
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I'm looking forward to it. I like the subtle shadows they've added to the Music app in iOS 10 (?), behind the album art and in the stacked card interface. That was another place where the UI looked horribly half-baked before. Look at the status text running into the album art on the left. I could do with a little more shading though. It's all so white... *sigh*

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I actually prefer the iOS 8-9 Music app design for Now Playing.
 
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What is not flat about iOS 11? Bolder text? While maybe not as sparse it seems just as flat.
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Who cares if something is original if it's ugly. IMO iOS 6 style was ugly. Microsoft Bob ugly.

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I'm sorry, but I can't sit idly by at this post. :)

First, thank you for the reminders of back when things "just worked," and looked attractive to boot (particularly the last 2 images).

Few would have disagreed in 2013 that, sure, some aspects of iOS6 like the analog tape player and stitched leather were a bit over the top and ready for refinement. But for me and many rational individuals, these were hardly worth marching to Cupertino with torches and pitchforks raised and cries to burn the not only the witch but her cat, her house, her family, their houses, and the neighboring village. Your sentiment inspires the utter confusion many like me have about why Apple banished to hell all aspects of an iOS6 UI that was thick & rich with Apple-esque intuitive UI/function prioritized over form, only to replace it with a thin & fragile minimalistic reinvented UI that prioritized form/fashion over intuitive function and looked like a dumbed-down generic copycat of the competition (whose UI's ironically were forced to be generic copycats of Apple's UI and not attempt to pirate Apple's then-best-in-class we-were-here-first UI, lest they risk lawsuit). And worst of all, many things are HARDER and less intuitive to use. Maybe this is just Apple's being a victim of success, getting too mainstream over the last 10 years and receiving too many distracting cries from Joe Public who tricked Apple away from being a leader/individual that catered to users who "just got it," and inspired new management with "new ideas" to change course haphazardly and give in to the silly marketing tactic of providing "new and different is better" just to get the attention of all the new, diverse users (Like post #155, above, that prioritizes wallpaper/background over easy-to-use UI). Or maybe Steve Jobs was the last business leader with also good design taste, and the last cowboy willing to be the gate against Bad Design and prevent design-by-committee. Maybe we're just screwed post-Jobs.

The screenshots you shared remind me of what it was like when a UI contained elements that allowed the user to almost subconsciously differentiate between what's info-only vs. what's pressable/interactionable. The keyboard, particularly, was just so much more a pleasure to use than today's grey/whited-out 2D flat keyboard, even just the aspect of looking at a keyboard that beckoned you to use it. The Notifications view contains elements like shading/bordering again subconsciously helped the user prioritize attention and -- enriched the user experience IMHO, like the weather indication that is a pleasure to view, showing off some talented artistry (vs. today's 2D clipart weather graphics that virtually any joe shmo could create).

Until the world's museums remove 3D photo-looking paintings from 300 years ago and replaces them with posters of 2D presentations (like South Park town scenes) taped to the wall without frames, and until homes are built where the bathroom looks like the kitchen looks like the living room looks like the garage, it's clearly obvious that the white-washing of Apple UI starting with iOS7 was a short-sighted cheapening/worsening of things for no good reason other than to reflect the ineptitude of today's leadership at Apple. I'm not surprised that many consumers either like it or are indifferent, as it takes all kinds in this world. I'm maybe a little bit jealous of those who are indifferent to today's disastrous Apple iOS/OS UI's, while at the same time I hope Apple management veers back towards the type of leadership who values function/UIx first and form/fashion second. I still await an argument to convince me that the right path was for Apple to completely abandon 100% of a UI/UIX full of attractive elements that were proven to "just work" and replace it with what we have today, where iOS11 is just another set of band-aids and random reinventions trying to rescue the disaster that iOS7 started while SLOWLY bringing back certain elements that "just work" and avoiding any overt admission that they just went too far.
 
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I haven't really thought of this before, but maybe we'll be due for a redesign in another couple years. Gets me exited!

Ha ha ha this thought actually frightens me! What else could J.ive possibly further minimize, in the name of random reinvention? Go to a B&W UI? Or ditch the screen and go with only a speaker interface & Siri? Or...minimize the cell phone altogether and just use pay phones? Funny, I thought about a redesign too recently. As if it's possible for me to lose more respect for J.ive and today's Apple leadership, what would it say about them if they change their supposed "best in class, best way to do things, and the way it should have been all along" UI radically again, falling into the horrible "radical reinvention" routine of Microsoft?

