Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
Status
The first post of this thread is a WikiPost and can be edited by anyone with the appropiate permissions. Your edits will be public.

PsykX

macrumors 68030
Sep 16, 2006
2,747
3,926
Yeah I am using imaged Named sprites.
When you say you upgraded to swift 2 that means you used the betas tho? Where you just playing around with the beta?
In fact I only have one iPhone and even though every year I don't want to be stuck with a buggy device that makes me wanna kill someone, I always end up breaking against that strong Apple-magnetic-field, and I end up installing the betas >_>

In fact I published version 1.0 of my game, and suspected Apple wouldn't release it before September 1st, which means my update 1.01 will happen somewhere around the day iOS 9 is getting released, assuming it's released around September 15. So I ended up converting all my game to Swift 2, and it took me 4 hours. (it's a puzzle game based on a heavily modified version of Ray Wenderlich's Cookie Crunch tutorial, which taught me a lot)

I have seen one thing where my game on iPad with iOS 9 can change some characters resolution, maybe that's what You mean. I thought it was just a iOS 9 thing and Xcode/swift not bring upgraded yet.
I also thought it was about the code not being upgrade to Swift 2 or not being compiled on Xcode 7, but then I realized this week it's not the case... it's really all about running an app on iOS 9.

And no, the bug I saw is not about changing resolution. The ONLY way I can think of changing resolution would be if you have two images, say Tree.png and Tree@2x~iphone.png, then yes, it would load Tree.png like 5% of the time, and it's a bug. If both files don't have the same resolution, it could be what you're referring to.

In my case, I had sprites that wouldn't appear at all, AND sprites flashing white. I had characters that blinked from the eyes, and when they would blink I'd assign the same size than the original eyes-open sprite. What would happen 5% of the time is : the sprite is not found, so it assigns a 0x0 white sprite, and assigns the original size to it. Which means I'd see white squares flickering in the app, it's very annoying... :-/

I would be worried using Xcode 7 and swift 2 while still in beta to upgrade my game, will wait till the GM I think.
At this point Swift 2 sounds pretty stable, I don't think it's going to change until the GM. Xcode 7 Beta 5 also did a fairly good job. And to be honest, Swift 2 has detected a bunch of optimization cases in my game that Swift 1 doesn't detect, say for instance un-used variables (it reported like 25 of them, found it pretty astonishing!).

Warning : You can't release an App compiled on a beta compiler, which means that you need a final version of Xcode to do so. So if you convert anything to Swift 2, you can't release it unless iOS 9 gets released.

An off topic question are you using SKActions play sound file with name And does you game use iAds? If so I would love to PM you some questions/tips
Yes, I'm using both, of course you can PM me, I'll try to do my best. As I said it's a hobby, I don't consider myself an expert, but if I can be of any help, I'll be glad to do so.
 

odoy

macrumors regular
Aug 4, 2015
124
45
Germany
New: iOS can recognize Fight Numbers and show Flight Informations after a tap.
in my case it was the mail app

1DdxpGA.png
j6eHOCE.png


Bug: ..since the 1st beta. it is not possible to reset safaris cache completely like before on ios8 or mac os.
for example your are still logged in on every homepage after a reset
 
Last edited:

crashoverride77

macrumors 65816
Jan 27, 2014
1,234
213
In fact I only have one iPhone and even though every year I don't want to be stuck with a buggy device that makes me wanna kill someone, I always end up breaking against that strong Apple-magnetic-field, and I end up installing the betas >_>

In fact I published version 1.0 of my game, and suspected Apple wouldn't release it before September 1st, which means my update 1.01 will happen somewhere around the day iOS 9 is getting released, assuming it's released around September 15. So I ended up converting all my game to Swift 2, and it took me 4 hours. (it's a puzzle game based on a heavily modified version of Ray Wenderlich's Cookie Crunch tutorial, which taught me a lot)


I also thought it was about the code not being upgrade to Swift 2 or not being compiled on Xcode 7, but then I realized this week it's not the case... it's really all about running an app on iOS 9.

And no, the bug I saw is not about changing resolution. The ONLY way I can think of changing resolution would be if you have two images, say Tree.png and Tree@2x~iphone.png, then yes, it would load Tree.png like 5% of the time, and it's a bug. If both files don't have the same resolution, it could be what you're referring to.

In my case, I had sprites that wouldn't appear at all, AND sprites flashing white. I had characters that blinked from the eyes, and when they would blink I'd assign the same size than the original eyes-open sprite. What would happen 5% of the time is : the sprite is not found, so it assigns a 0x0 white sprite, and assigns the original size to it. Which means I'd see white squares flickering in the app, it's very annoying... :-/


At this point Swift 2 sounds pretty stable, I don't think it's going to change until the GM. Xcode 7 Beta 5 also did a fairly good job. And to be honest, Swift 2 has detected a bunch of optimization cases in my game that Swift 1 doesn't detect, say for instance un-used variables (it reported like 25 of them, found it pretty astonishing!).

Warning : You can't release an App compiled on a beta compiler, which means that you need a final version of Xcode to do so. So if you convert anything to Swift 2, you can't release it unless iOS 9 gets released.


Yes, I'm using both, of course you can PM me, I'll try to do my best. As I said it's a hobby, I don't consider myself an expert, but if I can be of any help, I'll be glad to do so.

