2010 iMac... I wouldn't expect updates until WWDC, maybe even longer than that.
IMHO the current iMac lineup is great and the 27" iMac possibly the most reasonably priced computer Apple has ever made. Apple has really started to set their hardware apart from the PC crowd again, not just in terms of design but also technically. First with the current MBP line (some of the best notebook displays on the market + incredible battery life) and now also with the iMacs (there are just a hand full of displays on the market that can match the 27" iMac's resolution and I can only find 4 that cost less than a 27" iMac - any they come without a computer included).
Don't know what will happen to the Core2 models in future ... we'll probably see which direction Apple is going with the next MBPs. All they can do to the Core i5/i7 models is some speed bumps until Sandy bridge comes out (probably in 2011). The only thing that will probably change is the dedicated graphics cards since the successor to the Mobility Radeon 4000 series is going to be released in Q1/2010. Well, at least I hope they will switch over to either the Radeon 5000 or GeForce 300 series. Apple has always been very slow with graphics updates.
It can play it. But not at a resolution that does the beautiful 27" panel justice.
AFAIR someone wrote that COD is playable at ~40fps on the 27" iMac in another thread.
If the card is too slow, you can always go to 720p (1280x720) resolution which
should theoretically interpolate nicely (because it's simply factor-2) and it's just 1/4th the amount of pixels.
Yes Adobe's not playing nice. No 64Bit and now this.
These are small 4K files on my 13", when I use a 24" it's down to a 7 file limit. Cards with 512MB+ don't seem to have this limit.
I'm not a big fan of Adobe but this has nothing to do with playing nice, just with limited memory resources. The fault is clearly on Apple's side here.
But besides that: It's not stopping you from opening new windows, it just disables OpenGL acceleration on them making things a bit slower but it shouldn't be a big deal.
Open more than 7 files in PS and you'll get an OpenCL limit message. The 256MB of video ram just doesn't cut it.
Graphics cards always were the weak point of Apple's hardware. The 9400M is okay for entry-level models but it should be allowed to use more memory. As for their discrete GPUs: They're all mediocre at best. The 4850 is quite good but they should have released this card in an iMac when it was new, not 2 months before it's successor comes out. And 512mb in the high-end iMac...
Of course, not many customers need much more graphics performance, so why not make a BTO option for a higher-end graphics card? AFAIK the cards are socketed anyway...
I would think Apple shouldn't be blocking Intel's innovations. Innovation is King right? Go with the flow and all!
You're kidding, right? There's nothing innovative about Intel's integrated graphics chips. The Arrandale package is just Intel's way of pushing nVidia and ATI out of the market. Apple might find a way around using Intel's IGP but most notebook makers won't put much effort into this. They'll just get the cheap all-in-one-package, no matter if it's slower than everything nVidia and ATI have to offer.