This is the trap I think is a risk to falling into when you change radically without a rock-solid rationale that's based on constant improvement and an eye to the future. Although cars may be more "allowed" to radically reinvent their style now & then than UI's, look at all of today's domestic sports cars that are re-imaginings of 60's/70's muscle cars (Mustang, Camaro, Challenger)...where do Ford/GM/Dodge go from here, and who will be the first to break out of path re-hash retro design paths they're all on? Do they next re-imagine 80's designs then 90's then 00's and then re-repeat? Does J.ive admit defeat and return to what was good? (see links below) Or does he stick to his guns and pursue another radical re-design change for the sake of change and claim it's for providing "what users expect now since they no longer need _____, _____, and ______ cues of the iOS7-iOStbd generation?" Sigh. I foresee only future band-aiding like iOS11 and/or dumb & unnecessary re-inventions until today's Apple leadership is shaken up by a real visionary like Jobs enters the scene and cleans house.

Link 1: http://www.computerworld.com/articl...e-ui-design-hate-ios-mac-os-x-hci-itbwcw.html

Link 2: https://www.fastcodesign.com/3053406/how-apple-is-giving-design-a-bad-name
 
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I'm looking forward to it. I like the subtle shadows they've added to the Music app in iOS 10 (?), behind the album art and in the stacked card interface. That was another place where the UI looked horribly half-baked before. Look at the status text running into the album art on the left. I could do with a little more shading though. It's all so white... *sigh*

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I remember that Jony said that iOS 7 "wasn't flat but actually very, very deep" with the help of animations and parallax. You would think that the album art there would have some sort of parallax because there's no other explanation as of why it must have shadow. Not a very coherent design IMO. The iOS 9 player was absolutely spot on.
 
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I haven't really thought of this before, but maybe we'll be due for a redesign in another couple years. Gets me exited!

I could see Apple accelerating a redesign with iOS 12, but now they've worked to unify most of the deisgn language in MacOS, AppleTV, WatchOS and iOS, so perhaps it'll take more than the 7 years we saw with the iOS 7 overhaul.
 
Makes me sad that we were already there 10 years ago. :/

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That looks classy as f***. Not like today with neon bright colors and white backgrounds everywhere. I miss the days with my iPhone 4. The first time I turn it on, I stared like 10 minutes just on the big battery that was on the lockscreen while it was charging. It was so much fun to use and look at it. Too bad I've never seen the original iPhone in person.
 
I could see Apple accelerating a redesign with iOS 12, but now they've worked to unify most of the deisgn language in MacOS, AppleTV, WatchOS and iOS, so perhaps it'll take more than the 7 years we saw with the iOS 7 overhaul.

Yeah I would assume it would be a couple years longer than previous. Considering they didn't rework the springboard though, and people are getting somewhat bored of that (even with iOS7 design); it can't be forever.
 
I remember that Jony said that iOS 7 "wasn't flat but actually very, very deep" with the help of animations and parallax. You would think that the album art there would have some sort of parallax because there's no other explanation as of why it must have shadow. Not a very coherent design IMO. The iOS 9 player was absolutely spot on.

Am I the only one who violently rolled my eyes when reading crap like that from Jony long ago? Completely dodging the fact that it's flat icons and a flat-looking interface, even if "floating" in some parallax space? Gag me. But bigger-picture-wise -- how are flat icons floating in parallax space any better than buttons that look like buttons, and not just something different? SMH

As for coherence and parallax with albums...I don't mind some non-consistency here & there. It's only natural. I'm fine with mostly white toilets across the world but don't want to be limited to white chairs in my dining room. Seeking "consistency" and making every app look alike from 10 feet is another Jony Ive excuse to attempt to justify his changes for the sake of change that's like nails on a chalkboard for me...
 
Am I the only one who violently rolled my eyes when reading crap like that from Jony long ago? Completely dodging the fact that it's flat icons and a flat-looking interface, even if "floating" in some parallax space? Gag me. But bigger-picture-wise -- how are flat icons floating in parallax space any better than buttons that look like buttons, and not just something different? SMH

As for coherence and parallax with albums...I don't mind some non-consistency here & there. It's only natural. I'm fine with mostly white toilets across the world but don't want to be limited to white chairs in my dining room. Seeking "consistency" and making every app look alike from 10 feet is another Jony Ive excuse to attempt to justify his changes for the sake of change that's like nails on a chalkboard for me...
Agreed. I don't mind parallax, but what exactly it's for in the UI? With or without parallax I still can't read app and folder label without a proper shadow underneath the icon.