Thanks again for your detailed response.

What I mean with the resolution change is that I use a helper file that checks for the current device so I can scale down my enemies for the iPhone 5, as it uses the same images as the iPhone 6. Same for the iPad where I had to scale some images up. I used this (http://stackoverflow.com/questions/...-device-with-ui-user-interface-idiom-in-swift)

That doesn't work anymore if I install my game (App Store version) on my iPad with iOS 9 beta. I'm sure I will fix that by the time it's released.

I still think I wait for the GM before I upgrade, I'm just to worried haha.

I also heard, as you said, that the new error system is much better, can't wait to see what improvements it tells me about code. Love how it found 25 in-used variables in your code. Anyway to not get off topic I will PM you later.

Thanks once again for your help, very kind.
 

SMIDG3T

Suspended
Apr 29, 2012
3,859
2,316
England
Just got this. Would submit feedback to Apple but I'm unsure what I did to get it to do that!!
 

Attachments

  • image.png
    image.png
    687.8 KB · Views: 417

ZEEN0j

macrumors 68000
Sep 29, 2014
1,569
721
Just got this. Would submit feedback to Apple but I'm unsure what I did to get it to do that!!

Got this on my iPad yesterday as well. Not sure what I did. But it happened every time until I restarted.
 

PsykX

macrumors 68030
Sep 16, 2006
2,747
3,926
Just got this. Would submit feedback to Apple but I'm unsure what I did to get it to do that!!
Also got it on my iPhone this week-end. Not sure how but I was playing around a lot on the Springboard.
 

Loudpiper

macrumors newbie
Jul 22, 2015
6
4
On the previous betas when I ask Siri to make like on the playing song nothing happened, today when I ask Siri to do this Siri answers me that done)))
 

GreyOS

macrumors 68040
Apr 12, 2012
3,358
1,694
Just got this. Would submit feedback to Apple but I'm unsure what I did to get it to do that!!
i've reported it before, just take a screenshot and say it only happens sometimes. your feedback includes logs of the last few minutes so they may be able to work it out. either from the picture or the logs, or just looking for a way it could happen themselves.
 
  • Like
Reactions: QuarterSwede

SMIDG3T

Suspended
Apr 29, 2012
3,859
2,316
England
i've reported it before, just take a screenshot and say it only happens sometimes. your feedback includes logs of the last few minutes so they may be able to work it out. either from the picture or the logs, or just looking for a way it could happen themselves.
Ah okay. Thanks. I'll submit it.
 

dbrose

macrumors 68030
Jul 20, 2011
2,550
2,967
I use my iPad daily, every evening at least and see this message about once a week recently. Its been around since touch ID but it has not appeared until recently. In less than 48 hours.
How strange it has just done this on my iPhone. So not just restricted to the iPad.

de8f4efcae94d0d4cee227cc7bdc7b5f.jpg
 

gsmornot

macrumors 68040
Sep 29, 2014
3,672
3,853
How strange it has just done this on my iPhone. So not just restricted to the iPad.

de8f4efcae94d0d4cee227cc7bdc7b5f.jpg

I have yet to see it on my phone and strangely, since saying here that I see it on my iPad I have yet to see it again. It was happening often, now not so much.
 

Enygmatic

macrumors 65816
Jan 27, 2015
1,074
1,257
Various
Seems to be a weird bug, i get this on the iPad every now and again =/
I've gotten this recently on my iPad and iPhone... at first it was happening overnight, but the last few times it has happened mid-day. Reported via Feedback Assistant.
 

JDabney24

macrumors regular
Sep 24, 2014
191
148
I am having issues with gamecenter recently on my iPhone 6. When I open the gamecenter app, all I get is a blank screen. When I open the settings menu for gamecenter the settings app freezes. Not happening on my iPad mini 2 which is running the public beta 3. My iPhone is on the developer beta 5. Anyone else experiencing similar issues?
 

dbrose

macrumors 68030
Jul 20, 2011
2,550
2,967
I am having issues with gamecenter recently on my iPhone 6. When I open the gamecenter app, all I get is a blank screen. When I open the settings menu for gamecenter the settings app freezes. Not happening on my iPad mini 2 which is running the public beta 3. My iPhone is on the developer beta 5. Anyone else experiencing similar issues?
Do people still use this!!!
 
  • Like
Reactions: batting1000

JDabney24

macrumors regular
Sep 24, 2014
191
148
Do people still use this!!!
Ha! I like getting the achievements for the games I have. I just noticed that it's no longer unlocking achievements and that's why I went to gamecenter to figure out what's going on.
 

sbailey4

macrumors 601
Dec 5, 2011
4,571
3,253
USA
How is Bluetooth with the new beta? With the previous one my bluetooth range dropped dramatically. Any sign of improvement?

Thanks.

Better for me. Previous beta BT headset would hardly work in I put phone in pocket! Seems a lot better for me now.
 

pratax2

macrumors regular
Sep 29, 2014
101
40
I'm having problems for downloading pictures from Google. With ios 8 I was able to access the direct link of the pictures after searching but now that is not possible unless I request desktop siste and access to the link of "view image"
ce483d9f0f188ae35c63f9339b2a92f0.jpg
if I use the share button I can only share the link to the page, not the picture

After requesting desktop site:
22e144c39451dad5e4c19a489c58e04e.jpg


Is there another way of doing it?
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.