My impression is, that Jony wanted to publicly embarrass Scott Forstall and his original design by denying everything that he did and pretend like nothing there had it's purpose.
 
Agreed. I don't mind parallax, but what exactly it's for in the UI? With or without parallax I still can't read app and folder label without a proper shadow underneath the icon.

My impression is, that Jony wanted to publicly embarrass Scott Forstall and his original design by denying everything that he did and pretend like nothing there had it's purpose.

I think you are spot on here. I've often thought that iOS 7 could only have been the result of some combination of ego and misplaced vendetta towards the "errors" of those before J.ive, and not the result of any true vision, talent, or thoughts toward any benefit of (and passion for) the user. If you notice, parallax is very representative of iOS7-11's common theme of requiring more thinking & work to perform what used to take one action (and work almost without you thinking as if the UI was thinking for you). "3D buttons" looked pressable even with the phone resting on a table, while parallax requires you to move the phone, see a result, and think. Once again, things that used to just work now make the user perform extra actions and think harder to get the same result; this is what I truly detest most about ios7 and even ios11. When I'm performing on stage and using an app displaying sheet music (unrealbook app), I don't want to think an extra second or two every 4 minutes while processing thru all the grey low-contrast text "buttons" which often give no feedback they were pressed since the pressable area is just some small text. I want true button-looking buttons with contrast and borders that used to differ the input areas from the info areas, almost subconsciously guiding my fingers where they need to go.

Shame too on Apple management for letting this silliness go on so long to have also poisoned the OS. :(
 
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You mean Microsoft also, right? When I started using Apple products in 2005, I was blown away by how they just really got things right, and only refined each iteration. Microsoft were the jokers who completely reinvented OS's every couple of years, which to me was an embarrassing admission that they had just blown it the last time (only to really blow it again each next Hail Mary they'd try). Now since 2013 it seems Apple's UI MO it's all about random change for the sake of change, as if there were some minimalization design contest that none of us know about.



You're kidding right? :) Do you own a phone to show creative backgrounds or to use a high tech tool designed with optimization and efficiency in mind? RIP "it just works."

Looking forward to the resurrection of "it just works" after somebody cans Jony Ive. If Jony is so interested in minimization and conservation of pixels, readable text and contrast, they ought to promote him to chief of sustainability and recycling and get him the hell out of the UI/software department which is supposed to deliver "optimized content" not the "absolute mandatory minimum."
Hear Hear
 
I'm looking forward to it. I like the subtle shadows they've added to the Music app in iOS 10 (?), behind the album art and in the stacked card interface. That was another place where the UI looked horribly half-baked before. Look at the status text running into the album art on the left. I could do with a little more shading though. It's all so white... *sigh*

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I'd really love an answer to this: what's the advantage of material design and floating a box with a shadow above a bunch of white space, as if the shadow's needed to show that the album is separate from the background (is it prompting you to press it for liner notes? or maybe the shadows are there just because, or who the heck knows and it's just another example of having to do more work to figure out what's going on), versus using a nice border around the album art and putting a little i button (that looked like a button) at the top right so you know absolutely instantly to press it for more info? Also too, doesn't needing to use a shadow to indicate something is pressable (instead of just using a dang button shape) also force you to stick to the blinding white backgrounds to show the shadow, and further limit your design options??

Really, honestly, truly, what's the advantage of being so less obvious with these cues that *may* result in a cleaner, almost photographic quality but requires the user just a little more time to figure things out, but where that time keeps adding up and adding up and adding up since Apple removed pretty much all of the UI cues that used to lead people to say Apple products seem to "just work?" It's like J.ive decided that it's an insult to the designer to need to label doors "in" and "out," so just let the users think and discover.

The way they chose to show progress along a song (the minimal, wispy 2-dimensional lines) is absolutely atrocious and I've hated that since the start. It's unfortunately still there in the podcast app, where you almost have to squint and stare to look for a track's status, and then you have to press a new area just to open up the opportunity to move the track location point. Idiotic.
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I don't understand why everyone is losing their minds because of the modern design of iOS 7+. I used the versions 2-4 and 9-10(11) and I actually like the modern UI way more. It looks more refined and modern and not that aged like the old design elements.

If you like the appearance, that's great, but for many such as myself, subjectively, we found the older more-detailed interface to be much more pleasing and in some cases, much easier to see and work with since it was less white/gray and had much more useful contrast. And objectively, the new minimilized UI is much less intuitive and requires a lot more thinking and more clicking and swiping to do what was previously much more intuitive and usually "actioned" with just one click. That extra work really starts to add up and annoy when you're repeating something often. For instance - the whack-a-mole aspect of the disappearing Safari toolbar that's there that are not there and then there again, constantly shifting the content on your screen-imagine if you had to press a button on your dashboard every time you switched between breaking and the accelerator. Or imagine if the gauges and all readouts in your car (including GPS) were in thin light gray or light blue font on a bright white background -- on a sunny day, how much fun would you have with that during an 8 hour drive?

For those who are completely indifferent and see no effects from the drastic UI changes, I vacillate between thinking you have poor easy-to-please taste, or feeling a bit jealous of you. :)
 
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Tozovac > just let it go. There won't be skeuomorphism design anymore, because except you and some other people, nobody today likes skeuomorphism and prefers flat design, 'cause there's no more need for realism in software. In real life fake leather and fake wood are not exactly considered the pinacle of good taste, so why would things be any different on our screens? Also, I don't have anywhere at home "real buttons", so why should I have them on my screen? It will only confuse a lot of people, especially young ones, because they never so a real calendar, calculator, etc. in their life.

I don't say, that iOS 11 UI style doesn't need update, but they are definitely moving to the right direction.
 
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*snip* For instance - the whack-a-mole aspect of the disappearing Safari toolbar that's there that are not there and then there again, constantly shifting the content on your screen-imagine if you had to press a button on your dashboard every time you switched between breaking and the accelerator *snip*

Obviously you're very passionate about your opinions on pre vs post-iOS7 changes (and I mostly disagree with you on almost every point), but I have to pick out this part of your post in particular. You're talking about how the toolbars disappear when you scroll down on a page? How is this anything but good? They go away to give you more screen space to view your content. And when you need it back, you simply scroll up or tap on the top or bottom where the toolbars were and they reappear. Simple, useful, and not in the way when you don't need them. Much like an on-screen keyboard. There when you need it, not there when you don't.
 
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Obviously you're very passionate about your opinions on pre vs post-iOS7 changes (and I mostly disagree with you on almost every point), but I have to pick out this part of your post in particular. You're talking about how the toolbars disappear when you scroll down on a page? How is this anything but good? They go away to give you more screen space to view your content. And when you need it back, you simply scroll up or tap on the bottom where the toolbars were and they reappear. Simple, useful, and not in the way when you don't need them. Much like an on-screen keyboard. There when you need it, not there when you don't.

Tolerance for "hiding things so they're not in the way" seems to be a very subjective thing, where some love it and are fine with the extra clicks/swipes it takes to get to tools that used to be in front of you for quick/efficient access. I dislike being forced to use hidden toolbars (with no option provided to perma-show them) because the pain outweighs the supposed gain for me. The pain is having to do now two actions now that used to take one (first you scroll then press the back/forward/tabs/favorites tool). Those add'l actions really add up after a while, to me at least. Secondly, with today's larger iPhones, the gain/benefit isn't nearly what it might have been back during the 4s/5/5s days when iOS7 erupted. Also, ironically, another dumb fad of sticky headers used by many sites (Apple included, such as the user help forums) that take up that screen area revert you back to the same screen area we had before disappearing toolbars (sometimes less, since sticky toolbars seem unnecessarily oversized often, as if they're trying to say "hey, look at me, don't you want to share this on FB, twitter, pinterest, and instagram!! How about now! Or now!"). Another critique of the hidden toolbars is that often if I scroll up to re-read something I just scrolled past, the tool bar/header appears and hides what I'm trying to read, increasing the need to keep tapping/swiping to read amongst the disappearing/reappearing/disappearing tool bar & sticky header, resulting in a herky-jerky whack-a-mole dance and more frustration.

It's fine you have your taste/preferences & tolerances to things that I personally find annoying and counter-productive; if J.ive was as good as he's fooled people into believing, he'd allow the option to permanently show toolbars for example, even if he chose to lightly insult the user by hiding that choice within Accessibility tools area like he has done for things like "button shapes," "bold text," etc. :)
 
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